It’s better than the XSS in the GPU area (1536 CUDA Cores VS 1280 shader cores, Dedicated RT and Neural Unit VS No Dedicated Hardware), but while the CPUs in the AMD-powered systems are stronger, they need to be to get the results they’re getting because their GPUs are taxed harder. Those systems don’t have dedicated hardware on chip, so, the CPU grunt helps them to prevent some bottlenecks. The CPU won’t be a reason to stop games coming to or being ported to the S2NS. I feel that people are still falling into the trap of believing the PS5 is relevant in any way here. XSS is the true performance threshold that developers will target. Steam Deck for portable performance. S2NS will be capable of doing both/meeting developer requirements.
It’s a lock-in. Larian already has experience with Nintendo hardware, as Divinity: Original Sin 2 exists on the Switch, AND BG3 is coming to ARM-derivative devices from Apple. Also, a
Nintendo employee features on the game’s credits, so, there’s that. Unless you believe he was there to serve them Krispy Kreme Crack Donuts. There won’t be a single non-exclusive title in the PS5/XS libraries which couldn’t exist in some capacity on the S2NS, and I feel that more people need to understand this. None. Not One. Zero. Zilch.
As far back as 2021, there were whispers about the S2NS having a Lovelace GPU, but they were dismissed after being conflated with the lie that was the “Switch Pro” rumour mill. I would say there was no smoke without fire, though. It’ll have some elements, and the most probable lithography process will reinforce that it’s been developed alongside Lovelace products. It’s misleading to say it’s an Ampere GPU for those reasons, but it’s possible that they were used in earlier dev kits with “targeted specs”, so that software can be available on time. Nintendo will most probably call it “Custom Nvidia GeForce RTX GPU”, and leave it at that… and that’s all we really need to know, tbqh.