Arguably I would think that if games do have mandated analog triggers, they'll be able to adapt the controls around it so there's no need for a micro-delay in highly competitive shooters/racers/fighters.
I wouldn't make the argument that Mario Kart needs analog triggers for gas and brakes, however a number of racing sims like Need For Speed, Burnout, or (in this delulu fantasy) Forza would absolutely take advantage of analog triggers. These games, especially the former as NFS:HP and BO
are on Switch and elsewhere, there is a distinct difference in handling when you only have digital triggers and that nuance in control is lost as a result. Rocket League is another great example where despite crossplay, there's still aerial handling and manuevres that result in trickier timed taps on digital triggers to ensure the right velocity that wouldn't be necessary for analog triggers.
Even when it comes to Nintendo's in-house games, Super Mario Sunshine also made good use of FLUDD with analog triggers that it's the only way I can play the game using a GC controller when playing SM3DAS because muscle memory makes so much more sense than having to learn an inferior control scheme. F-Zero GX, if/when it does get a remaster or a whole new entry in 3D space, analog triggers are crucial to drifting around hairpin corners at breakneck speeds.
In conclusion Nintendo has been wrong to remove analog triggers ever since the Wii Classic Controller Pro. It is more boon than hindrance than they believe, they are not trailblazers in this regard when Xbox and Sony have maintained if not
improved their analog triggers and response (even if they can't get the ergonomics right like GC did), and they only hold themselves back because of this ridiculous limitation. The return of analog triggers are long overdue and never should have left in the first place; slim form factor be damned