If desired, they could do a 60p->1080p scale. Ultra Performance is the lowest user-facing setting they put in options menus, but there isn't a flat "x3" limit. So it is possible they could do a bigger stretch than Series S and come up with a similar image quality.So, could the game come to Redacted? Well... the thing is that Series S already cuts the effects down to the nub, and uses Ultra Performance mode. It doesn't seem like Redacted has any more tools in it's toolbox, short of the devs enabling a 30fps mode, which they seem dead set against.
IMDb is like Wikipedia, it operates on good faith user input until someone bones it up and it needs correcting. So don't read too much into an unannounced thing showing up there.I was looking at Naofumi Harada's pre-Astral Chain works as a composer, and when I got to his IMDB page I found this. His next work, "coming soon: Untitled Star Fox for Nintendo Switch"
ItWhat is?
WHAT IS?!
God I hope so...
aren't these profiles edited by random people?Update: Thread error! Sorry
Original:
I was looking at Naofumi Harada's pre-Astral Chain works as a composer, and when I got to his IMDB page I found this. His next work, "coming soon: Untitled Star Fox for Nintendo Switch"
It may be a simple placeholder, although there is no reason to make such a placeholder, I don't understand if this could be talking more than necessary without us knowing anything.
Nah it's Monday, nothing happens on Mondays.God I hope so...
It is kind of amusing, ngl.
As noted by others, IMDb is a good-faith wiki that's edited and moderated by its userbase. If you visit the page for "Untitled Star Fox Game for Nintendo Switch" itself, you'll see that the directors are simply a copy-paste of Star Fox Zero, and under "official sites" is a link to a Zippo rumor from last year (which ironically states that PlatinumGames devs are not involved). So not only did whoever make this page do it based on that rumor, but they also ignored half of what was even said when guessing who's probably involved.Update: Thread error! Sorry
Original:
I was looking at Naofumi Harada's pre-Astral Chain works as a composer, and when I got to his IMDB page I found this. His next work, "coming soon: Untitled Star Fox for Nintendo Switch"
It may be a simple placeholder, although there is no reason to make such a placeholder, I don't understand if this could be talking more than necessary without us knowing anything.
Announcements of things to happen on Tuesday happen on MondayNah it's Monday, nothing happens on Mondays.
What are we expecting? Announcement of a Direct to happen now shortly in a bit?Announcements of things to happen on Tuesday happen on Monday
People were saying the direct could be early September so anything is possible at this pointWhat are we expecting? Announcement of a Direct to happen now shortly in a bit?
Nevermind am only after seeing the source of the imminent Direct being reported on is none other than Zippo themselvesPeople were saying the direct could be early September so anything is possible at this point
So the first FSR2 Ultra Performance game has hit consoles, and it wasn't a desperate Series S port like I expected. Immortals of Aveum uses Ultra Performance on every console. On Series X and PS5, it's upscaling 720p to 4k. On Series S it's upscaling something below 480p to 1080p.
I think those who describe upscaling as a "crutch" are being a little ridiculous, but in the Series S case they are pushing beyond FSR2's design a bit. FSR2 is designed to make 4k images, pushing the upscaling to the max to only generate a 1080p image is probably going too far.
If we're seeing these sorts of things already, we have to accept that upscaling artifacts are here to stay. There are a class of people who think that, as long as the performance is there, temporal reconstruction should extract as many pixels as it can, and I don't want to yuck anyone's yum, but I really do hate the fizz and motion trails that are TU's worst case scenario. Part of me cries out for a lower res but crisp image, nearest neighbor upscaled to 4k. But I'm not sure I would actually like that - it's just is the shit worth the shake.
Of course, FSR2's fizz is way worse than DLSS 2's. This gives us an opportunity to compare the two.
Here is some PS5 gameplay. Watch in 4k to give the game a fair shake, but pay attention to the character's arm every time they change weapons. Just a sea of fizzy pixels.
Here is some DLSS 2 Ultra Performance gameplay of a similar battle. These settings aren't matched at all, so the PC version is going to generally look better. Ignore that for a second, just watch the hand.
It's still fizzy pixels, and in stills I can make both look positively awful, but in general DLSS more quickly figures out how to connect those pixels into lines, with far fewer motion artifacts. DLSS 2 actually is designed to resolve non-4k images, and Nvidia has invested heavily in their ultra performance solution and it shows.
So, could the game come to Redacted? Well... the thing is that Series S already cuts the effects down to the nub, and uses Ultra Performance mode. It doesn't seem like Redacted has any more tools in it's toolbox, short of the devs enabling a 30fps mode, which they seem dead set against.
It's a crude window, but you can start to see how Nvidia's tech is superior, but it doesn't necessarily enable more ports so much as it enables better ones. DLSS 2 will look better at matched settings with FSR2, but the power gap here means that matched settings aren't really possible.
InterestingUpdate: Thread error! Sorry
Original:
I was looking at Naofumi Harada's pre-Astral Chain works as a composer, and when I got to his IMDB page I found this. His next work, "coming soon: Untitled Star Fox for Nintendo Switch"
It may be a simple placeholder, although there is no reason to make such a placeholder, I don't understand if this could be talking more than necessary without us knowing anything.
Edit. I read what people said lolUpdate: Thread error! Sorry
Original:
I was looking at Naofumi Harada's pre-Astral Chain works as a composer, and when I got to his IMDB page I found this. His next work, "coming soon: Untitled Star Fox for Nintendo Switch"
It may be a simple placeholder, although there is no reason to make such a placeholder, I don't understand if this could be talking more than necessary without us knowing anything.
Thanks for the correction. Very, very, very few modern AAA games use mixed precision according to several developers I asked. It's a BS thing used to market a GPU as having more (as much as double) floating point performance than it has for 99% of modern AAA games.There are 3 GPU clocks developers can use in portable mode. We know that Doom Eternal even switches between these 3 clocks as needed.
Portable 307MHz or 157GFLOPs upto ~240GFLOPs mixed precision
Performance 384MHz or 196GFLOPs upto ~300GFLOPs mixed precision
Boost mode 460MHz or 235GFLOPs upto ~360GFLOPs mixed precision
Docked 768MHz or 393GFLOPs upto ~600GFLOPs mixed precision
MK11 was the first game to officially support 460MHz portably, but it is available.
IMDB is not a reliable source. Things can be submitted by anyone, even as placeholders for major releases, all it needs is an article that "confirms" the existance of something as proof (this is the one that the "Untitled Star Fox game" uses on IMBD as proof https://comicbook.com/gaming/news/star-fox-nintendo-switch-new-game-leaked/ and was an article on a Zippo claim), and then the person can just add anything onto the page as placeholder/who they think would be working on it. I remember seeing one for the Mario movie before any information about the movie was revealed, and the thing went like "Mario stops Tatanga (the Mario Land villan) and saves Princess Daisy and Sarasaland".Update: Thread error! Sorry
Original:
I was looking at Naofumi Harada's pre-Astral Chain works as a composer, and when I got to his IMDB page I found this. His next work, "coming soon: Untitled Star Fox for Nintendo Switch"
It may be a simple placeholder, although there is no reason to make such a placeholder, I don't understand if this could be talking more than necessary without us knowing anything.
11th/12th/13th is what I have in my head. I figure they want to have a Direct on or around the day the first Pokemon S/V DLC drops, but I know Wednesday is traditionally the most common day for a Direct, which would be the 13th.Nintendo direct on the 13th! Pyoro like my tweet lmao
Yea, but when they're contradicting each other (hence my tx1 vs dlss soc example), I will personally put my money on the data mines. That's all I'm saying.Some things cannot be uncovered by datamining though. That's why I don't understand the "this vs that" argument. Everything has its place.
Yea, but when they're contradicting each other (hence my tx1 vs dlss soc example), I will personally put my money on the data mines. That's all I'm saying.
This person needs to be reported because they’re going to spoil the direct again. Hopefully, Nintendo or someone can make them stopNintendo direct on the 13th! Pyoro like my tweet lmao
So the first FSR2 Ultra Performance game has hit consoles, and it wasn't a desperate Series S port like I expected. Immortals of Aveum uses Ultra Performance on every console. On Series X and PS5, it's upscaling 720p to 4k. On Series S it's upscaling something below 480p to 1080p.
I think those who describe upscaling as a "crutch" are being a little ridiculous, but in the Series S case they are pushing beyond FSR2's design a bit. FSR2 is designed to make 4k images, pushing the upscaling to the max to only generate a 1080p image is probably going too far.
If we're seeing these sorts of things already, we have to accept that upscaling artifacts are here to stay. There are a class of people who think that, as long as the performance is there, temporal reconstruction should extract as many pixels as it can, and I don't want to yuck anyone's yum, but I really do hate the fizz and motion trails that are TU's worst case scenario. Part of me cries out for a lower res but crisp image, nearest neighbor upscaled to 4k. But I'm not sure I would actually like that - it's just is the shit worth the shake.
Of course, FSR2's fizz is way worse than DLSS 2's. This gives us an opportunity to compare the two.
Here is some PS5 gameplay. Watch in 4k to give the game a fair shake, but pay attention to the character's arm every time they change weapons. Just a sea of fizzy pixels.
Here is some DLSS 2 Ultra Performance gameplay of a similar battle. These settings aren't matched at all, so the PC version is going to generally look better. Ignore that for a second, just watch the hand.
It's still fizzy pixels, and in stills I can make both look positively awful, but in general DLSS more quickly figures out how to connect those pixels into lines, with far fewer motion artifacts. DLSS 2 actually is designed to resolve non-4k images, and Nvidia has invested heavily in their ultra performance solution and it shows.
So, could the game come to Redacted? Well... the thing is that Series S already cuts the effects down to the nub, and uses Ultra Performance mode. It doesn't seem like Redacted has any more tools in it's toolbox, short of the devs enabling a 30fps mode, which they seem dead set against.
It's a crude window, but you can start to see how Nvidia's tech is superior, but it doesn't necessarily enable more ports so much as it enables better ones. DLSS 2 will look better at matched settings with FSR2, but the power gap here means that matched settings aren't really possible.
The "9" doesn't even have the same angle or depth as the "Mario Kart." Rather than applying the same effect to them both he applied it separately and then just plopped them together. It's so bad.Regardless of whether this will materialize or not. Who ever did this fake logo.... It breaks every rule of Graphic design post the year 2000. Shabby stuff.
Yeah I'll be lost in space just to avoid this person spoiling the direct.This person needs to be reported because they’re going to spoil the direct again. Hopefully, Nintendo or someone can make them stop
No.Regarding the cache of T239's A78C cluster, is there any corroboration in NVN2, L4T, etc. that it's 64KB L1d + 64KB L1i and 512KB L2 per core, with a shared L3 cache of 4MB?
Nah.This person needs to be reported because they’re going to spoil the direct again. Hopefully, Nintendo or someone can make them stop
Google might be concerned with regards to potential security implications of nintendo's youtube channel but "they spoiled the direct" is not by itself sufficient reason for someone to be reported.This person needs to be reported because they’re going to spoil the direct again. Hopefully, Nintendo or someone can make them stop
Did you know the price difference between the different cache configurations? Nintendo will probably go for the best bang for buck, not the best performance unless they happen to coincide.No.
But Arm did mention the Cortex-A78C supports up to 8 MB of L3 cache instead of up to 4 MB of L3 cache for the Cortex-A78 and the Cortex-A78AE.
I have a suggestion. Let's stop quoting his tweets. It's exactly what he wants. We're feeding his ego. The more exposure he gets, the more he will mislead.This one's funny too:
I have a suggestion. Let's stop quoting his tweets. It's exactly what he wants. We're feeding his ego. The more exposure he gets, the more he will mislead.
this could be related for remaster Bandai Namco is doing for Nintendo, maybe this Star Fox game is actually a remaster of Star Fox Assault?Update: Thread error! Sorry
Original:
I was looking at Naofumi Harada's pre-Astral Chain works as a composer, and when I got to his IMDB page I found this. His next work, "coming soon: Untitled Star Fox for Nintendo Switch"
It may be a simple placeholder, although there is no reason to make such a placeholder, I don't understand if this could be talking more than necessary without us knowing anything.
After visiting Gamescom and having talked to many devs behind the scenes I can now safely confirm that tomorrow is Monday. Am I an Insider now?
who is this lol people just posting whatever on twitter now
I hope they can confirm what tomorrow is.This aged incredibly well
yes the longer he made this absurd tweets, the higher the change Nintendo ninjas will terminate this guy(even posting fake news about Nintendo next hardware, Nintendo want all eyes on Switch not on his next gen hardware)I have a suggestion. Let's stop quoting his tweets. It's exactly what he wants. We're feeding his ego. The more exposure he gets, the more he will mislead.
The only thing I can say is that it will be true once a week.This aged incredibly well
Cache is a little pricey, but the actual values will vary based on node - how much I'm not sure, it's not my area of expertise at all.Did you know the price difference between the different cache configurations? Nintendo will probably go for the best bang for buck, not the best performance unless they happen to coincide.
I hope they can confirm what tomorrow is.
Thanks for the correction. Very, very, very few modern AAA games use mixed precision according to several developers I asked. It's a BS thing used to market a GPU as having more (as much as double) floating point performance than it has for 99% of modern AAA games.
Not sure. Most devs still haven‘t figured out weekdays yet. That‘s why Nintendo usually only is able to release new games on Friday. It‘s a well known fact among the industry that that day will happen in any week.I hope they can confirm what tomorrow is.