StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

Ok so you got clocks, portable even, please ignore the node now.


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I also don’t…node any better if you catch my drift. :devilish:
 
would the node size be something that nintendo shares during a more detailed hardware reveal, or is it something that we'd have to open the system/get leaked to figure out?
It would incredibly unlikely to get the node from Nintendo. We'd be extremely lucky to even get the clock speeds/performance profiles. Different management now of course, but most likely all we will get from them is basically screen, memory, storage and battery.
 
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Wondering if the clock speed was obtained from the SDK, which is where the C button functionality (Campus) apparently leaked from.
 
I don't think the battery life will be bad. I believe that Drake will have a very different power drawn than what the Orin calculator suggests and therefore everything will be fine.

Having said that, from the little information that we have from developers, we would have to believe that performance was not significantly sacrificed and if anything was, it has to be battery life, since we have no information on that side.
 
I don't think the battery life will be bad. I believe that Drake will have a very different power drawn than what the Orin calculator suggests and therefore everything will be fine.

Having said that, from the little information that we have from developers, we would have to believe that performance was not significantly sacrificed and if anything was, it has to be battery life, since we have no information on that side.
That could also suggest a different node, but I am not going to reopen this debate again.
 
The node being 8nm was never actually established. There are still sound arguments about it being a smaller node.
If we are being honest the vibe here went from TSMC 4N (or similar) immediately to it being 8nm the instant people saw SN on the dye.
 
470mhz being Orins efficiency clock is not speculation. Drake may be more efficient than Orin, but the only way to lower efficiency clocks as I understand it is to lower the voltages. This will dechrease the yields.

Not Talking about Orin. Also nothing is definitive regarding drakes clocks or power draw, I don't believe Nintendo would do a sub 1hr battery life handheld and 8nm is not a negligible possibility.

I'm saying there is a chance Switch 2 is 500mhz @ 2.5
hr battery life on 8nm, and folks here are left scratching their head at to how Nintendo achieved this.

Orin while similar to drake is a different chip. So using data points from it to speculate what drake may be is not reliable.
 
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Cell phones are not clocked for sustained performance. Most of their workloads are done in bursts. The faster they finish, the faster they can go down to a lower clock and save power.

Game consoles are marathon runners.

I know. I'm looking at the power draw of an Exynos at 5nm Samsung with 4 A78s at that clock, running Geekbench. And the whole system tops at about 6W, thats a screen, radio, GPU, 4 A55s and what not.

(I'm very fine to be wrong fwiw)

Edit, sub 1.8 GHz, huh? * Shrug * /Edit
 
The other side of the coin besides node is we have no actual data on the battery other than a funcle who may not be right. A denser battery could solve some issues though its obviously not going to suddenly add 6 hours or whatever to the playtime
 
(it is indeed hopium)
Then what sir is the CPU speedo?

Doubt less than 1GHz (as that was the speed Swtich 1's was at) but it would be disappointing if it was 1GHz with only a 561MHz portable clock (unless they ramp that GPU sky high docked to like 1.68GHz or something)
 
True. I’ve just always found it strange how many people take it as a forgone conclusion that it will appear given the likely technical constraints of Switch 2 hardware and Rockstar’s precedent of sluggishness to port their games to Nintendo hardware. The fact that we JUST got RDR1 and never got a port of GTA V is wild to me.

The lack of GTAV on Switch last I remember reading was more to do with GTA Online than some technical reason. I mean, the fact that GTAV runs on the goddamn PS3, and 360 proves it has nothing to do with the Tegra SoC used.

From the leaks its going to be big on simulations. Things like weather, water, physics, hair etc

How much visuals will they put on the CPU to assist the GPU? How much physics and complex NPC behavior we will get? I think it is a lot of questions, but I don't think it will be that bad if they programmed it right.

Both of your posts got me thinking actually. Can the Tensor cores be used at all for processing physics, and AI, given they’re already used for AI-based scaling? Or would that not be the best use of resources, and the CPU is still a better fit?

And on top of that, Nvidia did pioneer their PhysX technology that is still built into the CUDA cores via hardware acceleration, something that I don’t remember if AMD has their own version or not.

So if Rockstar were to leverage the CUDA cores for use in Physics calculations, there wouldn’t be a need to use the CPU for that, correct?

I honestly don’t know if this is actually the case, but when I thought of Physics calcs, I went straight to Nvidia’s PhysX engine.
 
Please read this new, consolidated staff post before posting.
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