Fire Stringray seems to be the more 'meta' choice, but that's from very early days. I prefer the Golden Fox and got my first win plus best Grand Prix ranking with it.which car is everyone using? i've heard the golden is really good in this version
Anyone have tips for avoiding the side magnets in Port Town?
Yeah, but you get less than if it's another player.Wait, destroying the grey bumper cars also counts as a KO for health recovery purposes?
One of Nintendo's smartest uses of old IP on Switch, maybe the smartest. It's been great to get some cult classic remakes, like Advance Wars or FDC, but this kind of smaller scale use of old licenses is really refreshing.Battling whether this is my overall favourite game this year
There have surely been more games that push boundaries but I don't know if anything is as fun as this
With about 3 hours of play across all modes I haven't had a single connection error, even when the signal strength from my router has dropped. Sorry compadre - it's either bad luck or something with your set up.Has anyone else been regularly getting connection errors when Grand Prix results are shown?
The last 3 I did all ended like that. I wonder if it's a personal bug or an overall one.
Also, damn, the last Grand Prix I did some Japanese person won three races and finished the other 2 in the Top 3. People are good at this thing.
discreet brag about first place aside, i dont think my boy in second place has logged off since the damn game came out fuckin level 64 jesus christ
yeah i know, thats why seeing some one 2x my level blew me away lolLevel 31 is a ton of play time as well. 2nd highest on there.
It depends on your race position when you use it. If you are in a high position, it lasts less than when you are in a lower position.so what determines how slowly the Skyway meter drains? i know you stay on the Skyway even if it’s empty if it can’t drop you down somewhere safe, but I’ve seen a huge variance in how long it takes the meter itself to deplete.
I thought it was maybe related to your boost meter/number of KOs, but I’ve had it drain super slowly at the very start of races too—maybe it’s tied to the specific track? or what place you’re in when you use it?
They've officially confirmed the remaining 8 OG F-Zero tracks in Japanese marketing, releasing in two batches: the remaining Queen League tracks in late September, and the remaining King League tracks in mid October. They're all already in the files; and just need to be activated server-side.
While these could always end up being scrapped leftovers of grander ideas, it does seem like there could be more than the original 15 courses coming though; both brand new courses and potentially courses from BS F-Zero Grand Prix 2. Also a fun levelover 3D Mute City I that is definitely from an earlier point in production.
Are we able to play this with our Switch friends?
That would increase my playtime tenfold if/when they add it lolNot yet. I mean, unless you happen to luck into the same lobby.
(Actually, given there's already team races in the game, wonder how feasible for them would it be to let you group queue for team races at least)
Speaking of communication errors, I keep getting them when seeing the final results of a Grand Prix. It's definitely not my connection, because it's pretty stable and it's weird that it always happens exactly in the same exact moment.keep getting communication errors in grand prix’s. losing tickets after spending so much time collecting them like that sucks
keep getting communication errors in grand prix’s. losing tickets after spending so much time collecting them like that sucks
Speaking of communication errors, I keep getting them when seeing the final results of a Grand Prix. It's definitely not my connection, because it's pretty stable and it's weird that it always happens exactly in the same exact moment.
Really really hopeful all of this datamined content is actually planned and upcoming, and not just scrapped ideas. This game getting notable support beyond just adding the remaining OG tracks would be great.