Someone should really greenlight a Donald Going Quackers remasterThose developers have made games for multiple publishers. They weren't tied directly to Ubisoft. They probably got booted off the project by Disney just like they got replaced even on XIII. There was no Donald Duck Gone Quackers remake in the works for current consoles. This simply got handed to a different publisher and developer.
Confirmation that they're absolutely fixing the camera.
Gosh, this is exciting. As much as I love the original Epic Mickey, I can't deny it had some jank to it, in large part because of the camera. Getting an HD version with updated visuals that fixes the jank that I can play on my steam deck is more than I ever dared hope for.
I hope this game does well enough that they decide to redo the second game too--and I mean ''totally redo'' it. Add in all the stuff that was cut or scrapped, expand the story, do everything they can to turn EM2 into the worthy sequel it should have been all along. And then, Epic Mickey 3.
Yeah... this has been THQ Nordic's "thing" with rereleases for the last few years: Darksiders Warmastered, Darksiders II: Deathinitive Edition, Red Faction: Guerrilla Re-Mars-tered, etc.I know this is being really petty, but "Rebrushed" is a horrible name IMO -- every time I hear it, my teeth get on edge. It's not even a word!
I would have called it Brushed Up (because that actually has the same meaning as "Remastered" in a sense)Yeah... this has been THQ Nordic's "thing" with rereleases for the last few years: Darksiders Warmastered, Darksiders II: Deathinitive Edition, Red Faction: Guerrilla Re-Mars-tered, etc.
What’s more impactful is the control overhaul, which makes Rebrushed feel like an entirely different game. Rather than using motion controls to paint, I play my demo on a standard Switch Pro Controller, using a two-stick setup to move and control the camera. That’s so naturally implemented here that I can hardly remember the clumsy controls of the original. Nothing feels out of step with a modern 3D game, where I’m able to freely pivot the camera around while painting enemies.
The demo sequence from GDC took Mickey through Gremlin Village. The visuals are close to the spirit of the original game, but look much smoother through the use of newer hardware. Game mechanics are largely the same, as evidenced by some of the game's objectives. We were still shutting off valves, platforming across emerging platforms, and confronting a variety of cartoonish enemies. Those who hated the waggle-based controls of the old Wii version can rejoice, because the game's combat shifting to the controller's shoulder buttons feels totally intuitive, as if that was always how it was meant to be played.