Eiyuden Chronicle: Hundred Heroes is the epitome of a flawed gem—the kind of game that does a lot of things right and we’re sure will command a dedicated legion of fans, but has legitimate problems that are tough to overlook. The expansive narrative, gorgeous spritework, and addictive combat all help make it an easy recommendation to any classic JRPG fan, but bear in mind that it can feel dated in its design philosophy and that the Switch version has a lot of performance problems, at least at launch. If you can get past those issues, this is an enjoyable and immersive RPG that mostly achieves what it set out to do.
I dont remember the last time an embargo was on a Sunday.
Seems like Ill wait for patches on this one lol. From performance to load times there are things that they need to iron out.
Nintendo life reviews goes into details.
Eiyuden Chronicle: Hundred Heroes is the true spiritual successor to the Suikoden series, capturing what made those games magical and expanding on the premise a hundred-fold. It tells a well-written and verbose tale of courage and endurance, but adherence to some fairly brutal old-school design precepts means it won't appeal to everyone.
I've played it a bit and haven't been super impressed. There's a real lack of depth in combat, QOL is all over the place (pretty important in these kinda games to me) and I'm not that hopeful that the narrative can carry the game. It's pretty hard to make a game with dozens and dozens of characters interesting if the combat doesn't have depth, I feel only Suikoden 2 managed to do that properly, maybe 5.
Maybe I'm just growing out of these type of spiritual successor jrpgs though, I thought Sea of Stars was extremely dull too.
Yeah, Chained Echoes is excellent.Honestly, Chained Echoes is the only one that has really truly impressed me recently.
Yeah, Chained Echoes is excellent.
Is anyone actually playing this on Switch? Realistically, how bad is it?
My partner (a big Suikoden fan) is. The load times are the biggest problem.
How well can you tolerate PS1 Final Fantasy style loading in 2024?
Yeah I’d wait and see what patches come up. I usually barely notice stuff like frame rate issues, but what I really notice and dislike in rpgs is long load times on area transitions and for short random battles in a game with hundreds of them, it always feels like the game is about to crash.hmmm, maybe I'll just stick to PC or wait to see if Switch gets some patches.
Yeah I’d wait and see what patches come up. I usually barely notice stuff like frame rate issues, but what I really notice and dislike in rpgs is long load times on area transitions and for short random battles in a game with hundreds of them, it always feels like the game is about to crash.
In short, the Switch version runs like a dumpster fire and looks like the trash inside said dumpster. I’ve lost multiple hours of progress to screen freezes and a crash to the Switch home menu, and it’s entirely possible that I’ve spent even more time than that just watching loading screens or waiting for the menus to stop hitching. The frame rate jumps all over the place, and slows significantly during the strategic war battles that are as unattractive as they are unnecessary. There’s enough of a mess here that I’m not sure a hundred patches would be enough to clean it up."
If I didn’t get Eiyuden with the Best Buy B2G1 free deal, I’d cancel my preorder for sure after that review. Hope it gets a bunch of patches otherwise I don’t think I’m going to bother :/NintendoWorldReport’s review of the Switch version was savage
Eiyuden Chronicle: Hundred Heroes Review - Review
www.nintendoworldreport.com
Yeah I’m gonna wait for patches, which is a shame as I’ve been looking forward to it for years. High random encounter rate combined with long screen transitions usually = crash city in modern games, I’m tired of Switch versions of games running poorly and getting put out in this state anyway. I don’t care that they want all versions to ship at the same time, if I’m paying £50 for a media product I’d expect it to at least be playable to a reasonable standard and not be frustrating.If I didn’t get Eiyuden with the Best Buy B2G1 free deal, I’d cancel my preorder for sure after that review. Hope it gets a bunch of patches otherwise I don’t think I’m going to bother :/
Interestingly the crew on Axe of the Blood God were talking about how the encounter rate was almost too low on the PC version - and that it might be tied to clock speed or refresh rate or something like that? Something seems to be making the encounter rate low on PC and high on SwitchYeah I’m gonna wait for patches, which is a shame as I’ve been looking forward to it for years. High random encounter rate combined with long screen transitions usually = crash city in modern games, I’m tired of Switch versions of games running poorly and getting put out in this state anyway. I don’t care that they want all versions to ship at the same time, if I’m paying £50 for a media product I’d expect it to at least be playable to a reasonable standard and not be frustrating.
That’s really interesting. And I guess playtesting didn’t pick it up as they didn’t play them side by side or something?Interestingly the crew on Axe of the Blood God were talking about how the encounter rate was almost too low on the PC version - and that it might be tied to clock speed or refresh rate or something like that? Something seems to be making the encounter rate low on PC and high on Switch
Which is just wild to me to have this level of difference in different versions of the game.
Found this from Jason Schreir, apparently it's framerate according to him?That’s really interesting. And I guess playtesting didn’t pick it up as they didn’t play them side by side or something?
Found this from Jason Schreir, apparently it's framerate according to him?
Found this from Jason Schreir, apparently it's framerate according to him?
He later points to this Reddit thread, seemingly as his source.Yeah that seems like a huge bug if it’s making random battles not appear on PC but making it run hot on Switch
They've been working on this for ... 4 years i think? The Kickstarter started in 2020, right?
Anyway, they worked years on this, they might've just delayed it again for 2-3 months for polishing and QA.
I know it's a small dev studio and not everyone can afford doing overwhelming QA and polishing and willingly delay (even internally) games as long as it takes, but a few months shouldn't have been a problem.