First: topic != poll...
Second: would i like that? i mean, maybe. my biggest wish was always to be able, even if im playin, Pokemon,...)
Since the GB i had long play sessions on tiny screens, and its probably not healthy, so that feature was important to me...
but then, where is the big difference between a switch and a handheld.
I never understood why people bought the XL variants, since they had lower pixel density. but people loved them.
To me that means, people always prefered bigger screens.
In my opinion switch is what 90% of people think of when they talk dedicated handheld gaming.
The pictures in the first post kinda are already saying everything: nothing of value.
Virtual Touc controlls? we had them since over a decade on phones and tablets. They are worse in 99% of cases to dedicated.
Flip phones? the last real try was by sony... yeah, we dont even have flip phones anymore.
And evne then: there are tons of controllers for smartphones, in different styles.
So if you want physical controlls for your phone, you can have that.
what would be different to a phone? Well... nothing. You would still use hardware thats in most phones,
you could not be better then most phones, you would be left behind if you dont upgrade the hardware every year.
So you are selling essentially the hardware of a phone with a physical controller for the same price.
The difference would be 100% the software. And here it is where it all ends:
who would make software explicitl for your platform? Nintendo had the realization, that with todays production values for portable gaming, having a dedicated team of developers making games only for portable does not make sense.
So you would get games, that are published on more then one platform. Like switch and that one... and were back at switch lite.
Third party developers? they will make games you can play on most platforms, not just one. and even if you can make it work,
do you really want to play games with complexe menues and many details on a tiny screen?
Indie developers? they are happy if they can break even most of the time.
Mobile developers? shure, they will also publish on your device... but the games will still be mainly designed around handheld eperience (and how people play them). Just look at apple arcade. games that have resources and where you pay for stuff to play it, had to kinda circumvent those aspects.
Honestly, there simply is no benefit. Buy a phone, a grip controller, and play what you can. want to emulate older games?
Enough retro gaming devices. want to play modern/contemporary games?
Switch(Lite) and Steamdeck. Want to play AAA games on a tiny screen? Streaming.
There is a market, but its a market of enthusiasts, that could sell a couple million units, but not enough to warant development of software specifically for that platform, and thats what you actually want. if not, then there are already enough devices for you.
I sometimes feel its more a nostalgia for a formfactor then real reasonable questions.
Look at the Music Market: Vinyl and Music Casettes. You can get hardware for them,
but its usually:
- old stuff (like buying old handheld consoles)
- cheap new stuff (comparable to those retro handhelds and chepa phones)
- high end stuff (not mass market, more in vein like those Windows handhelds and now Steamdeck)
- and some modern mainstream products that are compared to the old times but worse in some aspects
(like mechanically, having an integrated bad amp, features you dont want like bluetooth), but its the closest to what you want from a mainstream producer with waranty that you can buy in general retail stores (-> switch, to big and short battery for the docking power you dont really want, but it still is a handheld you can take with you and you can buy it in stores instead of some online sellers)
edit: oh, and as some say, if nintendo wanted to do that, a smaller switch lite base edition would be the way to go, especially if they want to have a long cross generation. Im just worried that it would be similar to the GB Micro great device, but not enough interest in the mass market... DS could play its games and more (bigger handheld devices,...), and it would still be a device that costs at least 150€... while many games just being zu small on that screen to be playabl.e