What do you mean by a thread backfire?is this famiboards's first thread backfire
I get the sense OP expected everybody to go yeah, it's a waste of money when it's one of the handful of design decisions that makes it more than a tablet with tv outWhat do you mean by a thread backfire?
I've noticed a trend of trying to add more flourish to poll answers by attaching statements that complicate the answer. This was quite common back at resetera and did often get called out in the threads. It attaches an opinion that the person answering may not want to endorse. In this case, appending "and it's useless" adds a value judgement of this sort.
If never using the feature automatically makes it useless to that person then the inclusion of the statement is redundant anyway. But the wording phrases the answer far more negatively than is necessary. Someone might never use the kickstand, but they don't want throw shade at it because they recognise it is a good feature in general.
This also ignores that just because someone has never used it so far, it doesn't mean they dismiss the possibility they might have use for it in the future.
I've got to say, it kinds of comes across like you're trying to lead Zellia to outright kickstand opposition. I don't think your hostility to this feature is justified. I'm pretty sure we didn't miss out on dolby licences because of it or anything else for that matter.
The fact the N64 Switch Online app supported it was pretty surprising to me.
It probably doesn't work fully with every game using split joycons, but i was able to easily able to pull out a quick multiplayer session in Mario Kart 64 with that setup.
is this famiboards's first thread backfire?
Interesting. Multiplayer probably makes up over 80% of my tabletop use, as I'm often not bothered by holding the thing. This has changed a little with the OLED model, but not much. Anecdotally, I feel most times I see someone playing on a Switch in public, they're holding the unit.Even if it isn't used universally, tabletop mode and especially the Joy-Con provide versatility to the form of the Nintendo Switch. Functionally it's just a NVIDIA Shield tablet. The unique features of the hardware elevate it from being a simple handheld with TV output. The fact that the same controllers can be used on the handheld, as a traditional or Wii-like controller, or even split between two people very easily is massive.
As for tabletop mode, it's what makes the Nintendo Switch "a home console that can be taken on the go," rather than just a handheld that connects to TVs. You can sit down at a counter in an airport, a table at a café, or a desk at a library and use a detached controller comfortably with a portable display of decent size. On the OLED model this feature is, of course, even better. I'm not trapped holding a relatively large and heavy handheld when I can play it like a console anywhere. This is augmented by multiplayer, but I feel that to lean on it weakens my argument: it simply isn't comfortable to many people. Single-player tabletop is, I feel, universal to anyone who uses Nintendo Switch portably in any situation with a surface. I've yet to use it on public transport with folding tables but I imagine it's a dream.
From the context, I'm pretty sure he was referring specifically to single Joy-Con support. I think it's pretty common to associate the two, thinking of handheld mode as the primary portable experience for a single player and tabletop only being necessary for multiplayer. As Raccoon pointed out, tabletop can be great even for singleplayer experiences, but I don't think defaulting to it is as common as he seems to believe.Why wouldn’t it? Tabletop is not exclusive to hori-grip single joycon use.
Is there even a game that does not support tabletop mode, ie flat out not working without joycons attached? There were games (touch-only and the majority have been updated later to include support for controllers) that only supported handheld mode and RFA iirc at first only supported docked play, but that’s it afaik.