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Previews Digital Foundry || Street Fighter 6 First Look: PS5 vs Xbox Series X/S vs PS4/Pro Demos Tested

ILikeFeet

Warpstar Knight

Capcom transitions the Street Fighter franchise onto its excellent in-house RE Engine, so how does it look across consoles old and new? Tom checks out the recently released demo running on current and last-generation PlayStation consoles, plus there's a look at Xbox Series consoles too. Specs and performance may change with the final game - but this is how the game's shaping up via Capcom's own public-facing demo code.
  • powered by the RE Engine
  • higher fidelity character models compared to Street Fighter 5
    • more effects on character models
  • in the demo, world tour mode has issues
    • animation rate is cut to 10fps for distant characters
    • pop in very close to the player character
    • bad SSR like in other RE Engine games
  • Playstation
    • arcade mode
      • everything is the same
      • ps4 - 1080p
      • ps4P - 1440p
      • ps5 - 2160p
      • dof, texture resolution improved on ps5
      • ps4 is lacking screen space reflections and ambient shading
    • world tour
      • ps4 has ssr back
      • ps4 takes up to 10secs to load in high res textures
  • Xbox
    • SS - 1080p
    • SX - 2160p
    • SS has not mode toggle, more akin to last gen
    • SS doesn't render Ryu's beard properly, demo bug
    • SS hits 60fps in all gameplay mode
      • tutorial hovers in the high 60s
  • resolution mode
    • locked 60fps, 2160p
    • single frame drops from time to time
    • in world tour mode
      • in battle, the game runs at 30fps with uneven frame pacing
  • performance mode
    • locked 60fps, 2160p
    • in world tour mode
      • 1440p
      • 60fps in battle
  • last gen is locked 60fps in arcade
  • world tour mode is between 30-50fps, battles capped to 30fps with uneven frame pacing
  • low latency mode turns off vsync
    • on ps5/sx, enables 120hz output, logic is capped at 60hz
  • reminder that this is a demo and could improve in the final build
 
Playing on PC so most of this doesn't really affect me but I'm very curious to pre-fight loading times between different platforms when doing crossplay matchmaking though. Hope the last-gen machines don't slow it down too much.

Series S version is looking kind of rough.
 
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This is one game where I hope they also release on Nintendo next-generation hardware. C'mon Capcom, we Ninty gamers like modern Street Fighter too.
 


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