The analysis you've been waiting for. We're planning to deliver a much more in-depth technical review for Starfield but we're kicking off with answers to some of the big questions: how solid is performance? What about bugs and polish? How does Xbox Series S shape up bearing in mind we've seen nothing of the S version pre-launch? You have questions, we have answers.
Starfield launches as a polished, consistent experience on Xbox Series X and Series S
Expectations are enormous for Bethesda's latest title, Starfield. It promises a galaxy-spanning adventure with a wealth…
www.eurogamer.net
- no significant bugs in 20h
- John will do a tech review and Alex will do a PC review (will post them in these threads)
- lots of loading screens
- 30fps only, stable frame time
- similar texture work
- terrain tessellation is different on systems
- dressing seems randomize
- cubemap reflections, low res on both, but Series S is a quarter res smaller
- despite FSR2, a good bit of aliasing appears
- not many reconstruction issues
- large cities can drop frame rate at times
- some one second pauses in cities, the worse performance can get
- cpu heavy game, so 60fps would be difficult
- Series S
- shorter draw distance
- less foliage
- softer, lower res shadows
- 1440p output, 900p internally
- no indication of DRS
- Series X
- better mip maps on textures
- 2160p output, 1440p internally
- no indication of DRS
- the most polished Bethesda Gameworks game yet
- planets are procedurally generated and not too exciting
- you don't need to interact with these to get through the game
Last edited: