summary forthcomingA tech overhaul is afoot at Nintendo with Pikmin 4 making the jump to Unreal Engine - doing away with its in-house engine. The results impress: it moves to a dynamic 900p, boosts lighting and material quality and adds a host of post-effects to the experience. All round, the result is one of the Switch's best looking releases.
- moves to Unreal Engine 4
- docked 1440x810 - 1600x900
- handheld 1066x600 - 1280x720
- uses TAA
- bokeh DoF, but at a lower resolution
- chromatic aberration
- has some pixel shimmer despite the TAA
- environmental detail is greatly improved
- object materials make great use of UE4's physically based rendering
- runs at a locked 30fps, has some single frame dips here and there
- transparent elements can drop frame rate more
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Pikmin 4 delivers an Unreal improvement over its predecessors
Pikmin 4 is the first new mainline entry in the series for a decade and uses Unreal Engine 4, so how does its graphics …
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