Aether
Tingle
I'm always interested when people mention Zelda Likes. But they almost never quite get me.
So first my opinion on the usual suspects:
So... how does Deaths Door fit in?
It's from the same people that made Titan Souls I found the one hit mechanic an interesting twist, but also liked the world flair and Bo's fights generally.
I was curious what that team could do if they push it further.
The game starts with an introduction area, a boss fight, and the story kicks off. My initial impression was: graphics look sharp .. but also somewhat plain and almost generic in style, but not quite. Music seems fine, reminds me a little bit of hollow knight, but without the dynamics and strong melodies. And gameplay felt, but I was curious how it will change with new weapons and upgrades. Oh, nice collectibles, will there be a mechanic to bring stuff back to its owner, a new form of "trade quest" like in Zelda?
Aaand... the game plateaued. Music never picks up, side content feels meaningless and unsatisfying, exploration is more frustrating then interesting, mostly because the game doesn't even have the most basic map. Story is shallow in my opinion, and the characters did have some Charme (the octopus...pardon, human for example), but it all felt so ...lacking in impact. Nobody takes the world serious, but it's not out there. It really felt like in a government office where people are more out of convenience since it's a save well payed job, but nobody was burning for it.
Best part was the fight behind the door, and some of the chest fights.
Battles: it was never hard, I was just often inpatient. Power ups...honestly, all of them felt pointless. Including the magic power ups. Generally magic fellt useless in bos fights cause of the charge time and it not doing better damage then normal weapons. It was more risk then just dodging and attacking. HLD did this waaaay better.
Health mechanic...was annoying. It's checkpoints without the checkpoint. Needing to go back to heal was annoying and usually no risk. Healing items can bear a risk reward aspekt. This does not. You find more then enough seeds.
I almost always had 10+.
Then there's the weapons... yeah, I tried them all, but untill the big sword the starter sword was just better, und it did not FEEL much different using different weapons.
The shiny things? Pointless. Post game? Random searching things on the map.
Oh the map... it did not feel satisfactory to explore at all, and ... just like a random maze. Except in the dungeons it rarely felt like Levendesign, at the same time I KNOW it was intricately designed with linear progression in mind. Just a boring world. I just realized there was a settlement in the forest area. I totally forgot about it.
All in all its FINE. It's not to expensive, it only somewhat overstays it's welcome (gameplay does not evolve that much, and is not that deep), it felt like dungeons got easier as time progressed, but maybe it's just me getting more accustomed.
It was a fine 6.8/10 for me. 7 feels wrong compared to some 9/10 games, for sure more then 6.
So now I'm Stuck, people generally say that Tunic is worse then Deaths Door. Should I give it a shot? It's never on sale, so I could just as well get the Physical release.
And how is Eastward?
So first my opinion on the usual suspects:
Titans souls was a fun game back then, somewhat simplistic. (Hinthint)
Okami: did not finish it on the Wii, found the battle system somewhat grading after a while and the game felt to wordy, reminded me of TP.
Will maybe try again on the switch sometime.
Moonlighter: meh dungeon crawler. Still had fun. But would not call it a Zelda like.
Anodyne: did not click. At all.
Blossom tale: fun initially, but overall lacking.
Art, music, gameplay... it feels like a second grade LTTP, it does not add much of its own outside of the humor that only got a chuckle out of me in the beginning.
Hyper light drifter: Golden. Took a while to fully grasp the gameplay. The world and it's style is rather unique (except the obvious Evangelion inspiration), the gameplay is tight, and you can get into a flow. The soundtrack (disasterface) is sublime. One of the best of the last decade.
Minit: actually great fresh take, fun, doesn't overstate it's welcome. Recommended.
Cross Code: fun gameplay, but more a "Golden Sun" then Zelda, some of the dungeons drag on, the story's not my jam and has to many "mmo culture" aspects, I just can't get into it. I would recommend, but had to pause it for TotK and can't get back into it. Also pretty long.
Okami: did not finish it on the Wii, found the battle system somewhat grading after a while and the game felt to wordy, reminded me of TP.
Will maybe try again on the switch sometime.
Moonlighter: meh dungeon crawler. Still had fun. But would not call it a Zelda like.
Anodyne: did not click. At all.
Blossom tale: fun initially, but overall lacking.
Art, music, gameplay... it feels like a second grade LTTP, it does not add much of its own outside of the humor that only got a chuckle out of me in the beginning.
Hyper light drifter: Golden. Took a while to fully grasp the gameplay. The world and it's style is rather unique (except the obvious Evangelion inspiration), the gameplay is tight, and you can get into a flow. The soundtrack (disasterface) is sublime. One of the best of the last decade.
Minit: actually great fresh take, fun, doesn't overstate it's welcome. Recommended.
Cross Code: fun gameplay, but more a "Golden Sun" then Zelda, some of the dungeons drag on, the story's not my jam and has to many "mmo culture" aspects, I just can't get into it. I would recommend, but had to pause it for TotK and can't get back into it. Also pretty long.
So... how does Deaths Door fit in?
It's from the same people that made Titan Souls I found the one hit mechanic an interesting twist, but also liked the world flair and Bo's fights generally.
I was curious what that team could do if they push it further.
The game starts with an introduction area, a boss fight, and the story kicks off. My initial impression was: graphics look sharp .. but also somewhat plain and almost generic in style, but not quite. Music seems fine, reminds me a little bit of hollow knight, but without the dynamics and strong melodies. And gameplay felt, but I was curious how it will change with new weapons and upgrades. Oh, nice collectibles, will there be a mechanic to bring stuff back to its owner, a new form of "trade quest" like in Zelda?
Aaand... the game plateaued. Music never picks up, side content feels meaningless and unsatisfying, exploration is more frustrating then interesting, mostly because the game doesn't even have the most basic map. Story is shallow in my opinion, and the characters did have some Charme (the octopus...pardon, human for example), but it all felt so ...lacking in impact. Nobody takes the world serious, but it's not out there. It really felt like in a government office where people are more out of convenience since it's a save well payed job, but nobody was burning for it.
Best part was the fight behind the door, and some of the chest fights.
Battles: it was never hard, I was just often inpatient. Power ups...honestly, all of them felt pointless. Including the magic power ups. Generally magic fellt useless in bos fights cause of the charge time and it not doing better damage then normal weapons. It was more risk then just dodging and attacking. HLD did this waaaay better.
Health mechanic...was annoying. It's checkpoints without the checkpoint. Needing to go back to heal was annoying and usually no risk. Healing items can bear a risk reward aspekt. This does not. You find more then enough seeds.
I almost always had 10+.
Then there's the weapons... yeah, I tried them all, but untill the big sword the starter sword was just better, und it did not FEEL much different using different weapons.
The shiny things? Pointless. Post game? Random searching things on the map.
Oh the map... it did not feel satisfactory to explore at all, and ... just like a random maze. Except in the dungeons it rarely felt like Levendesign, at the same time I KNOW it was intricately designed with linear progression in mind. Just a boring world. I just realized there was a settlement in the forest area. I totally forgot about it.
All in all its FINE. It's not to expensive, it only somewhat overstays it's welcome (gameplay does not evolve that much, and is not that deep), it felt like dungeons got easier as time progressed, but maybe it's just me getting more accustomed.
It was a fine 6.8/10 for me. 7 feels wrong compared to some 9/10 games, for sure more then 6.
So now I'm Stuck, people generally say that Tunic is worse then Deaths Door. Should I give it a shot? It's never on sale, so I could just as well get the Physical release.
And how is Eastward?