OP
OP
Deleted member 2258
Guest
Alright, it's beginning.
I've had a chance to play at least a little bit of each of my three games...
Blade (Game Boy Color/Analogue Pocket)
There are three modes of play in the first level. The third mode - fighting a vampire monster boss with your sword - is a huge difficulty spike, and I'm still making sense of how to survive it. But that's given me plenty of attempts to get familiar with the other two parts. In the first part, Blade shoots vampires across the screen, using a different button to get the close foes. Then, the second part is a pretty well done side-scrolling beat-em-up with a surprisingly robust set of moves for its limited control scheme.
I think it looks beautiful, like many Game Boy Color games. HAL was one of the developers who worked on this. And they were granted the ability to use the likenesses of Wesley Snipes and Kris Kristofferson, unlike the other console Blade game. The vampires disappear into ash just like the movie. A nice touch. I dig it. I'll keep plugging away at it every once in a while and see if I can get past this first boss...
Silent Hill 2: Enhanced Edition (PC)
I was running around and going pretty quick through the start of the game til you get your first weapon, and one thing that struck me is that it doesn't matter if you go fast or slow. You will get that heavy feeling from the dense atmosphere of this game either way. It's an intense game, I may have to do it in about half hour chunks or so because it can be wonderfully draining.
The music, fog and voice acting are still highlights - especially with headphones. I have gotten more used to using my laptop's keyboard controls too.
Paranormasight: The Seven Mysteries of Honjo (Switch)
I am investigating different locations and people right now, and this game holds such a unique space between visual novel, folklore, horror and detective mystery. The whole package is leaving a strong impression so far. I love the way the settings are composed, mixing real-life photography with what feels like a cartoonish, supernatural shadow filter. One of my favorite little details is that characters will slowly blink every once in a while when they are holding a static pose.
Really great stuff, this is exactly the kind of small, unique game I want Square Enix to be making.
I've had a chance to play at least a little bit of each of my three games...
Blade (Game Boy Color/Analogue Pocket)
There are three modes of play in the first level. The third mode - fighting a vampire monster boss with your sword - is a huge difficulty spike, and I'm still making sense of how to survive it. But that's given me plenty of attempts to get familiar with the other two parts. In the first part, Blade shoots vampires across the screen, using a different button to get the close foes. Then, the second part is a pretty well done side-scrolling beat-em-up with a surprisingly robust set of moves for its limited control scheme.
I think it looks beautiful, like many Game Boy Color games. HAL was one of the developers who worked on this. And they were granted the ability to use the likenesses of Wesley Snipes and Kris Kristofferson, unlike the other console Blade game. The vampires disappear into ash just like the movie. A nice touch. I dig it. I'll keep plugging away at it every once in a while and see if I can get past this first boss...
Silent Hill 2: Enhanced Edition (PC)
I was running around and going pretty quick through the start of the game til you get your first weapon, and one thing that struck me is that it doesn't matter if you go fast or slow. You will get that heavy feeling from the dense atmosphere of this game either way. It's an intense game, I may have to do it in about half hour chunks or so because it can be wonderfully draining.
The music, fog and voice acting are still highlights - especially with headphones. I have gotten more used to using my laptop's keyboard controls too.
Paranormasight: The Seven Mysteries of Honjo (Switch)
I am investigating different locations and people right now, and this game holds such a unique space between visual novel, folklore, horror and detective mystery. The whole package is leaving a strong impression so far. I love the way the settings are composed, mixing real-life photography with what feels like a cartoonish, supernatural shadow filter. One of my favorite little details is that characters will slowly blink every once in a while when they are holding a static pose.
Really great stuff, this is exactly the kind of small, unique game I want Square Enix to be making.