This was my exact impression also. Controls are too complex for me.Played the demo, a lot of stuff is great, but I kinda feel the moveset is a tad bit too complicated for its own good maybe? Don't mind stuff like that in a Metroid-like, but in a platformer I feel like it's always better to keep it as simple as possible.
It's not necessary the number of moves, rather their implementation. Wario and Mario have a ground pound, but it's performed by pressing down in the air, not a separate button. Wario and Mario can crouch/slide, but it's also performed by pressing down on the ground, not a separate button. Wario and Mario can bounce (off of enemies), but by pressing/holding the jump button as they land, not by pressing the dash/run button earlier in the jump. And the platforming feels both loose and unforgiving at once (compare the timed climbing levels in Super Mario Wonder).Surprised people here think the moveset is too complex when there's like... 4 moves.
A dash that you can chain for speed,
A Crash Bandicoot slide and ground pound,
And a bounce.
Also if you're having visibility problems just turn down or turn off screen shake.
It's not necessary the number of moves, rather their implementation. Wario and Mario have a ground pound, but it's performed by pressing down in the air, not a separate button.
You can press dash and down to slide, it's just also on a separate button like the Crash games.Wario and Mario can crouch/slide, but it's also performed by pressing down on the ground, not a separate button.
You can bounce off of enemies like this in Antonblast too, this is just more a Scrooge McDuck/Cranky Kong cane bounce.Wario and Mario can bounce (off of enemies), but by pressing/holding the jump button as they land, not by pressing the dash/run button earlier in the jump.
The Airship is only in front of your view for one screen where there's nothing in your way and then you run away from it a couple of screens later. I never once had a problem of "where am I" once I exited a screen transition.There's the airship that obscures your view for a bit, there are screen transitions where it's unclear where you've emerged, and there's just a lot of visual noise everywhere.