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Here we go again…
Speaking for all game developers, as if every single one wants this.
Why is this a matter of GenAI being “not close”?I imagine there is some hunger to release games faster, but generative AI right now is simply not close. The issue with a lot of machine learning companies is that they focused on creating algorithms that can produce something OK looking but generic, but they trained their algorithms on so much data that it's very hard to customize the algorithm to get something that reflects individual art styles or text that an artist would put in. This means generative AI is generally not useful for gaming as generic art or text is not helpful.
"There's a "real hunger" amongthe top brassgame developers to use generative AI to speed up development.
Why is this a matter of GenAI being “not close”?
If anything, it’s too far beyond
The reason it looks generic is because it’s literally trained on so many artworks and styles, some good, some bad, some that were already generated by AI itself. This in turn homogenizes the artistry into plasticy goo.
I unironically think AI looks better when it’s trained off of a smaller dataset.
I don’t want it either way but if i’m forced to be objective, this is what i’d say.
this isnt really part of the art discussion on AI which i find drastically more valid.
like game dev does need generative AI for tons of busywork asset creation and all that which are some of the primary reasons there's so much crunch in the industry. not the creative aspect, but the raw manhours aspect.
in an ideal world we're probably not getting, this reduces workload on devs and we hear less industry horror stories.
Uhh no. The reason there's so much crunch is that publishers demand more in a shorter amount of time, with not enough pay and too few employees. All while at risk of having your studio closed at any moment.
Introducing generative ai only give corporations more reason to continue cutting positions, not to address the actual issues.
i agree on that being the base issue. i also think companies won't be budging on the timeline for devs to release games so making that process faster could help.
like i said, in an ideal world this makes things better. realistically it doesn't.
We need to have a grown up conversation about this as there's no stopping it.
No one has ever had a problem with Unreal Engine and SpeedTree using their algorithms to quickly create a generated open world that can then be adjusted by level designers and turned into something that feels handcrafted. But if those companies came out with that system today and called it "generative AI world creation" in order to impress shareholders, I guarantee everyone on here would be against it. But it would be the same exact thing that already exists, and is well-regarded. So we can't just see the word "AI" and get mad. It has to be more nuanced than that.
Video games have always used new tech and middleware to make the process of making games easier. GenAI will be no different. It'll be up to us as consumers to police how it's used by refusing to buy games that take the piss.
For me:
GenAI that speeds up modeling and texturing? For me this is a positive - this is like the biggest time and moneysink in modern game design and digital artists can then tweak the AI output to make sure it's good and appropriate.
GenAI to create narrative scripts or that replaces voice acting? No good. GenAI can't create meaningful stories or express real human emotion.
GenAI that is used on the fly to create NPCs you can talk to for dynamic narrative experiences? That is potentially very cool, if it works.
Your opinion on the above might differ!
But either way, this stuff is here, it's useful, it will be used. We've got to decide what uses we're cool with and where we'll actively protest it.
I can’t like this post enough. “AI” is the new “NFT” buzzword/grift. Generative software is a tool, not a miracle maker.What you're saying is true, ai isn't all the same and some is useful, but you're missing a key point.
This massive push for 'ai' recently is fuled by grifters. Companies are being sold on tech that is less capable than they are told, present massive ecological problems, and are comprised of countless amounts of stolen assets. The reason the general public doesn't distinguish between these kind of tools is by design. Lump it all together, make it hard to know what is happening, what's actually useful and what's not. The discourse of if ai is good or not gives a screen of legitimacy to them. Not even the suits in charge know what exactly the tech is, they only see the bottom line.
Just like it happened with nft, they're sold a miracle technology that 'is the future' and one that 'is inevitable'. Luckily people didn't buy into it. So if people are going to be mad at ai in general, so be it. It's better than shitty tech taking over and ruining games and pushing people out of their jobs.
Yep. Code generation is integrated into my daily workflow already. Basically every dev I know uses it and both companies I've worked with have GenAI enterprise tools available specifically because developers begged management for it.GenAI is actually a pretty decent support tool for programming. In that sense I think it could be pretty helpful for devs. Now for art/music? Nah.
this isnt really part of the art discussion on AI which i find drastically more valid.
like game dev does need generative AI for tons of busywork asset creation and all that which are some of the primary reasons there's so much crunch in the industry. not the creative aspect, but the raw manhours aspect.
in an ideal world we're probably not getting, this reduces workload on devs and we hear less industry horror stories.
“The second phase for us, of course, is how do we further expand our games? How do we build bigger worlds with more characters and more interesting story lines?
It doesn't if game devs weren't so absurdly averse towards asset reuse. FromSoft has been reusing assets since demon souls and they make some of the most critically acclaimed titles out there. Nintendo uses (more or less) the same Mario concept art and models for all their spinoff games.like game dev does need generative AI for tons of busywork asset creation and all that which are some of the primary reasons there's so much crunch in the industry. not the creative aspect, but the raw manhours aspect.
*wrong answer buzzer*like game dev does need generative AI for tons of busywork asset creation and all that which are some of the primary reasons there's so much crunch in the industry. not the creative aspect, but the raw manhours aspect.
Here we go again…
Speaking for all game developers, as if every single one wants this.
would argue that those types of games will continue to exist as counterculture to the ai generated corporate garbage that will flood everything else. and who knows maybe genai will become the high fructose corn syrup and artificial preservatives of entertainment where not using it is a selling point.If GenAI is allowed to take an even stronger presence in the industry, you can kiss unique, distinct games such as Animal Well goodbye. And say hello to more cooker cutter, mindless clicking games.
ai gen these nuts mr wilson
would argue that those types of games will continue to exist as counterculture to the ai generated corporate garbage that will flood everything else. and who knows maybe genai will become the high fructose corn syrup and artificial preservatives of entertainment where not using it is a selling point.
I have that suspicion around a bunch of png gachashit games but I cannot confirm it since I don't play nor care about them.I think Nikke uses generative AI for all of its characters so I imagine some publishers will try it for their AAA titles as Nikke is wildly profitable, but Nikke is trash made for porn addicts so they’re not too discerning.
Adding to this: I think if they record a voice actor's speech, pay them properly and use their voice to train a model so they can have an NPC interact with you using that voice and, further expand that with LLMs to allow for possibly an endless conversation, that could be fine I mean, as long as the VA is getting paid with royalties after if they decide to re-use their voice...GenAI that is used on the fly to create NPCs you can talk to for dynamic narrative experiences? That is potentially very cool, if it works.
(I'm not in favor however of replacing the plot writers and writers for core cutscenes/dialog with LLMs)Adding to this: I think if they record a voice actor's speech, pay them properly and use their voice to train a model so they can have an NPC interact with you using that voice and, further expand that with LLMs to allow for possibly an endless conversation, that could be fine I mean, as long as the VA is getting paid with royalties after if they decide to re-use their voice...
No matter how big the scope of a game is, eventually you will run into the same phrases an NPC has said already.
Well said. Thank you.*wrong answer buzzer*
fuck generative AI every time
I would always have rather made the decision on design "gruntwork" without fucking question
any use case you can think of for AI in game dev that doesn't fuck over designers, artists, and musicians can be done more effectively and more correctly by creatively coded scripting.
seriously it feels like some of you still don't understand the fucking unreal damage this shit is doing
Why would a computer replace artists though? A generative AI is much more powerful in the hands of a capable artist. The AI stuff will reach a limit somewhere, especially when training data mostly also is AI generated. Human creativity is still key here and a generative program can create basic stuff that works as templates and can make artists much more efficient.Well said. Thank you.
I won’t lie, i’m a little shocked (and spooked) by some of the replies here.
I really expected a place like Fami would be more receptive to the kind of harm this stuff is doing to pretty much the entire entertainment sector and especially artists of every kind.
Contrary to what you seem to believe, GenAI is not a “tool” for artists. It’s a complete replacement. It doesn’t fill in for any sort of single step, it replaces most of the entire hustle.Why would a computer replace artists though? A generative AI is much more powerful in the hands of a capable artist. The AI stuff will reach a limit somewhere, especially when training data mostly also is AI generated. Human creativity is still key here and a generative program can create basic stuff that works as templates and can make artists much more efficient.
I don't believe that for a second. It makes things more efficient for artists and yeah some things will cost a lot less effort but ultimately I think if companies can release games more faster, like instead of having a new GTA every 12 years you get one every 3 years, those artists will not lose their jobs. It will grow the market.Contrary to what you seem to believe, GenAI is not a “tool” for artists. It’s a complete replacement. It doesn’t fill in for any sort of single step, it replaces most of the entire hustle.
What you’re describing here is effectively the elimination of concept artists. And I find that very worrying on paper.
I don't believe that for a second. It makes things more efficient for artists and yeah some things will cost a lot less effort but ultimately I think if companies can release games more faster, like instead of having a new GTA every 12 years you get one every 3 years, those artists will not lose their jobs. It will grow the market.
This is not true in all cases. There have been papers by Pixar for instance on how they used Neural Style Transfer to help achieve the look they wanted for the movie, Elemental or the use of GANs (Generative Adversarial Networks) to help with upscaling movies to 4K for Blu-ray release.Contrary to what you seem to believe, GenAI is not a “tool” for artists. It’s a complete replacement. It doesn’t fill in for any sort of single step, it replaces most of the entire hustle.
What you’re describing here is effectively the elimination of concept artists. And I find that very worrying on paper.
I don't believe that for a second. It makes things more efficient for artists and yeah some things will cost a lot less effort but ultimately I think if companies can release games more faster, like instead of having a new GTA every 12 years you get one every 3 years, those artists will not lose their jobs. It will grow the market.
Adding to this: I think if they record a voice actor's speech, pay them properly and use their voice to train a model so they can have an NPC interact with you using that voice and, further expand that with LLMs to allow for possibly an endless conversation, that could be fine I mean, as long as the VA is getting paid with royalties after if they decide to re-use their voice...
No matter how big the scope of a game is, eventually you will run into the same phrases an NPC has said already.
I get exactly where you're coming from as examples like that one dunkey video where he showcases games using this tech are very egregiousI have so damn little interest in "endless conversation" with NPCs. I want actual, meaningful dialogue with real human intent behind it, and not just in the main story; there's been a long history of memorable side NPCs in video games, why should that end?
"Eventually you will run into the same phrases an NPC has said already" is not a bad thing. If anything, I'm more likely to interact with NPCs knowing they have finite things of meaning to say rather than an endless spout of drivel intended to serve as conversation filler and nothing more.