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News an extremely early build of the "Rise of The Triad" Wolfenstein 3D expansion has leaked online (also includes internal ID Software tools)

a build from November 1993 (about 2 months later) has also been discovered.
  • FuvtO98WcAEizwV.png

    • Runs at a very high framerate (not locked?)
    • Uses WAD file for graphics.
    • DOS/4G built-in
    • No audio
    • Masked walls
    • Animated walls
    • Animated sprites
    • Sprites have shifted pixel patterns (torch especially). Similar to the pixel column drawing in Blake Stone (except AoG 1.0)
    • Shading (Only floors and walls. Sprites aren't affected)
    • Floor/Ceiling Textures (Inaccurately shifting around in 320x240. Bit like in Operation Bodycount)
    • Simple movement physics
    • The player can walk through doors, but cannot open them.
    • Guards open doors, but walk through before they finish opening.
    • Quits to DOS if the player enters NEWGAME while being ingame and prints a few values (fps, player angle, foc).
    yes, it's that WAD format.
    however it's an older version that was similarly used in various prototypes of DOOM (publicly released with ID's approval). so you'll need tools specfically designed to extract those older versions.
     
    July 1994 (past the point where it was a mere extension of Wolf 3D) build


  • this would be about 5 months before the shareware release.
    notable features include the usage of the alternate guard designs (the game was originally meant to use both randomly, but this was taken out due to it eating too much RAM.) a drastically different menu system, and a wholly new unused music track likely composed by Lee Jackson himself.

    i get the feeling this was meant to be officially posted online by Apogee (since it lacks the Bethesda infringing Wolf 3d assets) to promote the new remaster, but it got out a bit earlier than intended.
     


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