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from the same uploader that brought you the North American Shenmue II Dreamcast prototype.
this was officially revealed by SEGA all the way back in 2003, to a fairly mixed response owing to it’s lack of resemblance to the original two Genesis games (though the developers did actually concept various segmented designs closer to the older titles.)
beyond that, though. Pseudo Interactive managed to create quite a technologically impressive title. with levels filled with various objects you can launch around through a powerful physics engine, and a light sprinkling of a few destructible environments.
in fact, the physics were eventually salvaged after the project was canned, with the studio implementing them into a car combat demo which would later go on to become the Full Auto series.