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I had to look this up lolWell, Wii was the duct taped machine.
I don’t think I ever heard of this show but that would explain the rise of people’s interest in duct tape around that time
I had to look this up lolWell, Wii was the duct taped machine.
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ummm if instead of shipping a lot of things at once, they could be trying to do it in smaller quantities for a reason, has that ever happen before?
I'm confused, what am I looking at?
Maybe it's in process of being updated (not done) - because when I checked, it's still only showing me up to end of August for Vietnamese entries. Will check again later.
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how much a game has to stream in varies game by game. if you don't have million polygon assets and many 4K textures, you don't need so much bandwidth and speed. The Matrix Awakens used 300MB/s on consoles, for instanceMy main question about the Switch 2’s third party support is about UE5 as:
1. UE5 seems to rely a lot on asset streaming for Nanite
2. UE4 and UE5 have a bunch of stutters in general from what I assume are RAM issues
So I do wonder how those will pair with the Switch 2’s expected low-ish bandwidth.
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That number seems to keep coming up, which keeps me thinking about MicroSD UHS-II.The Matrix Awakens used 300MB/s on consoles, for instance
Mark Cerny. He's a veteran game dev and current higher-up at Sony, being the lead designer of the PS4 and PS5, as well as a producer on the Insomniac Spider-Man games, Death Stranding, and Ratchet & Clank: Rift Apart.Wait Cerny is a real person? I thought it was just a meme way of spelling Sony
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Actually his work for Sony is purely contract based. He isn't a Sony employee.Mark Cerny. He's a veteran game dev and current higher-up at Sony, being the lead designer of the PS4 and PS5, as well as a producer on the Insomniac Spider-Man games, Death Stranding, and Ratchet & Clank: Rift Apart.
Since the CPU is likely to be the bottleneck for Switch 2, do you guys think Nintendo will have a CPU/GPU configuration for developers to choose from that allows the CPU to be clocked higher than normal in exchange for clocking the GPU lower? I think DLSS will make this idea more feasible, and i think Rockstar could get Nintendo to allow this if it meant GTA 6 could come to Switch 2 without issue.
I doubt Rockstar would even care. More than likely, the Switch 2's CPU would be enough and it's more on the devs to actually properly optimize the games instead of relying on brute force.Since the CPU is likely to be the bottleneck for Switch 2, do you guys think Nintendo will have a CPU/GPU configuration for developers to choose from that allows the CPU to be clocked higher than normal in exchange for clocking the GPU lower? I think DLSS will make this idea more feasible, and i think Rockstar could get Nintendo to allow this if it meant GTA 6 could come to Switch 2 without issue.
Well, if they really do that on current gan, to ramp up the simulation as much as they possibly can, the cpu might be a problem on Drake.I doubt Rockstar would even care. More than likely, the Switch 2's CPU would be enough and it's more on the devs to actually properly optimize the games instead of relying on brute force.
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Yeah I knew about him from his involvement in Sega. I even knew that he was the hardware architect of the PS5 so not sure why I didn't make that connection. I guess I forgot about his name.Mark Cerny. He's a veteran game dev and current higher-up at Sony, being the lead designer of the PS4 and PS5, as well as a producer on the Insomniac Spider-Man games, Death Stranding, and Ratchet & Clank: Rift Apart.
Honestly, if this is the case, the only reason to announce it is if it's beyond where an NDA has any real effect. The retailers need to know when it's going to happen months in advance (at least the big ones that will be having midnight launches and coordinated lines and need to re-arrange shelves) and the developers need to know. If it's a secret that everyone knows and there are pictures of the thing on the internet, then the impact of the trailers and presentation are very dulled.Theory time:
Since we’re getting a Switch 2 most likely, we’re keeping the same form factor.
Maybe it didn’t make sense to drop a trailer ?
I mean what could they show on the trailer ?
That’s a switch ! You can play on your TV and outside we already know that
They aren’t going to be able to show the graphics properly on a trailer where we see the Switch 2 from a distance/tv (in the case we we were expecting a trailer similar to the original one)
Maybe we’re getting a Presentation straight in January/Feb with no Trailer 3 months before that.
I think the October Switch trailer was the exception and maybe we shouldn’t expect the same to happen again
Maybe expecting a trailer before the presentation was our mistake and we’re getting the presentation straight. One day before Nintendo Live in Japan in January
That was my take
I am very dubious about this. The reason that only a few cores are utilized is because good multi-threading is incredibly hard. Getting more multi-threaded performance isn't a high level optimization, but deep, serious engine work.I suspect most games are only heavy on the first few cores with the rest humming along with low usage. This is typical when observing CPU utilization on PC. The A78C cores will be less capable than the Ryzen cores for sure, but there will be opportunities to find additional performance through improved multi threading.
I think it's more a matter of when than if. Switch Lite was about 70 days and Switch OLED was about 90 days.Not doing a reveal trailer for a Switch successor doesn't make a lick of sense tbh, this isn't worth speculating.
Nintendo have been very good at marketing the Switch itself and any variants, they aren't gonna have any trouble marketing brand new hardware that will showcase games not available on the current Switch, first and third party.
it will for me hahaRecreating the same wow factor from the Switch reveal trailer will indeed be a challenge this time around. Will fancy graphics and fast loading be enough?
worked for playstationRecreating the same wow factor from the Switch reveal trailer will indeed be a challenge this time around. Will fancy graphics and fast loading be enough?
I can only imagine it'll be a bigger gap between reveal and release compared to those two if you include things like a livestreamed event to present the software and hardware, then rounds of previews closer to release, maybe even a general direct included in there too.I think it's more a matter of when than if. Switch Lite was about 70 days and Switch OLED was about 90 days.
Once I had a dream that all the friends who I no longer speak to forgave me, and that the fire never happened, and my loved ones were still alive.its all I ever dreamed of
I suppose. I just can't image they will do a Switch 2 trailer that will be in the same style of the prequel, just with better visuals.worked for playstation
I am very dubious about this. The reason that only a few cores are utilized is because good multi-threading is incredibly hard. Getting more multi-threaded performance isn't a high level optimization, but deep, serious engine work.
If we're talking about native games, sure, Nintendo has a real incentive to push for a well multi-threaded engine internally. If we're talking about ports, and a game is CPU constrained coming from the PS5 down to the Switch NG, "better multi-threading" is unlikely to ever be a viable solution.
this is probably where new games would really come into play. focus on what you can't do with a switch. if that means better visuals, fine. whatever new gimmick, that'll take up some time. selling "better" isn't a new thing, but or Nintendo since they have focused on new gimmicks in the past couple decades, is gonna have to relearn old tricks. but it shouldn't be difficult for themI suppose. I just can't image they will do a Switch 2 trailer that will be in the same style of the prequel, just with better visuals.
I suppose they will focus even more on the "home console on the go" aspect.
Once I had a dream that all the friends who I no longer speak to forgave me, and that the fire never happened, and my loved ones were still alive.
That's part of why I was thinking/hoping nintendo would lean into one or both of the following:Recreating the same wow factor from the Switch reveal trailer will indeed be a challenge this time around. Will fancy graphics and fast loading be enough?
You need a better vpn but I'll leave it at that since this is off topic.Steam blocks registration through VPN though. I tried it.
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4K Mario and Mario Kart will be a huge pop, but I think a lot will be carried by the "Skyrim" of Switch 2.Recreating the same wow factor from the Switch reveal trailer will indeed be a challenge this time around. Will fancy graphics and fast loading be enough?
I think that NDA can cover keeping details from leaking from developers well enough - I think NDA starts to fail once Target and Walmart and Gamestop have to start doing their work. I think that's where 70-90 days is the shortest possible lead time. Maybe once a funcle of some sort starts putting out pictures of the new body or something. If it's close enough to the current body (which it should be) then even that's not exciting. Same with a joycon that's revised - could just be a 3rd party joycon.I can only imagine it'll be a bigger gap between reveal and release compared to those two if you include things like a livestreamed event to present the software and hardware, then rounds of previews closer to release, maybe even a general direct included in there too.
Devkit/developer documentation distribution ahead of launch would also be relatively important for smaller studios/developers because you'll need to give those people time not for necessarily the launch day, week, month or even year but also guaranteeing a steady flow of releases past that as some ports will take longer than others (and physical distribution).
In a lot of ways replicating what they did with the current Switch would probably yield good results but obviously I think software is even more important as you lose a bit of the "wow factor" the current Switch benefited from initially with the docking and undocking we all take for granted now (tho none of the handheld pcs people like to bring up do it as well as the Switch still which is the strength of a very focused vision).
I think they have to go overboard like really overboard considering how big of a transition they are making.Recreating the same wow factor from the Switch reveal trailer will indeed be a challenge this time around. Will fancy graphics and fast loading be enough?
Quad core PCs are still extremely common across the board, so it's unlikely that this will change this... Decade.Developers have had to to optimize around the Jaguar CPU cores for years, so they have experience with moving various task around to different cores to get the needed performance. The PS5/Series consoles have made their lives easier thanks to drastically superior performance per core with the Ryzen CPU, but at least currently, I suspect most games are only heavy on the first few cores with the rest humming along with low usage. This is typical when observing CPU utilization on PC. The A78C cores will be less capable than the Ryzen cores for sure, but there will be opportunities to find additional performance through improved multi threading. The A78C cores will be significantly more capable than the Jaguar cores in the PS4/X1, and those consoles got games like RDR2 and Elden Ring. So I am not really concerned that the CPU performance will be a limiting factor for creating these types of experiences on SNG.
T239 will not have a public name as it's a customer product. Tegra as a brand pretty much died because there wasn't much public face to it. after the Tegra Xavier, they just dumped the tegra nameOdd thing, but has anyone else noticed that Nvidia abandoned having separate product names and codenames for Tegra chips? For example, the Tegra X1 had three different names: the product name (Tegra X1), the model name (T210), and the codename (Erista), but Orin just has the latter two (T234 and Orin). Will the T239 just be called “Nvidia Drake” publicly?
Adding to what Ilikefeet said, Orin is made for cars. The car is being marketed, not the chip. Drake is made for Nintendo, Nvidia wont try to sell it to other customers so it doesn't need a public facing model name.Odd thing, but has anyone else noticed that Nvidia abandoned having separate product names and codenames for Tegra chips? For example, the Tegra X1 had three different names: the product name (Tegra X1), the model name (T210), and the codename (Erista), but Orin just has the latter two (T234 and Orin). Will the T239 just be called “Nvidia Drake” publicly?
A screenshot from the database being utilized to gather shipping data for the Nintendo SwitchI'm confused, what am I looking at?
So, did he design the hardware? Like, the current aesthetic design?being the lead designer of the PS4 and PS5
the architectural design. he was the reason the gpu works the way it does, the memory, the storage, etcSo, did he design the hardware? Like, the current aesthetic design?