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And that's just an example of the sensational "fake" headlines publications went with
 
Cpu limits killin the game bad. This whole initiative is clearly for the M series chips. The iPhone is just a bonus
Definitely. If they can catch a couple thousand copies its a bonus more than anything, but that might also signal they might not patch up anything.

RE4 is next month so lets see how that one fares.
 
I'd say it was either a devkit (but not a final one, an earlier, more crude one) or a dev PC with similar target performance.

Don't think showing devs some videos and telling them "This is about what performance you can expect" would impress them.
 
I'm thinking the opposite. If a large proportion of OLED model buyers are upgrading from an original Switch, those sales will all but disappear when Switch 2 comes on the market. Not many people are going to upgrade from an original Switch to an OLED model when the Switch 2 is out. The people still buying Switch 1 after Switch 2 launches will be doing so because it's the cheaper option, and the original Switch and Lite fill that niche a lot better than the OLED model does.
I'm of this thought as well. Kinda like how Xbox discontinued the One X but left the One S before the Series launched. The OLED will get discontinued and we'll be left with lite, v2 and drake on the market filling three different price tiers
 





And that's just an example of the sensational "fake" headlines publications went with

Behold the wonders of Aggregation
 
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I'd say it was either a devkit (but not a final one, an earlier, more crude one) or a dev PC with similar target performance.

Don't think showing devs some videos and telling them "This is about what performance you can expect" would impress them.
I think think telling devs "this is about what performance you can expect" was exactly the point of the presentation. And by this logic, why would showing them a live render on a PC impress them either? It's still not the hardware.
 
Well there are a lot of great games already announced for me personally. One is even TotK level-- Prime 4.

Nintendo just said they believe in Switch sales to stay strong.
If we're talking about things likely to arrive in 2025, I think you got new hardware and Prime 4 confused.

And TotK comparisons are wildly bullish in terms of lifting annual software sales at a similar rate. TotK's massive year 1 success is masking a lot of downward pressure on total software sold just by its massive success on its own. Take TotK out of the equation and replace it with Prime 4, software would be down YoY substantially, never mind the unknowable effect on hardware sales that are already in decline from TotK's absence in the lineup.
 
I think think telling devs "this is about what performance you can expect" was exactly the point of the presentation. And by this logic, why would showing them a live render on a PC impress them either? It's still not the hardware.

For me a video falls into "You can talk as much as you want" territory. Demoing on a PC (or an early devkit) feels more solid, in a sense of them having some sort of hardware that achieves the promised performace.
 
Cpu limits killin the game bad. This whole initiative is clearly for the M series chips. The iPhone is just a bonus
I'm confused as to why they didn't offer Crossbuy for RE Village. Maybe it's clunky on iPhone, but that would be a bonus, with the iPad and Mac versions being what folks focus upon.
 
If we're talking about things likely to arrive in 2025, I think you got new hardware and Prime 4 confused.

And TotK comparisons are wildly bullish in terms of lifting annual software sales at a similar rate. TotK's massive year 1 success is masking a lot of downward pressure on total software sold just by its massive success on its own. Take TotK out of the equation and replace it with Prime 4, software would be down YoY substantially, never mind the unknowable effect on hardware sales that are already in decline from TotK's absence in the lineup.
TotK isn't solely responsible for Switch's sales. A few new Mario games, a new Pokémon or two, Prime 4, and remasters are more than enough to keep momentum going for one more year when things are sky high right now.
 
I'm of this thought as well. Kinda like how Xbox discontinued the One X but left the One S before the Series launched. The OLED will get discontinued and we'll be left with lite, v2 and drake on the market filling three different price tiers
I just don't find that easy to believe. OLED Model is internally simplified. The dock is also still... Manufacturable, unlike the original dock. They could move to include the Dock with LAN Port with the V2 Switch but they still have to deal with the fact the V2 is just more internally complex with more components.

It really seems like the OLED was designed with longevity in mind, manufacturing wise. I don't see the Lite (also heavily simplifying) disappearing until the Lite/Mini 2, but the OLED is the easiest to manufacturer as far as Hybrids go.

I think the V2 disappears and OLED drops to 300 flat, so the price of "a Switch" doesn't go down, while also providing a price drop. After all, it's not the OLED Model they're discontinuing in some regions, it's the V2 and Lite.

Alternatively they could consolidate the Nintendo Switch 1 family with a Wii Mini or SNES Jr. style refesh. The dock, internals and kickstand of OLED Model, a cheap LCD panel, weight and material reduced as much as they can, made cheap enough they can phase out the Lite and just have one Nintendo Switch V3 on shelves next to the big (next gen) brother.

Either way, simplifying the product offerings (as they like to do) would strongly indicate a V2 phase out. In favour of a price dropped OLED or a V3? Who knows.
 
I'm confused as to why they didn't offer Crossbuy for RE Village. Maybe it's clunky on iPhone, but that would be a bonus, with the iPad and Mac versions being what folks focus upon.
RE8 predates the porting tool kit, so it probably can't fully take advantage of its features. RE4 will be cross buy though
 
Furukawa only tells the truth. He told us several times years ago that the Switch was only approaching half its lifetime, but we refused to listen.

That quote will end up being right, so we knew the launch window all along but didn't accept it.
 
TotK isn't solely responsible for Switch's sales. A few new Mario games, a new Pokémon or two, Prime 4, and remasters are more than enough to keep momentum going for one more year when things are sky high right now.
No, it's responsible so far for 20% of all their software sales in the past 6 months and has not stopped selling at a solid pace after its stellar launch. And despite selling 19.5mil copies so far, the past 6 months of this fiscal year are still only 1% higher than last year in the same time period. That volume of software matters, slotting in a lower seller in its place... checks calculator lowers annual sales.
 
It is still a major game that will bring attention to the system. We're also do for a new mainline Pokémon sooner rather than later, potentially next year.
it's not going to bring that much attention. It's nowhere in the realm of ToTK.

And the Pokemon game next year is almost certainly a remake of B/W. Remakes do not sell as well as new games.
 
For me a video falls into "You can talk as much as you want" territory. Demoing on a PC (or an early devkit) feels more solid, in a sense of them having some sort of hardware that achieves the promised performace.
I don't really think Nintendo is concerned about whether devs will believe them. It's a closed-door briefing with everyone operating in good faith. And if that was their concern, a dev PC which has no connection to actual hardware wouldn't help.

There's a possibility that they used videos but the videos were captured on a devkit. I'm just going off the reporting which said it was a target spec demonstration, i.e., not hardware/devkit. Real hardware was not there per the reporting and per Furukawa's non-denial denial, so between a dev PC and a video, it really doesn't make a difference to the point of the presentation, and a PC just makes things harder to set up and to keep private.
 
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I'm thinking the opposite. If a large proportion of OLED model buyers are upgrading from an original Switch, those sales will all but disappear when Switch 2 comes on the market. Not many people are going to upgrade from an original Switch to an OLED model when the Switch 2 is out. The people still buying Switch 1 after Switch 2 launches will be doing so because it's the cheaper option, and the original Switch and Lite fill that niche a lot better than the OLED model does.
If the current non-OLED models are presumably phased out slowly, I’m not seeing much of a point keeping them for a niche purpose for which OLED would do just fine.
  • The cheaper option between the two devices (OLED vs 2)
  • Premium for anyone looking late or unable to get a Switch 2
  • Can be dropped to 300$ depending on margins
  • Production can be stopped within 3yrs to prepare for the next premium model
Sony in 2017 said that ~40% of people upgraded to PS4P*. I imagine the upgrades to OLED are similar & not entirely disproportionate. Even still Lite & OG Switch models will still be on the market for anyone who wants to get something cheaper: as we saw with 3DS models in JP until they stopped tracking anything but n-2DSXL.

*if anyone has updated numbers or calculations on this then please feel free to share.
 
Furukawa only tells the truth. He told us several times years ago that the Switch was only approaching half its lifetime, but we refused to listen.

That quote will end up being right, so we knew the launch window all along but didn't accept it.
So you think they’ll scrape by on remasters & remakes for the next 4 years (halfway at 2022)? Plus the Switch 1 can still be alive after the successor comes out.
 
I don’t really think it that difficult. The biggest core IPs for Nintendo will most likely be exclusive. These are the titles that drive console sales for the most part:
  • Mario Kart
  • Smash
  • Animal Crossing
  • The next Splatoon
  • 3D Mario
  • Zelda
After that most of their catalogue can be cross-gen but it will be discretionary & most likely these types of games will more likely be cross-gen then not: certain mid-tier games, smaller franchises, remakes/remasters.
The problem may be the need to sell the new material without devaluing the existing user base. I have no doubt that the catalog of the switch 1 can still be very widely powered for a year or two. Not to mention the titles already announced for next year or the last ports of the Wii u that will eventually arrive, we can mention Metroid Prime 4 and the next Pokémon game, especially if it is a remake.

However, it will also be necessary to convince people to buy the next equipment, and for that it will be necessary for example that the new Mario or the new Mario kart or the new animal crossing is not available anywhere else. And I think it’s a bit of a balancing act from a marketing point of view to reconcile these two strategies. I mean if the switch 2 comes out at Christmas 2024, there will necessarily be an exclusive console seller to coincide with the release. But that means you’re simultaneously putting on the market of exclusives, and, say, MP4 or Pokémon on both consoles.
 
I think think telling devs "this is about what performance you can expect" was exactly the point of the presentation. And by this logic, why would showing them a live render on a PC impress them either? It's still not the hardware.
For me a video falls into "You can talk as much as you want" territory. Demoing on a PC (or an early devkit) feels more solid, in a sense of them having some sort of hardware that achieves the promised performace.

It's funny. The Eurogamer report doesn't mention anything about running on hardware. Just that "Developer presentations for Switch 2 took place behind closed doors, Eurogamer understands, with partners shown tech demos of how well the system is designed to run." (they also only mentioned the BotW demo but not The Matrix Awakens one)

While VGC built upon that. Stating they corroborated EG's report with their own sources. But they also used the phrases "running...on hardware targeting the new console’s specs" (when talking about the BotW demo) and "running on target specs for its next console" (when talking about the Matrix Awakens demo). Those are stated to be from different sources.

So VGC could have just made a couple of assumptions (or rather, the same assumption twice) or they could have been given more detail than Eurogamer - which they clearly had anyway. I wouldn't rule out the first thing. I also wouldn't rule out that the Furukawa statement was so intentionally vague that it could mean anything - so it now has people wondering about every single thing now because that's what we do. And that's why he said it the way he did. (also wouldn't rule our that the reports are accurate but he wants to try to sow doubt and knows there's no chance for a followup question and basically zero chance he'll be made to elaborate on those claims anyway). I also forgot his exact "denial" so all this stuff doesn't really matter lol trouble with getting too into the weeds
 
I don't really think Nintendo is concerned about whether devs will believe them. It's a closed-door briefing with everyone operating in good faith. And if that was their concern, a dev PC which has no connection to actual hardware wouldn't help.

There's a possibility that they used videos but the videos were captured on a devkit. I'm just going off the reporting which said it was a target spec demonstration, i.e., not hardware/devkit. Real hardware was not there per the reporting and per Furukawa's non-denial denial, so between a dev PC and a video, it really doesn't make a difference to the point of the presentation, and a PC just makes things harder to set up and to keep private.

We basically know dev kits went out to key partners well before Gamescom, so this briefing was really intended to inform a broader group of developers on what to expect from the Switch successor. I suspect that dev kits will not go out in mass until the system has been revealed. However, by giving them a ballpark idea of what to expect, they can take that into consideration while working on their current projects. If you are a developer working on a game that will release on PS4 in late 2024, after seeing this briefing, there would be a high level of confidence that it could be ported to SNG without issue. The videos of Zelda BotW and The Matrix demo would have been intended to show off key features like DLSS and Ray Tracing. Here is Zelda BotW upscaled with DLSS and running at 60fps, doesnt it look brilliant? Our new hardware can do that. Check out the Matrix demo, see those ray traced reflections, our new hardware can do that. Developers would likely come away with a very positive outlook for the abilities for the Switch successor, and that would have been the point.
 
So you think they’ll scrape by on remasters & remakes for the next 4 years (halfway at 2022)? Plus the Switch 1 can still be alive after the successor comes out.
Not necessarily. The lifespan of a console does not end when the next one comes out. To consumers, yeah it kind of does. But to hardware manufacturers and software developers, nah.
 
The problem may be the need to sell the new material without devaluing the existing user base. I have no doubt that the catalog of the switch 1 can still be very widely powered for a year or two. Not to mention the titles already announced for next year or the last ports of the Wii u that will eventually arrive, we can mention Metroid Prime 4 and the next Pokémon game, especially if it is a remake.

However, it will also be necessary to convince people to buy the next equipment, and for that it will be necessary for example that the new Mario or the new Mario kart or the new animal crossing is not available anywhere else. And I think it’s a bit of a balancing act from a marketing point of view to reconcile these two strategies. I mean if the switch 2 comes out at Christmas 2024, there will necessarily be an exclusive console seller to coincide with the release. But that means you’re simultaneously putting on the market of exclusives, and, say, MP4 or Pokémon on both consoles.
I think it’s ultimately gonna boil down to their backward/forward compatibility.
  • They’ll probably do what they did w/3DS for physical
  • If you could just buy Metroid, for instance, digitally and it just plays on the new & old device
I think both of those would alleviate most of the problems. From there they’ll probably have it indicate which ones in their trailers are for both or exclusive. By year 3 it’ll probably ramp up to the point that it’s mostly 3rd parties still releasing for the system.
 
Cpu limits killin the game bad. This whole initiative is clearly for the M series chips. The iPhone is just a bonus
Wow this is bad. 17fps, and that's without metalfx. What are the CPU speeds in game on the latest iPhone anyway? Shouldn't this easily be able to surpass jaguar speeds?



Also guys.. remember when Nintendo denied a successor the the DS and the 3DS was announced shortly after (perhaps after a leak).. Not saying an announcement would be coming anytime soon. But how the president framed his words is similar to how it is back then. He hasn't said anything definite. 🤔
 
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it's not going to bring that much attention. It's nowhere in the realm of ToTK.

And the Pokemon game next year is almost certainly a remake of B/W. Remakes do not sell as well as new games.
BDSP and LGPE are among the best selling games in the series. And again, Switch doesn't need another TotK to keep momentum going in 2024.
 
can Nintendo one more year? part of Switch sales been so good, was due to the Mario movie e Tears of the Kingdom, unless Nintendo is hiding another big game, it will be harder to maintain it mometum next year
Nintendo is definitely hiding another big game. A bunch of them. It's just a question of whether or not those titles are exclusive to the new system. I think the issue is saturation. Do they have games that would make people buy the console who haven't yet? A new console opens up a market that is currently closed to them - namely, people who are happy with their Switch.

But it seems weird for a corporation to say "we will continue to release titles for Switch going forward" - why even say that, unless something else's happening (like a successor) right?
Because the current number of announced and dated titles is much lower than it has been for much of the generation. This is roughly the same language that was used when the only thing on the horizon was Pikmin 4 and SMB:W
 
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TotK isn't solely responsible for Switch's sales. A few new Mario games, a new Pokémon or two, Prime 4, and remasters are more than enough to keep momentum going for one more year when things are sky high right now.
things are simply not "sky high" right now, though. i think you're mixing up 2023 with what happened in 2020/21. sales have fallen consecutively every year since then, as happens when a console is about to be replaced.

all of the games you are mentioning are not going to perk up the switch's sales - all of them aside from prime (which is a small series that won't perk up sales anyway) have already been released on the console. nintendo has to and most likely will release a successor by the end of 2024, if not beforehand, to appease investors. this is a business decision, not a personal one.

edit: this isn't to say 15 million in a console's seventh year is bad, it is, in fact, remarkable! though it is still falling and that's what matters. if you're not growing, you're failing. that's capitalism baby.
 
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I'm impressed that Village runs on iPhone 15 Pro at all, especially at the settings available, but I'm... Kind of shocked Apple let it release in the state that it's in. iPhones benefit from some of the optimisation you see from consoles, with well defined devices and performance bands you can target. Instead, Village seems to just give you an M1 Mac app and let you deal with your own settings, in a game where even MetalFX Performance struggles. Poor framerate consistency, no ability of the game to pin the refresh rate of the screen to performance, excessive options. It feels extremely un-Apple; wild frame times at default settings, many granular settings, including some settings that cause crashes. It's not a good look for their QC vis-a-vis AAA games on Apple devices, and it's not a good look for their silicon.

This really will be part of why Switch 2 "works", even next to Apple's expanding gaming ambitions. You put a AAA game into your Switch 2... And you play it! There isn't a knob you can twiddle in a Nintendo game that causes the game to crash. You don't have to worry about what uoscaling to use, or how much, or what resolution to render at, or the framerate cap. It won't crash from excessive settings because it doesn't expose settings. It'll have specific optimisations just for it, and nothing else, it'll come with controllers, and a dock for TV play, and so on, and so forth. Benefits of a console. Of an integrated hardware-software platform.
 
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I'm impressed that Village runs on iPhone 15 Pro at all, especially at the settings available, but I'm... Kind of shocked Apple let it release in the state that it's in. iPhones benefit from some of the optimisation you see from consoles, with well defined devices and performance bands you can target. Instead, Village seems to just give you an M1 Mac app and let you deal with your own settings, in a game where even MetalFX Performance struggles. Poor framerate consistency, no ability of the game to pin the refresh rate of the screen to performance, excessive options. It feels extremely un-Apple; wild frame times at default settings, many granular settings, including some settings that cause crashes. It's not a good look for their QC vis-a-vis AAA games on Apple devices, and it's not a good look for their silicon.

This really will be part of why Switch 2 "works", even next to Apple's expanding gaming ambitions. You put a AAA game into your Switch 2... And you play it! There isn't a knob you can twiddle in a Nintendo game that causes the game to crash. You done have to worry about what uoscaling to use, or how much, or what resolution to render at, or the framerate cap. It won't crash from excessive settings because it doesn't expose settings. It'll have specific optimisations just for it, and nothing else, it'll come with controllers, and a dock for TV play, and so on, and so forth. Benefits of a console. Of an integrated hardware-software platform.
At the very least they should have some "iPhone 15 optimized settings" profile selected by default, and let users go crazy if they wanted to deviate from recommended settings.
 
things are simply not "sky high" right now, though. i think you're mixing up 2023 with what happened in 2020/21. sales have fallen consecutively every year since then, as happens when a console is about to be replaced.

all of the games you are mentioning are not going to perk up the switch's sales - all of them aside from prime (which is a small series that won't perk up sales anyway) have already been released on the console. nintendo has to and most likely will release a successor by the end of 2024, if not beforehand, to appease investors. this is a business decision, not a personal one.

edit: this isn't to say 15 million in a console's seventh year is bad, it is, in fact, remarkable! thought it is still falling and that's what matters. if you're not growing, you're failing. that's capitalism baby.
Nintendo has been raising their forecasts throughout 2023 and they haven't even had to resort to something like a price drop yet. There's not really any pressure for them to rush something out in 2024.
 
Nintendo has been raising their forecasts throughout 2023 and they haven't even had to resort to something like a price drop yet. There's not really any pressure for them to rush something out in 2024.
This is a two year old thread created to discuss this same product that has still not been announced yet. "Rushing" is not a descriptor that I agree with.
 
Wow this is bad. 17fps, and that's without metalfx. What are the CPU speeds in game on the latest iPhone anyway? Shouldn't this easily be able to surpass jaguar speeds?



Also guys.. remember when Nintendo denied a successor the the DS and the 3DS was announced shortly after (perhaps after a leak).. Not saying an announcement would be coming anytime soon. But how the president framed his words is similar to how it is back then. He hasn't said anything definite. 🤔
not sure of the clocks but Iphone only has 2 performance cores. for a game designed around 8 homogenous cores, the 2 cluster setup might pose problems
 
Nintendo has been raising their forecasts throughout 2023 and they haven't even had to resort to something like a price drop yet. There's not really any pressure for them to rush something out in 2024.
Except...They haven't? They kept the same HW forecast but raised the SW forecast by 5M units. And that only happened in this last Financial Q2 outlook.

And the pressure is there for something new in 2024. Switch HW decline was softened due to big launches such as ToTK or Wonder. They don't have anything else close to this that can release for Switch next year. Next year decline will be much more brutal and we're already seeing some regions (America) were hardware sales saturation is starting to kick in.

that's our problem though. we were many years early thanks to the nvidia leak

who knows if those specs are even final
They are. If the specs aren't final and Nintendo has chosen something else and went back to the drawing board to customize it, then we also need to admit that Switch 2 isn't releasing next year. However we have no such sign from public information we can glance that T239 went through some significant revision. And the exports data that LiC and Luigiblood have found point out to some manufacturing starting to be assembled.
 
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that's our problem though. we were many years early thanks to the nvidia leak

who knows if those specs are even final

If we relitigate the existence or efficacy of T239 I will sell all my possessions and begin walking the earth as a vagrant, marching to Vietnam to find answers myself.
 
not sure of the clocks but Iphone only has 2 performance cores. for a game designed around 8 homogenous cores, the 2 cluster setup might pose problems
With T239, it will be nice that, even if they're slow next to desktop cores, that Nintendo will once again present a console with a CPU equivalent at the very least in core count. Even if the performance difference has to be accounted for, having 7 full blooded cores available to games will be a huge boon next to iPhone's 2.
 
I'm impressed that Village runs on iPhone 15 Pro at all, especially at the settings available, but I'm... Kind of shocked Apple let it release in the state that it's in. iPhones benefit from some of the optimisation you see from consoles, with well defined devices and performance bands you can target. Instead, Village seems to just give you an M1 Mac app and let you deal with your own settings, in a game where even MetalFX Performance struggles. Poor framerate consistency, no ability of the game to pin the refresh rate of the screen to performance, excessive options. It feels extremely un-Apple; wild frame times at default settings, many granular settings, including some settings that cause crashes. It's not a good look for their QC vis-a-vis AAA games on Apple devices, and it's not a good look for their silicon.

This really will be part of why Switch 2 "works", even next to Apple's expanding gaming ambitions. You put a AAA game into your Switch 2... And you play it! There isn't a knob you can twiddle in a Nintendo game that causes the game to crash. You done have to worry about what uoscaling to use, or how much, or what resolution to render at, or the framerate cap. It won't crash from excessive settings because it doesn't expose settings. It'll have specific optimisations just for it, and nothing else, it'll come with controllers, and a dock for TV play, and so on, and so forth. Benefits of a console. Of an integrated hardware-software platform.
i saw gameplay of Resident Evil 8 Village on IPhone 15 Pro and the game look so washed(who put this sand filter on the game?
 
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