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Rumour Eurogamer: "Nintendo demoed Switch 2 to developers at Gamescom ahead of widely-expected launch next year."

Obviously not the same raw power or asset quality, but the potential of the next switch to punch above it's weight wrt image quality with DLSS and other Nvidia technologies is definitely there. Exciting, if true.
 
unless you consider DLSS itself a miracle.
“Miracle” may be a bit dramatic, but yeah, kind of! DLSS is the secret sauce Nintendo has been waiting for since Iwata got on stage at E3 2005 to announce Revolution without a spec sheet and said, “When you turn on Revolution and see the graphics, you will say ‘wow’.”

Personally, I’m hoping the graphical fidelity DLSS brings will help usher in more focus on art direction because I’ve been carrying that torch for over 15 years. So collectively:

IMG-0557.gif
 
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dont wanna pay $80 for ps plus so.......Tekken 8, SF6, KOF XV, the new Garou, GG Strive.....next gen switch shouldn't have a problem running these, correct?
they're playable on Series S right? it's just down to the devs wanting to port it.
 
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There's a potential downside to it all: too many games I'd want to buy. lol
 
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dont wanna pay $80 for ps plus so.......Tekken 8, SF6, KOF XV, the new Garou, GG Strive.....next gen switch shouldn't have a problem running these, correct?
none of these are system pushing titles. all except 1 or 2 (Garou is unknown) are PS4 titles
 
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Running PS5 level games at lower settings then upscaling them with DLSS does not indicate a miracle machine, unless you consider DLSS itself a miracle. The Switch can run PS4 level games, at lower res and settings. Modern games are scalable and a lot of GPU resources on these consoles are spent pushing more pixels to fill a 4K canvas. The Switch 2 has dedicated tensor cores to upscale the image, so the GPU can render these games at something like 720p-1080p or even lower, saving resources. One could expect games to run at lower settings than the Series S version, but possibly at a higher resolution with upscaling.

Having a console more powerful than the almost 10 year old PS4, 7 years after the Switch, is not exactly what I would call chasing graphics. Nintendo's next-gen consoles have always been more powerful then their predecessors, the Wii being a notable exception. They need that power to create new experiences and get third party ports, which the Switch has enjoyed many of. It would be weird for a next-gen Switch to not be sufficiently powered to get PS4/XB1 ports at the very least.

We expect it to be a hybrid. The leaked specs are of customized Tegra chip which is suited for mobile, and there's nothing indicating otherwise. There is no good reason to abandon the hybrid concept.
the word "comparable" does a lot of heavy lifting and VGC is not saying the Matrix demo has identical PS5 demos like some kneejerk reactions are saying

I would call something like, say, Crash 4 on Switch comparable to PS4 in graphics
 
the word "comparable" does a lot of heavy lifting and VGC is not saying the Matrix demo has identical PS5 demos like some kneejerk reactions are saying

I would call something like, say, Crash 4 on Switch comparable to PS4 in graphics
Yeah, I think I've said as much. I'm not sure if you're responding to something specific I mentioned.
 
I'm agreeing
Yup! It's a little exhausting to read people calling 'bullshit' 'impossible' on these reports (mostly elsewhere) when the reports aren't claiming anything wild. Even if we knew nothing about leaked specs, you could validly assume that Switch 2 would use a 2 year old Tegra chip with DLSS that can exceed PS4 in raw performance and produce better IQ with DLSS.

At least it will be satisfying to see reactions when this thing is properly unveiled. But I also expect goalposts to be moved.
 
dont wanna pay $80 for ps plus so.......Tekken 8, SF6, KOF XV, the new Garou, GG Strive.....next gen switch shouldn't have a problem running these, correct?
No chance Tekken releases on Drake outside Nintendo paying for it. Harada gonna Harada
 
Yup! It's a little exhausting to read people calling 'bullshit' 'impossible' on these reports (mostly elsewhere) when the reports aren't claiming anything wild. Even if we knew nothing about leaked specs, you could validly assume that Switch 2 would use a 2 year old Tegra chip with DLSS that can exceed PS4 in raw performance and produce better IQ with DLSS.

At least it will be satisfying to see reactions when this thing is properly unveiled. But I also expect goalposts to be moved.

It all stems from a certain mindset I think, that Nintendo is always "behind". In some respects maybe, but things have moved on to such an extent, that it is only logical to conclude that we'll be dealing with a neat piece of hardware here. Nintendo's approach isn't the same as the "other two", it's arguably more smart and efficient. Oh, and best to just ignore the goalpoast-movers as they're a miserable bunch anyway.
 
Yup! It's a little exhausting to read people calling 'bullshit' 'impossible' on these reports (mostly elsewhere) when the reports aren't claiming anything wild. Even if we knew nothing about leaked specs, you could validly assume that Switch 2 would use a 2 year old Tegra chip with DLSS that can exceed PS4 in raw performance and produce better IQ with DLSS.

At least it will be satisfying to see reactions when this thing is properly unveiled. But I also expect goalposts to be moved.
It's unreal, really. Switch launched 3.5 years after the 8th gen, and it was already a lot better than PS3/Xbox 360. Switch 2 will arrive to the market between 3.5 and 4 years after PS5 and Xbox Series. It is expected that, in raw numbers, it will outperform PS4 and Xbox One like Switch did with the previous gen. When you factor in DLSS, ¿what's so unbelievable about these reports?¿Isn't a machine with better specs than a PS4, a modern arquitecture and DLSS capable to produce an image quality that can somewhat compare to the current gen?
 
why? there's no guarantee prime 5 will even be a thing

Then substitute Prime with BotW and use the same argument. If BotW on NS2 just has better framerate and resolution, the masses probably won't even notice the difference. Seems like a waste of time and resources of the Zelda team, which is probably already stretched thin given the scope of these games and the amount of outsourcing needed. Rather than having the Zelda team work on a NS2 version of BotW while also working on a sequel, I would rather they put all of their resources into the sequel.
 
What do you mean by that?
'Only PS4 level power?' etc. Inaccurate, but people call the Switch 'only PS3 level power' which is also false.

And the inevitable reactions to demanding ports from PS5/XSX running at 1080p docked or less. "1080p in 2026? lol Nintendo"

Granted, there will be less and less of this. I'm not saying that people will 'never be satisifed'. I think the vast majority will be. People are right to be frustrated with current Switch performance, I think this will hit much more acceptable performance targets on average. I think the days of blurry impossible ports are over.

But it will be funny to see the claims of 'impossible dream' turn into 'underpowered paperweight' once the thing is in the market for a few years. It will be much easier to tune out these people with portable Elden Ring and 4K Mario though.
 
It all stems from a certain mindset I think, that Nintendo is always "behind". In some respects maybe, but things have moved on to such an extent, that it is only logical to conclude that we'll be dealing with a neat piece of hardware here. Nintendo's approach isn't the same as the "other two", it's arguably more smart and efficient. Oh, and best to just ignore the goalpoast-movers as they're a miserable bunch anyway.
I think many people for whatever reasons think Nintendo cares nothing about graphics and system power and will pay as little money as possible when making a new console. But i don't think they factor in stuff like Nintendo having a partnership with NVIDIA, Nintendo being richer than ever before plus Nintendo having to scale up the power level for this console if they want more big third party support than what the Switch has. And some will say Nintendo doesn't need third party support but for Nintendo having more third party support is a factor that will make people that are not even huge Nintendo fans per say potential customers of a new Nintendo console and that is a win, plus it will diversify the type of games the console has. A Nintendo console that have not only Mario and Zelda but Final Fantasy 7 Rebirth and Call of Duty is more attractive for key demographics in the video game industry.
 
Then substitute Prime with BotW and use the same argument. If BotW on NS2 just has better framerate and resolution, the masses probably won't even notice the difference. Seems like a waste of time and resources of the Zelda team, which is probably already stretched thin given the scope of these games and the amount of outsourcing needed. Rather than having the Zelda team work on a NS2 version of BotW while also working on a sequel, I would rather they put all of their resources into the sequel.

We never would have gotten games like Wind Waker HD with this way of thought. Developers often use remasters to help them learn and get used to the new hardware. The Zelda team will be doing all sorts of tricks with BotW and TotK behind the scenes while experimenting with their new tools.
 
We never would have gotten games like Wind Waker HD with this way of thought. Developers often use remasters to help them learn and get used to the new hardware. The Zelda team will be doing all sorts of tricks with BotW and TotK behind the scenes while experimenting with their new tools.

Wind Waker was released in 2002 and remade 11 years and 2 systems later. I'm not saying to never remaster or remake games, just not this soon. Later when the differences will be more apparent makes more sense to me
 
Nintendo doesn't 'care about graphics' or whatever but the Wii U is several times more powerful than the Wii and the Switch reveal advertised its capabilities as a powerful portable running Skyrim. At some point these arguments stop making sense and don't reflect reality or good decision making. Nintendo creating a powerful hybrid does not mean they've entered the raw power arms race of the current gen consoles.

There is a minimum level of power needed to receive a steady flow of third-party ports while enabling new first-party experiences, that and they would be getting a generational upgrade anyway through availability of the recent Tegra chips. That some people literally expect something like a weaker Xbox One docked shows how detached from reality this perspective has gotten and is difficult to discuss because the kinds of responses you get are "you never know with Nintendo!".
 
Wind Waker was released in 2002 and remade 11 years and 2 systems later. I'm not saying to never remaster or remake games, just not this soon. Later when the differences will be more apparent makes more sense to me

The PS4 was getting the likes of Last of Us Remastered early on and to great success and acclaim. Tons of PS4 games have also had PS5 updates.
 
The PS4 was getting the likes of Last of Us Remastered early on and to great success and acclaim. Tons of PS4 games have also had PS5 updates.
Probably because a lot of their big new games were not ready and they needed something to release to motivate people to upgrade from PS4. I don't expect Nintendo to have this issue as they release about a dozen titles per year. I would think they are saving some heavy hitters like the next 3D Mario and Mario Kart for the next Switch.

Again, I am fine with remasters and remakes. I just don't think a version of BotW and Prime 4 with just a resolution and framerate bump will be a major selling point for people. To me it makes more sense to wait until the difference between the original release and the remaster/remake will be much more apparent.
 
So what are y’all guys thinking? $349? $399? $449?
$400 feels like the sweet spot to me. More expensive than Series S, same price as the cheapest Steam Deck and the digital PS5, but still cheaper than Series X or disk drive PS5.

I could see them going a little higher though, if only to avoid the "corrective price adjustments" that both Sony and Microsoft have done post-launch.
 
Nintendo doesn't 'care about graphics' or whatever but the Wii U is several times more powerful than the Wii and the Switch reveal advertised its capabilities as a powerful portable running Skyrim. At some point these arguments stop making sense and don't reflect reality or good decision making. Nintendo creating a powerful hybrid does not mean they've entered the raw power arms race of the current gen consoles.

There is a minimum level of power needed to receive a steady flow of third-party ports while enabling new first-party experiences, that and they would be getting a generational upgrade anyway through availability of the recent Tegra chips. That some people literally expect something like a weaker Xbox One docked shows how detached from reality this perspective has gotten and is difficult to discuss because the kinds of responses you get are "you never know with Nintendo!".
Yeah i think many/most people expected at best a new Nintendo console would be a base Ps4 level console on all important metrics. So when they then hear that Switch 2 will be more modern than a Ps4 which isn't a challenge due to the fact that the Ps4 is an old system they can't seem to compute. Switch 2 having more RAM than an Xbox series S is probably way above their kind of expectation, as well as being able to run a tech demo of Matrix Awakens.
 
What's everyone's most wanted port of an existing or upcoming beefy-ass AAA game?
That's tough since most of the people making the style of open world RPG I like are now MS first party. I guess there's still a chance for Fallout 4 when PC/Series/PS5 get the next-gen update.
I used to be much more excited about the Switch successor until I played TotK, which to me trumps anything released on "powerful" hardware. Yeah I'm talking about game design, not window dressing.
Sure, but give the TOTK developers an even better CPU and imagine what crazy variation on Ultrahand-ing they come up with next.
You should realize that the default performance profile of Handheld Switch, will probably be 240p or 360p, upscaled into 1080p.
I think you should only expect that kind of stretching from the miracliest of ports. DLSS Ultra Performance is strong, but the games that do that are still going to look way softer and less detailed than those starting out at the kinds of resolutions Switch 1 portable games use.
My 2 cents are on GTA5 as the Switch 2 Skyrim 😁
That would be a little TOO literally the same. "Here's a very popular Xbox 360 game."
 
Yeah i think many/most people expected at best a new Nintendo console would be a base Ps4 level console on all important metrics. So when they then hear that Switch 2 will be more modern than a Ps4 which isn't a challenge due to the fact that the Ps4 is an old system they can't seem to compute. Switch 2 having more RAM than an Xbox series S is probably way above their kind of expectation, as well as being able to run a tech demo of Matrix Awakens.
People don't realize that this console needs to last for a whole generation and delivering 'just' a PS4 level device (docked) is not future-proof and will cause problems down the line. Nintendo had their hands tied with using an off-the-shelf Tegra X1 that was trying to punch above its weight but they now have more control over the design of the chip and can request performance targets and features. A device weaker than the PS4 would be fine for a Switch Pro but is not viable for a 2024 device intended to receive current-gen ports.

Switch 2 having 12 GB of RAM indeed does sound like a future-proofed decision, as developers are complaining about the available RAM on Series S. What may be overkill at this point in time may be essential in the future.
 
Yeah, that's fair. But I expect we'll at least get a glimpse of one of those big games during the reveal trailer, like they did with Skyrim for the Switch.
The equivalent of Skyrim for the Switch in next HW is very likely to be next COD

Other candidates (that all of them can be reveal to be in development in first official next HW presentation) are RDR2 and Cyberpunk 2077
 
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Probably because a lot of their big new games were not ready and they needed something to release to motivate people to upgrade from PS4. I don't expect Nintendo to have this issue as they release about a dozen titles per year. I would think they are saving some heavy hitters like the next 3D Mario and Mario Kart for the next Switch.

Again, I am fine with remasters and remakes. I just don't think a version of BotW and Prime 4 with just a resolution and framerate bump will be a major selling point for people. To me it makes more sense to wait until the difference between the original release and the remaster/remake will be much more apparent.

We should remember that the Switch library was padded out with Wii U titles which barely anyone played so it felt like they were new titles to many. They won’t have that advantage with Switch 2 so we shouldn’t be surprised to see them cover these spots with remasters from Switch and other eras.
 
I hope I can buy Resident Evil 4 Remake on the Switch 2 and that Capcom makes an equally shitty icon that slots in neatly next to the Resident Evil 4 (OG) icon.

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No mention of any unique features the next console will have... I'm guessing NDA is very strict in that regard.

Nate said this in the Future Hardware-thread:

To my understanding, there was no actual Switch 2 hardware on display -- if there were, it may have been a devkit but there was no final hardware shown to partners.

The focus was solely on the tech, its capabilities.
 
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My most wanted “switch 2 enhanced” port is definitely Bayonetta 3.

It’s the one Switch exclusive I think would’ve gotten significantly more acclaimed if it performed/looked better. There’s an action game masterpiece that easily trumps 2 hidden behind the rough edges. It was just too ambitious.
 
Yup! It's a little exhausting to read people calling 'bullshit' 'impossible' on these reports (mostly elsewhere) when the reports aren't claiming anything wild. Even if we knew nothing about leaked specs, you could validly assume that Switch 2 would use a 2 year old Tegra chip with DLSS that can exceed PS4 in raw performance and produce better IQ with DLSS.

At least it will be satisfying to see reactions when this thing is properly unveiled. But I also expect goalposts to be moved.
Yep. I was browsing "elsewhere" earlier and it's ridiculous. Terrible reading comprehension or willful lack of reading all together is essential if you want to push the "lol Nintendo" agenda.
 
Nintendo doesn't 'care about graphics' or whatever
I don't even agree with that (which I know you're not actually saying you believe, you're just using as a jumping off point)

When it comes to Nintendo there is this frustrating trend of people thinking that things do not exist on a spectrum. Consoles are ultimately all about convenience, and the way that convenience is achieved is done differently. For Playstation and Xbox, their convenience is being able to play state of the art high quality games with ease at home, and while a lot of their casual players probably wouldn't care if the graphics weren't pushing the envelope, they've made up a big enough audience keeping the retention of 'core' fans and software developers (which generally do like pushing the envelope). It's best for everyone that this relationship continues going this way.

For Nintendo, while their value proposition leans a bit more into pure convenience territory (gaming on the go, easy local multiplayer, tons of control options etc), that doesn't mean part of their value proposition, and the convenience they give to consumers, is better graphics. The two most popular systems they've made in recent years - the 3DS and Switch - are probably the most power-dependent consumer propositions they've made in years. Because while the Wii U advertised "HD", it was outdated in less than a year, the Wii didn't age well in just a few years, and the DS rarely made full use of its hardware in most of its games. The 3DS was popular because it was a Gamecube on the go, and the Switch is popular because it's console-quality gaming on the go. And yes, the "console-quality" part is absolutely about graphics.

I get that what people are actually saying is that Nintendo is not state of the art. That they aren't the cutting edge. But it's such a silly perspective to have about a system whose value proposition is essentially playing PS4 quality games wherever you go. Nintendo has some of the most talented artists in the industry, do you really think they don't care about graphics? The Wii U wouldn't have sold well if it was named the Wii 2, the 3DS being less powerful than a Vita doesn't mean power wasn't a part of its popularity, and the Switch is no different.

I just wish hardware discussion was less silly.
 
We should remember that the Switch library was padded out with Wii U titles which barely anyone played so it felt like they were new titles to many. They won’t have that advantage with Switch 2 so we shouldn’t be surprised to see them cover these spots with remasters from Switch and other eras.
I think Wii U titles were prevalent on Switch for that very reason, not many played them so they were new to most and a way for Nintendo to recoup development of those titles. I don't think we can say this about BotW and (hopefully) MP4. I certainly agree with the "other eras" part, though. I think an Ocarina 4K released in 2028 (30 year anniversary) could be a big release.
 
To be honest, Nintendo isn't even really making the chips anymore.

Nvidia is. These are basically now Nvidia platforms from a tech perspective.

The Tegra X1 has nothing from Nintendo in it basically, it's all Nvidia.

I think the days of Nintendo creating bespoke chip designs and lording over every aspect of a chip and having weird design fetishes prioritized are basically over. Nvidia doesn't work that way, they make a base chip design (Orin) and sure they will give Nintendo some options, but I don't think those options are as robust as people think.

Because Nintendo getting very detailed and specific would likely drive the cost of the chip up (Nvidia R&D is probably not cheap), I think more or less their instruction to Nvidia was to give them something that is a full generation beyond the Tegra X1 + backwards compatible + fits into XYZ power/cost profile, Nvidia takes that and basically creates from their Orin self driving chip line a chip that falls in line with all that.

Nintendo is just by luck or happenstance I think tied to the best graphics card maker and AI tech leader in the world, they can't leave Nvidia because of backwards compatibility issues and really there's not much incentive to want to do so anyway so long as Nvidia is willing to give them a decent price.

The Wii U, being a clunky, expensive mess of a hardware platform I think effectively neutered Nintendo's hardware R&D division and probably Nvidia's engineers are simply on a different level from Nintendo. They don't need notes from Nintendo, all the top video games in the world run on Nvidia GPUs anyway (aside from the odd Sony Playstation exclusive), random engineer from Nintendo is not really going to be lecturing Nvidia's design staff on what they need for gaming. The reality is if Nvidia architecture/tech/philosophy can run the most demanding, high end games at the best performance in the world, then they can run your little Mario game just fine there Mr. Nintendo R&D employee, lol.
 
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We should remember that the Switch library was padded out with Wii U titles which barely anyone played so it felt like they were new titles to many. They won’t have that advantage with Switch 2 so we shouldn’t be surprised to see them cover these spots with remasters from Switch and other eras.
fwiw, the Pikmin ports had a "Porting Technology Development Team" prominently credited, and I'm pretty sure that's a new thing for them.

I feel like with that being an established thing, and Hagi ports now being an option, I think they've been streamlining their pipeline to have a steady cadence of remasters and ports from comparatively untapped consoles like the Gamecube and 3DS.
 
The CPU is going to be a long way off from Series S.

Most of the releases on the series s and series X and ps5 were put on the ps4 cpu

🤷‍♂️

they probably aren't. the article even says as such. a Zelda demo for a new system isn't even unusual, it's the norm

What I like about this info is that it signals Nintendo might actually have taken the time to integrate DLSS into their major, already released games.

With all this "comparable to" talk I wanna see some comparisons with the Series S now. I know the Series S struggled with that Matrix demo, and if the Switch 2 outperformed that I think I can rest easy and assume 3rd party support is going to be (mostly, like 99% other than some wacky ass MHW type of situation game) good.

Even if it did perform the same or even better than the Series S, it won’t get any different kind of multiplat 3rd party support than the current models have gotten.
 
Yep. I was browsing "elsewhere" earlier and it's ridiculous. Terrible reading comprehension or willful lack of reading all together is essential if you want to push the "lol Nintendo" agenda.
VGC is even aware of the potential misinterpretation and was sure to clarify:

The demo is said to have been running using Nvidia's DLSS upscaling technology, with advanced ray tracing enabled and visuals comparable to Sony's and Microsoft's current-gen consoles (however, it should be noted this does not mean the Switch successor will sport raw power anywhere near that of PS5 or Xbox Series X, which aren't portable devices).

The people not acknowledging this are telling on themselves.

I get that what people are actually saying is that Nintendo is not state of the art. That they aren't the cutting edge. But it's such a silly perspective to have about a system whose value proposition is essentially playing PS4 quality games wherever you go. Nintendo has some of the most talented artists in the industry, do you really think they don't care about graphics? The Wii U wouldn't have sold well if it was named the Wii 2, the 3DS being less powerful than a Vita doesn't mean power wasn't a part of its popularity, and the Switch is no different.
Yup. It puzzles me when people use the Switch as an example of Nintendo not caring about graphics. This doesn't even reflect how it was marketed and received at the time. It absolutely felt like I was holding something from the future. Even now, people are still amazed by the advancement of mobile tech and miniaturization. Folks are still enchanted by how fast, powerful, and feature rich their phones are getting. The Switch 2 will deservedly be recognized as something quite special. A handheld with special tech to paint a 4K canvas. The RTX laptops are the only other mobile devices to do this and they are power hungry and not as portable-friendly as this will be.
 
To be honest, Nintendo isn't even really making the chips anymore.

Nvidia is. These are basically now Nvidia platforms from a tech perspective.

The Tegra X1 has nothing from Nintendo in it basically, it's all Nvidia.

I think the days of Nintendo creating bespoke chip designs and lording over every aspect of a chip and having weird design fetishes prioritized are basically over. Nvidia doesn't work that way, they make a base chip design (Orin) and sure they will give Nintendo some options, but I don't think those options are as robust as people think.

Because Nintendo getting very detailed and specific would likely drive the cost of the chip up (Nvidia R&D is probably not cheap), I think more or less their instruction to Nvidia was to give them something that is a full generation beyond the Tegra X1 + backwards compatible + fits into XYZ power/cost profile, Nvidia takes that and basically creates from their Orin self driving chip line a chip that falls in line with all that.

Nintendo is just by luck or happenstance I think tied to the best graphics card maker and AI tech leader in the world, they can't leave Nvidia because of backwards compatibility issues and really there's not much incentive to want to do so anyway so long as Nvidia is willing to give them a decent price.

The Wii U, being a clunky, expensive mess of a hardware platform I think effectively neutered Nintendo's hardware R&D division and probably Nvidia's engineers are simply on a different level from Nintendo. They don't need notes from Nintendo, all the top video games in the world run on Nvidia GPUs anyway (aside from the odd Sony Playstation exclusive), random engineer from Nintendo is not really going to be lecturing Nvidia's design staff on what they need for gaming. The reality is if Nvidia architecture/tech/philosophy can run the most demanding, high end games at the best performance in the world, then they can run your little Mario game just fine there Mr. Nintendo R&D employee, lol.
any other wacky, made up stuff you got to share to the class?
 


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