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News 15 minute Super Mario Bros Wonder Direct August 31st at 10 am EDT

They don't really feel equivalent to me. The badges seem to do just one thing - like offer just one ability. Character differences in the past have been more like alterations in movement parameters like traction, jump height, floatiness, etc. I guess I would've preferred having both.

Yeah, having both would add so much more variety. I bet you could come up with some fun combos.
 
What outlet has the exception?
Vulture, whose headline reads "Mario is just Gimmicks Now"


It's behind a paywall for me so I can't give it a full look, but it actually sounds a bit more mixed from that headline. The original headline I saw reads "A Fun Gimmick"
 
Just watched a bit ago. Looks fantastic, almost like a 2d Super Mario Galaxy. If the music is good this game could really be something special. I'm glad to have been wrong about it looking too much like NSMB. Aside from a few instances it looks visually distinct and interesting, and a breath of fresh air for the series. Bring on Oct 20th!
 
Lol, not sure if it's gonna pass PS2, they have to sell like 30m for that (don't have numbers here), that's a lot.
It’s a tall order, but PS2 continued to sell and get support well after the PS3 launched. If Nintendo follows a similar path, it has a very good chance.
 
Different characters haven’t had unique properties in (non-mobile) 2D Mario games since…Super Mario Bros 2. (USA), right? I think that that, the original Super Mario Bros. 2 (The Lost Levels), and Super Mario Run were the only main series 2D Mario games to give characters different abilities, with Nabbit and Peachette being the only real exceptions outside of that I believe. So what Wonder does with the characters is just the norm and I dunno why so many people seemed to expect anything else.

Also, I like how the section of characters is literally every single character that has ever been playable in a main series 2D Mario game. I feel like this cast is going to be the standard for 2D Mario from now on, and maybe we’ll see more added to the group as well!
 
Different characters haven’t had unique properties in (non-mobile) 2D Mario games since…Super Mario Bros 2. (USA), right? I think that that, the original Super Mario Bros. 2 (The Lost Levels), and Super Mario Run were the only main series 2D Mario games to give characters different abilities, with Nabbit and Peachette being the only real exceptions outside of that I believe. So what Wonder does with the characters is just the norm and I dunno why so many people seemed to expect anything else.

Also, I like how the section of characters is literally every single character that has ever been playable in a main series 2D Mario game. I feel like this cast is going to be the standard for 2D Mario from now on, and maybe we’ll see more added to the group as well!
I think it's less about expectations and more about what's fun. By the same token, before today, if someone suggested bringing in badges from the RPGs for customization, we could've brushed it off as "well they've never had badges outside an RPG before so no" and yet they did
 
Anyone else feel they should've made the elephant power up a peanut?

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I think it's less about expectations and more about what's fun. By the same token, before today, if someone suggested bringing in badges from the RPGs for customization, we could've brushed it off as "well they've never had badges outside an RPG before so no" and yet they did
Well, as others have noted, badges essentially bring back characters’ unique properties from past games anyway, but in a way that’s much more flexible and doesn’t make every character control differently by default. This way everyone can have the same controls and abilities by default, but they can also select whatever ability they want regardless of what other players select; no fighting over who gets to be a specific character if multiple people prefer that character’s exclusive ability as is the case with 3D World.
 
Well, as others have noted, badges essentially bring back characters’ unique properties from past games anyway, but in a way that’s much more flexible and doesn’t make every character control differently by default. This way everyone can have the same controls and abilities by default, but they can also select whatever ability they want regardless of what other players select; no fighting over who gets to be a specific character if multiple people prefer that character’s exclusive ability as is the case with 3D World.
I mean that's not really relevant to my post your what I was addressing in your previous post
 
Quoted by: Tye
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I was talking shit about this game and its art style when it was first revealed.



Boy am I a total clown!
This looks incredible. Wow. Wow!
 
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He will never be the same...

The new voice is doing a good job!

Charles Martinet’s Mario sounds higher pitched. The new voice actor gets close enough. It’s fine.

Reminds of post-Mel Blanc Looney Toons. His successors all try to sound like him.
 
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Vulture, whose headline reads "Mario is just Gimmicks Now"


It's behind a paywall for me so I can't give it a full look, but it actually sounds a bit more mixed from that headline. The original headline I saw reads "A Fun Gimmick"
It is pretty mixed, he’s saying he doesn’t like the gimmicks they add to new Mario games and would like to see more core gameplay changes rather than additions. Referencing the wonder flowers and Mario odyssey Cap mechanics.
 
This will be an unpopular opinion, but the addition of badges actually has me concerned. 2D Mario games have always been balanced around a a specific set of abilities, and adding so much customization is going to lead to a lot of level breaking.

Rest of the game looks amazing. Should have added Rosalina though.
 
It is pretty mixed, he’s saying he doesn’t like the gimmicks they add to new Mario games and would like to see more core gameplay changes rather than additions. Referencing the wonder flowers and Mario odyssey Cap mechanics.
Yeah if he feels like that and referencing Cappy means his opinion doesn’t matter to me.
 
When I say this game could be New Super Mario Bros Switch and people lose their minds, they are forgetting I'm a big stan of the New series of games. The truth is the last New Super Mario game we got was NSMBU, which was not only a WiiU launch title, but likely the first true HD game Nintendo ever developed. Like no shit this game looks way better technically, it's a game made a decade later.

The perpetual hate train of the New subseries has had this mind warping effect on people.

DKC TF was also released on the Wii U and that was lightyears ahead of NSMBU in graphic, music and gameplay.

NSMB was just a very low effort series after the DS one, it's time we all come to terms with that fact.

Wonder is the game we should have gotten years ago.
 
Vulture, whose headline reads "Mario is just Gimmicks Now"


It's behind a paywall for me so I can't give it a full look, but it actually sounds a bit more mixed from that headline. The original headline I saw reads "A Fun Gimmick"
The past 15 years (at least) of Mario titles has largely focused on introducing a flashy new mechanic that generates a lot of fan buzz but ultimately doesn’t add much to the core gameplay. Super Mario Odyssey lets you throw Mario’s hat at creatures to take over their bodies, but the most enticing moment from the trailer, showing Mario transforming into a realistic-looking T-Rex, was disappointing in practice.

There is such variety in the transformations and what they allow Mario to do, I can't help but feel this is a reductive view. To say nothing of what Cappy adds to the movement options etc.

I think something can be said for Mario games being built with a focus on mechanics as opposed to a more holistic approach, but I dunno. Anything can be reduced to gimmickry if you want it to.
 
There is such variety in the transformations and what they allow Mario to do, I can't help but feel this is a reductive view. To say nothing of what Cappy adds to the movement options etc.

I think something can be said for Mario games being built with a focus on mechanics as opposed to a more holistic approach, but I dunno. Anything can be reduced to gimmickry if you want it to.
“Mario is just gimmicks now”. How to say “I never played SMB3” without saying “I never played SMB3”.
 
It is pretty mixed, he’s saying he doesn’t like the gimmicks they add to new Mario games and would like to see more core gameplay changes rather than additions. Referencing the wonder flowers and Mario odyssey Cap mechanics.
the additions are literally the core gameplay changes though? does he mean a more varied move set?
 
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2D Mario joining 2D Zelda and Metroid on delivering some absolute eye candy. Feels like I'm looking at concept art.
Dread gets bashed so much for it’s art and it’s always been mindboggling to me. The sterile EMMI zones are boring, but it’s got stuff like the Ruins in Artaria as well as Ghavoran, Burenia and Hanubia that are just gorgeous.
 
So regarding worlds it looks like worlds themselves will have multiple themes

  • World 1: Pipe-Rock Plateau (grassland, rocky-lands)
  • World 2: Fluff-Puff Peaks (starts as a frozen mountain before ascending into pink clouds)
  • World 3: Shining Falls (ancient ruins looking?)
  • World 4 - Petal Islands (beach, caves)
  • “desert with white sands”
  • “uncanny forest”
  • “magma”

And then the announcer said “and more!”

Disappointed that the world concepts look fairly generic.
And the elephant isn't doing it for me.

Everything else looks good!
 
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This one is actually an interview
They get it. They absolutely get it. I want to explore and find secrets in Mario. I want to be surprised and see idea after idea. The development priorities are spot on in that regard. I'm so fucking pumped.
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GOD this game looks beautiful. 🤩
What a jump a series can make in a decade. So stylish and flashy while still being perfectly readable off of the brightly colored main cast and with its foreground/background differentiation.
I don’t see how saying this looks like a NSMB game is any different than saying Mario Kart 8 looks like any of the MK games since Double Dash.
I actually think MK8 did represent a shift in art direction toward a slightly more "Pixar realistic" look for Mario Kart. Pre Booster Course Pass MK8 blows most of the 3D Mario Kart games since Double Dash completely out of the water. There's connective tissue, sure, but there is a shift.

...kinda like how I feel about Wonder and the NSMB games.
 
I don’t think this was mentioned in the direct, but in the Eurogamer interview they mention “Break Time” courses, which are separate from badge challenges. There’s a brief shot of one on the world map in the direct too.

This is aided by the World Map now being freely explorable, a mini open-world of its own which you can roam around to uncover later levels or bonus-style stages to try instead. If you're stuck, you can take some time out with a Break Time course - a mini Mario level that feels like a brief snatch of a brilliant idea, allowed to exist as its own little gem rather than being spread out over a full course. One I played saw Mario hopping over musical notes on a keyboard to defeat enemies while unlocking a familiar tune.

This truly does continue EPD’s new design style that BotW, TotK, Odyssey and Pikmin 4 used. Expanded scope, freedom to engage with so many different mechanics and gameplay styles, bite sized challenges that are suited for portable play…
 
Seems like the JP website for the game is up with BGMs again, here are the links:
Pipe-Rock Plateau: https://www.nintendo.com/jp/switch/aqmxa/assets/sound/top/bgm_01.mp3
Wonder Flower activated: https://www.nintendo.com/jp/switch/aqmxa/assets/sound/top/bgm_02.mp3

So far I'm impressed with how on point the composition is. Pipe-Rock Plateau theme is straight up smooth jazz meets acapella, which is quite a left turn from the groove/acid jazz style of the Overworld theme from NSMBU. Pairing smooth jazz + acapella and a grassy, bright and windy landscape is just chef kiss perfection.

Also I love how animated everything is in this game. Poor Goomba cannot even sleep in peace lol.
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E: Going by the preview video from Eurogamer, it seems that there will be different tracks playing when activating the wonder flower (the link is timestamped at the start of the wonder flower stage reel). My guess is that there will be pairs of tracks, each pair has a track for the normal case and another for when activating the wonder flower.
 
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The only disappointing thing to me is Yoshi is easy mode. I love Yoshi. I still expect an unlockable character. I just don’t want Nintendo to spoil it like they did Rosalina.
this. Nabbit would’ve been perfectly fine as an easy mode character since he’s still pretty new. But Yoshi deserved more. It would’ve been great to have him as a „middle ground“ in difficulty, being like the other normal characters but with his flatter ability
 
It is pretty mixed, he’s saying he doesn’t like the gimmicks they add to new Mario games and would like to see more core gameplay changes rather than additions. Referencing the wonder flowers and Mario odyssey Cap mechanics.
The gimmicks are the entire point of modern Mario games though. I don't want a more complex move system, it's purposely simple.
 
this. Nabbit would’ve been perfectly fine as an easy mode character since he’s still pretty new. But Yoshi deserved more. It would’ve been great to have him as a „middle ground“ in difficulty, being like the other normal characters but with his flatter ability
Right. Yoshi is already a little easier with the flutter and tongue. He has his own abilities and that would been a good middle ground from the other group and Nabbit.
 
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I'm guessing the September Direct trailer will be focused on boss battles, because we saw nothing here lol
I was thinking the same thing.

Hopefully they’re really cool, maybe even multiphase bosses that incorporate the wonder flower 🙏🏻
 
Luigi has different abilities in New Super Luigi U, if that counts.
That’s kind of a whole separate game, technically, and don’t all the characters share Luigi’s physics in New Super Luigi U anyway?

I mean that's not really relevant to my post your what I was addressing in your previous post
I was kinda addressing your previous posts, but yeah I guess I kinda forgot to bring it around to the post I was quoting, lol. Anyway, my point (that I guess I failed to convey, oops, lol) wasn’t “it’s not been the standard so it shouldn’t be expected”, it was that there’s a good reason why they haven’t really brought back character-specific abilities in newer 2D Mario games with simultaneous multiplayer (because it results in issues like 3D World has that I mentioned in my last post), and that’s why I feel it should be seen as unlikely to return in those type of games.
 
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the additions are literally the core gameplay changes though? does he mean a more varied move set?
I don’t think he feels like the additions change the core gameplay. This is a quote from the article.

The past 15 years (at least) of Mario titles has largely focused on introducing a flashy new mechanic that generates a lot of fan buzz but ultimately doesn’t add much to the core gameplay.

There is other stuff in there that I really don’t agree with but I’m not sure if I can just post the whole article.
 


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