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NSO Pokémon Trading Card Game (Game Boy) and Pokémon Stadium 2 (N64) out now on NSO

No. They're pure shite.

Round 2 is basically unwinnable with just the Rental Pokemon and not being able to use the Transfer Pak.
Well then... guess here's hoping we will eventually be able to do transfers :/
 
Well then... guess here's hoping we will eventually be able to do transfers :/

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What did the IR port do, was the connectivity any different from using the link cable?

Different games used it for different functionality, it wasn't a replacement for the link cable in GBC titles. In Pokemon TCG, it was used for the Card Pop! feature, where players could gain a random card by linking with another player via IR (there are 2 in-game cards that are only obtainable through Card Pop!; meaning that it's impossible to attain 100% completion without it).

Super Mario Bros Deluxe uses it for trading high scores and unlocked photos, while the Gen 2 Pokemon games use it for Mystery Gift and trading other miscellaneous record data (like Pokedolls and having your trainer appear in other players' games).

There's a handy dandy list of supported games here: https://nintendo.fandom.com/wiki/List_of_Game_Boy_Color_games_with_IR_support
 
So fun story, when I was a kid I asked for a gameboy and pokemon yellow for my birthday. What my well-meaning but video game-illiterate mom ended up getting me was ... a yellow GBC and the Pokemon TCG game.

For like a month and a half that was the only Gameboy game I had, and I still never got especially far into it. It'll be interesting to revisit it now without the "you were supposed to be Pokemon Yellow" resentment.
at least it was still a gameboy game. My parents got me this:
 
Already started TCG, can't believe I beat that game, it's been more than 20 years, I don't remember a thing.
 
at least it was still a gameboy game. My parents got me this:

Only 81 Pokémon per game and Mewtwo is only in the Red version of them? I'd have felt ripped off if I got the Blue version and Mewtwo was nowhere to be found to use as a digital sticker on envelopes.

It's also amazing that they made two versions of it. I'm convinced they made it this way in an attempt to trick people and I won't think otherwise lol.
 
The coin toss is rigged. Then again, this is how probability works, but still. Rigged until proven otherwise!
 
The coin toss is rigged. Then again, this is how probability works, but still. Rigged until proven otherwise!

It kind of is rigged... You can test this for yourself by playing around with Restore Points even! The RNG for the coin tosses gets set as soon as the match begins or the decision to use a move that requires a coin flip is initiated. It doesn’t matter when in the animation you choose to flip the coin, the outcome is the same every time.

Ironically, this rigging actually means that you can’t use save states to cheat the coin toss system! So it’s actually fairer this way!
 
I have this op deck in the TCG GB game that I reproduced in the real world that had many kids raging at IRL. Had one get a judge asking if my strategy was legal. Lol
 
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A N64 game every 3/4 months x only 4 known N64 games remaining = ~14 months which is right around October 2024, so they are likely streching out the N64 games they have left for until Switch 2 comes out.

I really hope this doesn't mean there wont be any GBA games this month, because that would put the average to less than 1 added GBA game per month even though there are nearly 2 dozen nintendo owned GBA games still not on NSO even WITHOUT including the Gen 3 pokemon titles.
 
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Having played both, I've come back to preferring the first Pokemon TCG. I like the open-ended structure, where you can chase the Master Medals in a lot of different orders. The second game has a more prescribed progression, where you have to tackle a specific set of duels in a mandated order, and early on your deck building options are more limited. It is longer and has an expanded soundtrack, so I still wish we could see an official localization someday.

(The first game probably instilled in me my hate for long-winded tutorials though.)
The tcg music is ridiculously catchy.
Shimakura really made the Game Boy sing! I love all of the remixes this game spawned.
Pokemon TCG on Gameboy Color is an excellent game. It still holds up very well. I will never understand why TPC never made another one for handheld systems.
There was a sequel in March '01, but some problems arose around when it would've been time to do one for the GBA.

On TPC's end, the Pokemon boom turned to bust between August '01 and January '03, when they changed the card backs in the Pokemon VS series to set up the first Japanese set rotation. The market for the TCG effectively collapsed, as local retailers shifted focus to Yu-Gi-Oh!, Digimon Hyper Colosseum, and later Duel Masters because all their old singles and pre-VS packs were devalued. That made TPC downsize their tabletop presence in Japan, and the physical TCG didn't really recover until the JPN YouTube scene for it exploded a few years ago. Today Japan is in a bit of a Pokemon TCG renaissance--scalpers and all--so it would be a good time for a Switch/NG game, except their digital strategy is now focused on Pokemon TCG Live.

On the developer end, both Pokemon Card GBs were made by Hudson Soft, which was facing financial difficulties in 2000 that lead them to go public. Konami became Hudson's largest shareholder in August of '01, and as the maker of both the physical Yu-Gi-Oh! OCG and its digital adaptations, it would be against Konami's interests for Hudson to keep making digital adaptations of a competitor's card game. Furthermore, Card GB/GB2's director Arai Kouji and his staff were tied up in the development of Oriental Blue, a GBA spin-off of the Tengai Makyou franchise co-developed with Red Entertainment that had a troubled production cycle (5 years starting on 64DD) and bombed financially. So even if Konami's interests weren't an obstacle, the staff just weren't available. After Oriental Blue launched in October '03, its sequel was cancelled and most of the staff wound up at other studios. About a year and a half later, Konami became Hudson's parent company. That effectively ended any possibility of doing a third game with the same developer.

It's sad how every time there's a big leak, we see other spin-offs like Pokemon Picross GB or Pinball DS, but zero indication there were ever any plans for a Pokemon Card GB3. Zener Works developed a small DS game as a tie-in product with the start of the BW series, but nothing more. Intelligent Systems could probably have used their knowhow from making Card Hero on the GB and DS to make a good Pokemon TCG adaptation, but nothing was ever tried.

In terms of format, Shadowverse: Champion's Battle is the closest thing I've seen to a modern take on the games. (Of course, it's a totally different IP and gameplay style.)
 
I mean it’s true
These are also true statements

  • Mario 64 can be played in HD on Switch (hurts b/c no longer purchasable and isn't even wide screen)
  • Pokemon SV went open world (at what cost)
  • ToTK is a chronological sequel to BoTW (sometimes but not always lol)
 
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the reason why they've consistently held off on re-releasing the mainline games, for the record. is likely the Game Corners. Virtual Console got away with it because they were stand-alone releases, but adding them to the NSO app would require a fair bit of legal wrangling. (they're already having enough trouble adding Goldeneye to the Japanese N64 app due to it having a higher age rating over there, the same issue those fictional gambling mini-games are causing.)

I know translating the sequel to the Pokémon TCG is probably the lowest possible priority, but that won't stop me hoping for it.
it likely won't be translated, but i'd imagine Japan will at least get it eventually.
 
Weird, the texture filtering seems to flicker off during the menu transitions in mini game mode. I'm not sure why it's on to begin with because, at least to my eyes, no texture filtering looks more accurate to the original hardware...
 
Weird, the texture filtering seems to flicker off during the menu transitions in mini game mode. I'm not sure why it's on to begin with because, at least to my eyes, no texture filtering looks more accurate to the original hardware...

I haven’t played Stadium 2 on NSO yet, but I’m assuming that it’s a low-res framebuffer effect that is making things look pixelated during those transitions.

That’s just an issue inherent to up-resing N64 games. Framebuffer effects look noticeably low res compared to the rendering resolution when you go beyond the N64‘s original resolution output the games were designed for; because the framebuffer effects stay at the original 240p/480i. This is most obvious with Banjo Kazooie’s pause menu, which works by taking a screenshot of the N64’s framebuffer when you press the Start button. This isn’t a glitch, it’s just inherent to how the console works.
 
I don't know if I'd call it unexpected, because it was a pretty logical extension of the multiplayer link cable support, but good to see it's here.
It's absolutely the kind of quirky feature I'd expect Nintendo to forget about and not take advantage of see not being able to swap between memory card and rumble pack on n64 online.
 
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Having played both, I've come back to preferring the first Pokemon TCG. I like the open-ended structure, where you can chase the Master Medals in a lot of different orders. The second game has a more prescribed progression, where you have to tackle a specific set of duels in a mandated order, and early on your deck building options are more limited. It is longer and has an expanded soundtrack, so I still wish we could see an official localization someday.

(The first game probably instilled in me my hate for long-winded tutorials though.)

Shimakura really made the Game Boy sing! I love all of the remixes this game spawned.

There was a sequel in March '01, but some problems arose around when it would've been time to do one for the GBA.

On TPC's end, the Pokemon boom turned to bust between August '01 and January '03, when they changed the card backs in the Pokemon VS series to set up the first Japanese set rotation. The market for the TCG effectively collapsed, as local retailers shifted focus to Yu-Gi-Oh!, Digimon Hyper Colosseum, and later Duel Masters because all their old singles and pre-VS packs were devalued. That made TPC downsize their tabletop presence in Japan, and the physical TCG didn't really recover until the JPN YouTube scene for it exploded a few years ago. Today Japan is in a bit of a Pokemon TCG renaissance--scalpers and all--so it would be a good time for a Switch/NG game, except their digital strategy is now focused on Pokemon TCG Live.

On the developer end, both Pokemon Card GBs were made by Hudson Soft, which was facing financial difficulties in 2000 that lead them to go public. Konami became Hudson's largest shareholder in August of '01, and as the maker of both the physical Yu-Gi-Oh! OCG and its digital adaptations, it would be against Konami's interests for Hudson to keep making digital adaptations of a competitor's card game. Furthermore, Card GB/GB2's director Arai Kouji and his staff were tied up in the development of Oriental Blue, a GBA spin-off of the Tengai Makyou franchise co-developed with Red Entertainment that had a troubled production cycle (5 years starting on 64DD) and bombed financially. So even if Konami's interests weren't an obstacle, the staff just weren't available. After Oriental Blue launched in October '03, its sequel was cancelled and most of the staff wound up at other studios. About a year and a half later, Konami became Hudson's parent company. That effectively ended any possibility of doing a third game with the same developer.

It's sad how every time there's a big leak, we see other spin-offs like Pokemon Picross GB or Pinball DS, but zero indication there were ever any plans for a Pokemon Card GB3. Zener Works developed a small DS game as a tie-in product with the start of the BW series, but nothing more. Intelligent Systems could probably have used their knowhow from making Card Hero on the GB and DS to make a good Pokemon TCG adaptation, but nothing was ever tried.

In terms of format, Shadowverse: Champion's Battle is the closest thing I've seen to a modern take on the games. (Of course, it's a totally different IP and gameplay style.)

Very interesting. Didn’t know about that development history, but that all makes a lot of sense. Thanks!

Feels like such a shame that nobody else at Nintendo or TPC has really pursued another TCG RPG. But I suppose part of it also comes down to them not wanting to devalue the physical TCG with a much cheaper video game. TPC make mad money on the TCG now, and probably don’t want to cannibalise those physical card sales.
 
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the reason why they've consistently held off on re-releasing the mainline games, for the record. is likely the Game Corners. Virtual Console got away with it because they were stand-alone releases, but adding them to the NSO app would require a fair bit of legal wrangling. (they're already having enough trouble adding Goldeneye to the Japanese N64 app due to it having a higher age rating over there, the same issue those fictional gambling mini-games are causing.)


it likely won't be translated, but i'd imagine Japan will at least get it eventually.

PEGI’s 18 rating for gambling ruling specifically does not apply retroactively to older titles. So Pokémon RBY & GSC would retain their current PEGI 12 rating.
 
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I haven’t played Stadium 2 on NSO yet, but I’m assuming that it’s a low-res framebuffer effect that is making things look pixelated during those transitions.

That’s just an issue inherent to up-resing N64 games. Framebuffer effects look noticeably low res compared to the rendering resolution when you go beyond the N64‘s original resolution output the games were designed for; because the framebuffer effects stay at the original 240p/480i. This is most obvious with Banjo Kazooie’s pause menu, which works by taking a screenshot of the N64’s framebuffer when you press the Start button. This isn’t a glitch, it’s just inherent to how the console works.
I'm not sure that's fully what's going on. The normal output of the N64 emulator when it's not happening is overly soft and has tiling issues.

That said, this seriously needs an original resolution mode if they're not going to fix the tiling stuff.
 
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So fun story, when I was a kid I asked for a gameboy and pokemon yellow for my birthday. What my well-meaning but video game-illiterate mom ended up getting me was ... a yellow GBC and the Pokemon TCG game.

For like a month and a half that was the only Gameboy game I had, and I still never got especially far into it. It'll be interesting to revisit it now without the "you were supposed to be Pokemon Yellow" resentment.
Weird this happened to me, but for the DS and I got a pokemon rangers game instead of any other pokemon on the DS. I loved it to death tho
 
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I'm playing TCG for the first time and it's pretty fun. Reminds me of the Yu-Gi-Oh GBA games I played as a preteen
 
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Yeah gen 2 Cleaned up a lot of the jank from gen 1, Japanese players had it even worse since we got the improved version over here to begin with.
improvements may be fairly objective

but if those buggy first versions with hauntingly bad sprites didn’t exist, I wouldn’t be making the game I’m making!

…that’s probably not incentive for most people, huh…
 
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TCG is such a fun game. Makes you wish a more modern version with some QOL changes was made at any point since 2000.
I would take a romhack of either Pokemon TCG game that just adds more cards and remixes the opponents decks.

There is this which I've not tried yet

 
So, something I had apparently forgotten is how absolutely frustrating I find the TCG. Maybe I just don't know what I'm doing but it feels so luck based.

Anyone got some general tips for early on?
 
So, something I had apparently forgotten is how absolutely frustrating I find the TCG. Maybe I just don't know what I'm doing but it feels so luck based.

Anyone got some general tips for early on?
1) Take advantage of pokemon that do decent (20) damage at base or 1 evolution with low energy like hitmochan, machop, or rattata/raticate. Sometimes you'll get a quick match win if your opponent has no bench pokemon, or get a kill of an opponents strong pokemon while it's fueling up on energy.

2) IIRC there is a trainer in the water gym that only has 2 prize battles, you can quickly grind her to get a lot of boosters.

3) Try not to stuff your deck with cards that require a ton of energy, generally 3-4 energy cards aren't worth it. This is also true of a lot of fully evolved Pokemon, you're better off using 4 scyther then have 7-10 cards in your deck trying to get to Venosaur.

4) 1-2 energy/types of cards in your deck at max, and if you have 2 energy try and make sure your team has a good mix of colorless that can go off regardless of what you draw.

If you want specific strong deck suggestions to build towards, look up haymaker or rain dance. Haymaker is essentially an evolved version of advice 1, and 90% of the ai decks can't deal with how fast it can be.
 
1) Take advantage of pokemon that do decent (20) damage at base or 1 evolution with low energy like hitmochan, machop, or rattata/raticate. Sometimes you'll get a quick match win if your opponent has no bench pokemon, or get a kill of an opponents strong pokemon while it's fueling up on energy.

2) IIRC there is a trainer in the water gym that only has 2 prize battles, you can quickly grind her to get a lot of boosters.

3) Try not to stuff your deck with cards that require a ton of energy, generally 3-4 energy cards aren't worth it. This is also true of a lot of fully evolved Pokemon, you're better off using 4 scyther then have 7-10 cards in your deck trying to get to Venosaur.

4) 1-2 energy/types of cards in your deck at max, and if you have 2 energy try and make sure your team has a good mix of colorless that can go off regardless of what you draw.

If you want specific strong deck suggestions to build towards, look up haymaker or rain dance. Haymaker is essentially an evolved version of advice 1, and 90% of the ai decks can't deal with how fast it can be.
Thank you! The two prize water club trainer is the only one I managed to beat so far lol. I'll definitely keep the rest of that in mind.
 
Thank you! The two prize water club trainer is the only one I managed to beat so far lol. I'll definitely keep the rest of that in mind.
And I guess general deck building rules of thumb

1) Decks with more copies of staple cards are better then decks that have tons of 1 offs. You want consistency in your starting hand/draws, a deck with 4 hitmonchan > a deck with 1 hitmochan, 1 hitmonlee, 1 machop, and 1 geodude even though they're all base fighting energy pokemon.

2) Mana/Energy is your most important resource, cards that attach energy faster then once a turn, or remove energy from your opponent can have a massive impact on the game state. It's why water was arguably the best type in the classic tcg and fire is arguably the worst as water has cards that get you energy faster (rain dance blastoise) or discard your opponents energy (poliwrath), meanwhile a lot of fire pokemon make you discard energy to do attacks (fire spin charizard, arcanine).
 
Happy to enjoy PTCG again after I lost my original copy years upon years ago, but I'll add to the lament that it never kept going.

Honestly my boomer take as a millennial would be to see a TCG game that included the cards up until the end of gen 2/Neo card series and that's all. It would be extremely niche and not appeal whatsoever to the current TCG meta players, but that was the last ruleset I fully understood and can still play from memory with the decks I have.

Hell, I wish I could even play with the TCG digital game if I could only be limited to the cards released prior to the EX Ruby and Sapphire cards.
 
Happy to enjoy PTCG again after I lost my original copy years upon years ago, but I'll add to the lament that it never kept going.

Honestly my boomer take as a millennial would be to see a TCG game that included the cards up until the end of gen 2/Neo card series and that's all. It would be extremely niche and not appeal whatsoever to the current TCG meta players, but that was the last ruleset I fully understood and can still play from memory with the decks I have.

Hell, I wish I could even play with the TCG digital game if I could only be limited to the cards released prior to the EX Ruby and Sapphire cards.
What they need is the Pokemon version of YGO Link Evolution. Instead of being segmented by anime series, it's segmented by generation. You pick your favorite gen, are given a choice of 3 starter decks based upon that gen's starters, then play through the gen in card game format ie gen 1 would be something like starter gary -> generic bug catcher (virdian forest) -> brock -> scientist guy with fossils (mt moon) -> etc.

This would let people either play through the Pokemon TCG in chronological order seeing how the cards evolved, or let them jump immediately into the card game gen they played or wanted to play. The professor of the gen serving to give a tutorial on that gen's additions to the core gameplay.
 
Pokémon TCG rules haven't changed nearly as much as Yugioh has. You can get up to date in like 10 minutes.
 


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