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Discussion Why Are We Seemingly Afraid 2022 Will Be The Hard End Of Support For The Switch? We Shouldn't Be.

Wait some of you guys think that the Switch has only one more year of support before it’s just completely cut off? That’s just completely ridiculous. They are still selling 20,000,000+ per year. Software is straight up setting sales records over and over. Ridiculous.
 
Of course I'm not doubting that Switch will have a successor, but I think 2022 is too late for a "Switch Pro" and too soon for a "Switch 2". But we'll see, as trying to predict Nintendo moves is useless.
Dane is probably going to be similar to Game Boy Color - it will be a fair bit more powerful than the current hardware, will feature a relatively large number of exclusive titles, but will not be marketed or reported by Nintendo as an actual successor.
 
I genuinely hate when my fringe opinions get turned into "why does everybody think X?" See also @Magic-Man's thread in which he called New Horizons controversial
Why does everybody think JFK Jr is going to be resurrected at the spot where his dad was killed, gosh
 
BOTW2 will be well before the launch at October 2023. Mario Kart X (Tour is MK9) will be the big crossgen game. Mario Odyssey 2 might be in launch window or before.
Switch 2 will launch in March just like the first one.

It was an amazing strategy by Nintendo to create 2 peaks of sales during the first year: the launch period and later during the holidays.
 
I was thinking first-party, actually. Ubisoft can keep shitting out Just Dance games for base Switch as long as the Switch ecosystem is still around and the current model still accepts the same type of physical media. They kept making them for Wii until NoA would no longer distribute Wii games.
Unless Nintendo is really in this for the long haul, first party support in 2027 is probably going to largely depend on how Pokémon aligns.
We're only "afraid" because people have convinced themselves a successor of some sorts is releasing literally tomorrow, and of course if that successor releases literally tomorrow Nintendo is going to drop support for base Switch yesterday.

The reality is that regardless of when the alleged successor comes out, we have a pretty packed release calendar for next year and likely beyond. This is a self inflicted panic over rumors and unconfirmed stuff.
This is kind of a cherry picked view of things. Nintendo dropping a system right when its successor releases is only really a thing that ever happened on the console side of their business.
 
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it's always nintendoom o'clock somewhere. even if they're supposedly spelling their own doom. it's why it's so easy to burn out hard on nintendo discourse.
 
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Seems like most high-selling Nintendo consoles have a lifespan of 6 years or so. With that said, I think we'll get Switch support for a few years. Definitely not a "hard-end" in 2022 lol
 
Seems like most high-selling Nintendo consoles have a lifespan of 6 years or so. With that said, I think we'll get Switch support for a few years. Definitely not a "hard-end" in 2022 lol
I would guess closer to 7 for the Switch, which is more in line with HD console lifespans outside of the Wii U, for obvious reasons.
 
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While I definitely don't think the transition will be that drastic or sudden, Nintendo does make a much larger percentage of its profits from hardware than its contemporaries do. In fact didn't hardware outstrip software just barely in the last report? That's why I don't think they're gonna sit on the Switch for super long. I could see support slowing down in 2023. An install base that's long in the tooth isn't as engaged.
 
While I definitely don't think the transition will be that drastic or sudden, Nintendo does make a much larger percentage of its profits from hardware than its contemporaries do. In fact didn't hardware outstrip software just barely in the last report? That's why I don't think they're gonna sit on the Switch for super long. I could see support slowing down in 2023. An install base that's long in the tooth isn't as engaged.
We've seen data suggesting that the install base is mostly in their 20s.
 
I'm one of those rare "confident in Nintendo" fans. A lot of Nintendo fans have PTSD from the Wii U era and the constant badgering of Nintendo on other forums.
 
It’s needless manufactured panic. I don’t expect software support for Switch to last as long as some folks do (I’ve heard talk of people suggesting it’ll last into the 2030s), nor do I expect it to drop off a cliff like some others do (which seems to be what motivates a lot of this angst over new hardware), and the OP is right to suggest that indies will continue to have a viable platform to release games on for the foreseeable future. There’s a middle ground here. I’ve anticipated a Q1 2023 release for new hardware for some time now, but I expect some level of 1st party support only through to mid-2024, with mid-tier Japanese 3rd parties dropping off in 2025/2026 and indies continuing along for as long as they’re permitted to. That being said…
So much money is being made through the install base of the current Switch that neither Nintendo nor others will move on from software support soon.

There seem to be some third parties who have games that will only ship on more powerful hardware, but I'd expect that to be a tiny minority of the software available on Switch. They might be high profile games, sure. If we look at Nintendo's latest financials, Switch remains the driving force of almost their entire revenue stream and that means continuing to support the base hardware with games. We're also seeing the software market shift so that third parties are capturing a greater share year on year, which means that software support will continue, too.

I don't think the concern/discussion is powered by the fear that Switch will be dropped entirely; I think people are more confused and speculative as to what exactly it is that's coming next.
The dedicated hardware segment of the games industry has always abandoned a flourishing install base to release new hardware and there’s a reason they do it. The best-selling hardware of all time, PS2, was replaced by new hardware while it was regularly achieving hardware and software sales milestones. To expect Switch to be the exception to this rule does not seem at all realistic, nor is it realistic to expect Switch to be the next Game Boy that gets consistent high levels of software support from major publishers and Nintendo for over 10 years.

One of those reasons to release new hardware in spite of install base is to support developer ambitions, both internally and externally. If their software can’t release on hardware without pulling teeth, calls for new hardware begin and grow until you either release new hardware or they will sell their wares on a platform that will support their ambitions. Install base is only a portion of the equation for any release; if it were the only consideration, Switch would receive every software title from every publisher that has not been bought as an exclusive.
 
It’s needless manufactured panic. I don’t expect software support for Switch to last as long as some folks do (I’ve heard talk of people suggesting it’ll last into the 2030s), nor do I expect it to drop off a cliff like some others do (which seems to be what motivates a lot of this angst over new hardware), and the OP is right to suggest that indies will continue to have a viable platform to release games on for the foreseeable future. There’s a middle ground here. I’ve anticipated a Q1 2023 release for new hardware for some time now, but I expect some level of 1st party support only through to mid-2024, with mid-tier Japanese 3rd parties dropping off in 2025/2026 and indies continuing along for as long as they’re permitted to. That being said…

The dedicated hardware segment of the games industry has always abandoned a flourishing install base to release new hardware and there’s a reason they do it. The best-selling hardware of all time, PS2, was replaced by new hardware while it was regularly achieving hardware and software sales milestones. To expect Switch to be the exception to this rule does not seem at all realistic, nor is it realistic to expect Switch to be the next Game Boy that gets consistent high levels of software support from major publishers and Nintendo for over 10 years.

One of those reasons to release new hardware in spite of install base is to support developer ambitions, both internally and externally. If their software can’t release on hardware without pulling teeth, calls for new hardware begin and grow until you either release new hardware or they will sell their wares on a platform that will support their ambitions. Install base is only a portion of the equation for any release; if it were the only consideration, Switch would receive every software title from every publisher that has not been bought as an exclusive.
I don't disagree. I didn't say how long I expect Switch software support to continue, nor did I say I didn't expect new hardware.
 
I don't disagree. I didn't say how long I expect Switch software support to continue, nor did I say I didn't expect new hardware.
I suppose it all depends on how you define "soon" in the sentence "neither Nintendo nor others will move on from [Switch] software support soon", I guess. Some might consider early 2023 as "soon", after all, depending on if they believe Switch's life cycle of software support is going to be extended out to a full decade, as some do.
 
It’s needless manufactured panic. I don’t expect software support for Switch to last as long as some folks do (I’ve heard talk of people suggesting it’ll last into the 2030s), nor do I expect it to drop off a cliff like some others do (which seems to be what motivates a lot of this angst over new hardware), and the OP is right to suggest that indies will continue to have a viable platform to release games on for the foreseeable future. There’s a middle ground here. I’ve anticipated a Q1 2023 release for new hardware for some time now, but I expect some level of 1st party support only through to mid-2024, with mid-tier Japanese 3rd parties dropping off in 2025/2026 and indies continuing along for as long as they’re permitted to. That being said…

The dedicated hardware segment of the games industry has always abandoned a flourishing install base to release new hardware and there’s a reason they do it. The best-selling hardware of all time, PS2, was replaced by new hardware while it was regularly achieving hardware and software sales milestones. To expect Switch to be the exception to this rule does not seem at all realistic, nor is it realistic to expect Switch to be the next Game Boy that gets consistent high levels of software support from major publishers and Nintendo for over 10 years.

One of those reasons to release new hardware in spite of install base is to support developer ambitions, both internally and externally. If their software can’t release on hardware without pulling teeth, calls for new hardware begin and grow until you either release new hardware or they will sell their wares on a platform that will support their ambitions. Install base is only a portion of the equation for any release; if it were the only consideration, Switch would receive every software title from every publisher that has not been bought as an exclusive.

I don't disagree with you, but I don't think the PS2 should be directly compared to the Switch. Undeniably the PS2 was shattering records, but it had had huge price cuts by the time its successor was released. Did it not get a $100 price cut about two years after release? Maybe I'm misremembering.

I also think the PS2 had more direct competitors than the Switch does. Sure, it crushed them, but it was much less guaranteed that its successor would also be the winner. The 360 was obviously going to be competing for market share with the PS3.

The Switch is much more unique compared to Microsoft and Sony machines of this day and age. I assume Switch 2 is also going to be handheld. They've also dropped out of the hardware tech race, so there isn't the same urgency to react to what their competitors are doing. And they will always have (in my opinion) by far and away the best first party games.

What was my point again? Oh, year. Nintendo are bizarre, unpredictable, infuriating at times and capable of utterly fantastic games and machines. The PS2 might be an indicator of how they'll support their console. But it's no less likely they'll tear up the rulebook.
 
I don't disagree with you, but I don't think the PS2 should be directly compared to the Switch. Undeniably the PS2 was shattering records, but it had had huge price cuts by the time its successor was released. Did it not get a $100 price cut about two years after release? Maybe I'm misremembering.

I also think the PS2 had more direct competitors than the Switch does. Sure, it crushed them, but it was much less guaranteed that its successor would also be the winner. The 360 was obviously going to be competing for market share with the PS3.

The Switch is much more unique compared to Microsoft and Sony machines of this day and age. I assume Switch 2 is also going to be handheld. They've also dropped out of the hardware tech race, so there isn't the same urgency to react to what their competitors are doing. And they will always have (in my opinion) by far and away the best first party games.

What was my point again? Oh, year. Nintendo are bizarre, unpredictable, infuriating at times and capable of utterly fantastic games and machines. The PS2 might be an indicator of how they'll support their console. But it's no less likely they'll tear up the rulebook.
Gotta be where the middleware tools are going. UE5 will have Switch support, but Epic has yet to confirm that it will support UE5 features that people actually want UE5 for, like Nanite and Lumen. It's not about where their competitors are going, it's where the software is going, which is even further out of reach than it already is, including software in Japan. DQXII is confirmed to be a UE5 game and I doubt Nanite and Lumen won't get used, given all the advantages those tools provide.

That is to say, just because Nintendo isn't reaching the same technical capacity as Sony or Microsoft doesn't mean there's no urgency and nothing to react to. 3rd-party software is doing really well on the platform and they have a lot of solid momentum there, the last thing Nintendo wants is to whiff that yet again and end up starting from square one for the... 3rd time(?), instead of working to keep that good easy money from 3rd-party royalties right where they want it. They may not get a release of every game or anything like that, but more is always preferable to less.
 
I suppose it all depends on how you define "soon" in the sentence "neither Nintendo nor others will move on from [Switch] software support soon", I guess. Some might consider early 2023 as "soon", after all, depending on if they believe Switch's life cycle of software support is going to be extended out to a full decade, as some do.
Well I was responding to the OP directly - who was asking why people would expect support to dry up or even stop within the next couple of years. That's the context for what I was saying there.

Personally I think the current hardware will get at least 8 years of support from Nintendo - so Nintendo titles will still be launching in some capacity in early 2025 at least. But I expect new hardware well before that; by mid 2023 at the latest given all the talk, and I expect that hardware and the current Switch to share most of their first-party software for 2023 and 2024. 3DS had Nintendo support for 8 years and was a less successful system than Switch in both hardware and software sales, so I don't think Nintendo will drop Switch support any sooner. It wouldn't surprise me to see them releasing some base Switch games as far as even 2026 and 2027, though not in large numbers.
 
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It is the name of the chip for the next Switch reportedly gearing up for release in 2022. It could be the Super Switch, Switch 4K, Switch 2 whatever. That’s unknown. It has exclusive games in development and features DLSS to upscale games.

Earliest next gen Switch could be released is end of next year, but with all chip shortages we now most likely talk about 2023. release.
 
I have already stated why I feel Switch support will not die out in the other 3rd party support thread here.

To summarize, Switch is still recieving (and will continue to) 3rd party exclusive deals with 3rd parties. Games like Monster Hunter Rise, SMTV, Astral Chain, and Octopath Traveler have proven fruitful for 3rd parties. There is no way in hell these partnerships cease woth Nintendo being the market leader and Switch consoles still flying off shelves. Even the 3DS saw a Dragon Quest XI day and date port in Japan, so Dragon Quest XII is a given.

Speaking of Japan, support is only growing. That is all that needs to be said there. Aside from certain IPs like Final Fantasy, Switch is and shall remain the premier 3rd party console of choice to develop for in Japan.

Indies have been most supported on Switch from conception, that has not changed.

The only wild card is western 3rd parties, who will also not ignore the Switch. We may not see as many "new" games from these devs, but we are getting more and more gen 8 ports from them. Switch is too big to ignore entirely afterall, even Immortals Fenix Rising was developed with Switch in mind due to this. So at worst, nothing changes with western devs, as we never saw day and date new releases from them outside of games that were an obvious fit for Switch to begin with. You cannot lose what you never had.
 
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It's probably more wishful thinking than concern.
 
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Earliest next gen Switch could be released is end of next year, but with all chip shortages we now most likely talk about 2023. release.
I personally also think the chip shortage will push the launch to early 2023, but as of now reportedly it is gearing up for late 2022. I didn’t want to muddle the info with my opinion.
 
I personally also think the chip shortage will push the launch to early 2023, but as of now reportedly it is gearing up for late 2022. I didn’t want to muddle the info with my opinion.

Agree, but Nate also did said that earliest next Switch could be launch is end of next year, and most people simply accepted that means that it will be launch next year.
 
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I don't see myself abaonding my switch the moment a new Nintendo handheld or console comes out. If Nintendo can do like Microsoft, and to a degree Sony has done, making old games run better on new hardware, there are quite a few Switch games I will still not have bought by the time Switch 2 or whatever comes around. So they can keep releasing Switch games, and instead of playing them in 30 fps and 720p, maybe I am playing in 60 fps and 1080p instead on new hardware.
 
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Don't underestimate ATLUS, they made Vita games in 2019.
Also let's not forget their most celebrated game was cross gen with PS3 in 2017! Which I'm thankful to because the only way I could play P5 was on my brother's PS3.
 
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I have no idea what those software terms are. You could have said Marmite and Lemon for all that means to me.:ROFLMAO: I'll take your word for that.


Gotta be where the middleware tools are going. UE5 will have Switch support, but Epic has yet to confirm that it will support UE5 features that people actually want UE5 for, like Nanite and Lumen. It's not about where their competitors are going, it's where the software is going, which is even further out of reach than it already is, including software in Japan. DQXII is confirmed to be a UE5 game and I doubt Nanite and Lumen won't get used, given all the advantages those tools provide.

That is to say, just because Nintendo isn't reaching the same technical capacity as Sony or Microsoft doesn't mean there's no urgency and nothing to react to. 3rd-party software is doing really well on the platform and they have a lot of solid momentum there, the last thing Nintendo wants is to whiff that yet again and end up starting from square one for the... 3rd time(?), instead of working to keep that good easy money from 3rd-party royalties right where they want it. They may not get a release of every game or anything like that, but more is always preferable to less.
 
I have no idea what those software terms are. You could have said Marmite and Lemon for all that means to me.:ROFLMAO: I'll take your word for that.
Nanite is an Unreal Engine 5 feature that, for laymen, allows developers to drop precision-detailed objects into a game while the engine renders only as much detail of the scene as the eye can perceive, trimming down polygons to render objects in the most efficient manner that is possible with the tool. This means it will save developers a LOT of time optimizing how to render a scene when they don't need to fiddle nearly as much with polygon counts and worry about things like pop-in as much, as the engine is doing more of the heavy lifting.

Lumen is basically a new global illumination technique exclusive to UE5. It's like super-charged ray tracing.

In any event, developers using Unreal Engine 5 are going to want to use these and porting to hardware that doesn't support these tools is either going to automatically add even more development time to any port of those titles or get them to not bother trying. And so far, Switch is not listed as hardware that supports either of those UE5 features.
 
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Aside from the fact people think Nintendo’s gonna retire their system selling 25mil units during year 5 in year 6 are all supreme fucking idiots, its nonsensical from the developmental standpoint. There’s usually a reason the last years of a Nintendo system are a bit try: so they can have a bunch of games ready for the new system*!

You don’t release two ultra-massive sellers right before a new system releases, assuring those dev teams aren’t putting anything out until 3 years into the system’s life cycle. Come on now.

*excluding the Wii U lmao
 
I think very few peope are "afraid" of that. I personally believe the new Switch will be released by end of 2022/early2023, but Switch support will continue for years. By then there'll be what, around 120m switches in the hands of consumers? They'll never let go of that userbase. New ganes for a few years will still be released on both switches, just marketed on switch 2 for obvious reasons.
 
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Aside from the fact people think Nintendo’s gonna retire their system selling 25mil units during year 5 in year 6 are all supreme fucking idiots, its nonsensical from the developmental standpoint. There’s usually a reason the last years of a Nintendo system are a bit try: so they can have a bunch of games ready for the new system*!

You don’t release two ultra-massive sellers right before a new system releases, assuring those dev teams aren’t putting anything out until 3 years into the system’s life cycle. Come on now.

*excluding the Wii U lmao
The GBA was “retired” halfway through year 4 when it was selling around 20 million+ hardware units per year. Software for that system from Nintendo dried up the year that the DS was released in North America.

And, as you might recall, before anyone knew about BotW being cross-platform, people made the same statements about it, how it was being “marooned” or “sent out to die” at the tail end of the Wii U and how it meant no new Zelda game for new hardware for several years. We just had a thread about someone gloating over how wrong everyone was when he predicted it right.

Let’s just say that if new hardware is announced next year for a March 2023 release with some cross-gen releases in tow, you won’t catch me acting the least bit surprised.
 
The GBA was “retired” halfway through year 4 when it was selling around 20 million+ hardware units per year. Software for that system from Nintendo dried up the year that the DS was released in North America.

And, as you might recall, before anyone knew about BotW being cross-platform, people made the same statements about it, how it was being “marooned” or “sent out to die” at the tail end of the Wii U and how it meant no new Zelda game for new hardware for several years. We just had a thread about someone gloating over how wrong everyone was when he predicted it right.

Let’s just say that if new hardware is announced next year for a March 2023 release with some cross-gen releases in tow, you won’t catch me acting the least bit surprised.
The DS what somewhat of a panic move because Nintendo was done if the PSP was about to dominate the handheld space in the same way than the PS2 did for home consoles. They didn’t think the GBA by itself would be able to compete with a new handheld that could play games that were comparable to what was available on current home consoles, as well as music and movies. The Switch isn’t really comparable to the GBA because it has no competition
 
The DS what somewhat of a panic move because Nintendo was done if the PSP was about to dominate the handheld space in the same way than the PS2 did for home consoles. They didn’t think the GBA by itself would be able to compete with a new handheld that could play games that were comparable to what was available on current home consoles, as well as music and movies. The Switch isn’t really comparable to the GBA because it has no competition
The Switch has piles of competition in the mobile space. It's not a comparable situation, definitely, but the Switch exists partially because dedicated handhelds were already getting pushed out by high powered phones and tablets backed by the Apple store

No two market situations are identical. Nintendo is in a good position, and doesn't want to blow it. I suspect they feel strongly that they didn't manage the Wii boom years well, and they're going about this one differently - up to and including eyeing mobile devices both as competition and as a model for a regularly-upgraded-device.
 
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Several people here writing that the "panic" isn't that widespread. I think it's more true that a significant population don't believe that support for the Switch will end, and because of that, simply don't believe a new device is coming.

I think Nintendo is honest when they say they expect the Switch to last about 7 years. I also think the reporting on a 4k device is accurate. There are lots of things that 4k device could be, but I suspect it's a backwards compatible device that will release in the next 18 months or so, and not something wild like a new TV only device, or VR headset.

I suspect Nintendo hopes to position the Lite in something like the 3DS, getting a second line of long selling hardware that supplements the main line, and that they do that by announcing a Extra Powerful Revision around the 5th year of the device and then using cross-gen games and price cuts to reposition the Revision into the Successor. They stop making OG switches, but make Lites until there are literally no more chips to put in them.

By 2024 (switch year 7) all AAA (or even AA) Nintendo development has moved to exclusive to the new hardware, but the OG model continues to get smaller (and maybe kid focused) Nintendo games for a while - this period extends for quite a while because these games are forward compatible with the new device, so unlike (say) the tail end of the 3DS's life, these games aren't hamstrung by people only wanting to play games on their new hardware.

Kirby gets a new "retro" 2D entry in this period (after the success of Forgotten Land). The HD Zeldas are finally released. Oracle remakes drop. around 2026, Nintendo stops releasing any games for the device, but indies run for a few more years.

In 2040, a retro game company manages to make cartridges for the Switch and "old school open world games" get physical editions on Switch that "taste just like the originals did."
 
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I feel like 2022 will be the peak for support (both 1st and 3rd party) but I'm not expecting a harsh drop off afterward either. Switch is honestly just too big a platform with too soft a sales curve for that to be realistic.

Right now though 2022 is looking pretty great already imo:
  • Advance Wars 1+2: Re-Boot Camp
  • Azure Striker Gunvolt 3
  • Bayonetta 3
  • Chocobo GP
  • Chrono Cross Remaster
  • Cotton Fantasy
  • Deathsmiles I & II
  • Demon Throttle
  • Dragon Quest III HD-2D Remake
  • Dragon Quest X Offline: Rise of the 5 Tribes
  • Dragon Quest Treasures
  • Earth Defese Force 2: Invaders from Planet Space
  • Earth Defense Force 2017
  • Earth Defense Force 4.1: The Shadow of New Despair
  • Eiyuden Chronicles: Rising
  • Final Fantasy Tactics Remaster
  • GetsuFumaDen: Undying Moon
  • Gunvolt Chronicles: Luminous Avenger iX2
  • Hollow Knight: Silksong
  • The House of the Dead: Remake
  • Kirby and the Forgotten Land
  • Klonoa 1 & 2 Encore
  • Kowloon’s Rhizome: A Day of the Fire
  • Labyrinth of Galleria: Coven of Dusk
  • The Legend of Heroes: Trails from Zero
  • The Legend of Zelda: Breath of the Wild sequel
  • Mario + Rabbids: Sparks of Hope
  • Metal Slug Tactics
  • Metroid Prime remake/remaster
  • Minako's Night Market
  • Monster Hunter Rise: Sunbreak
  • N1RV ANN-A: Cyberpunk Bartender Action
  • Omori
  • Oxenfree II: Lost Signals
  • Pac-Man Museum+
  • Pocky & Rocky Reshrined
  • Pokémon Legends: Arceus
  • Prinny Presents NIS Classics Vol. 2
  • Project GG
  • Resident Evil Outrage
  • River City Girls 2
  • River City Girls Zero
  • Rune Factory 5
  • Sol Cresta
  • Sonic Origins
  • Sonic Rangers
  • Splatoon 3
  • Steel Sword Story S
  • Tactics Ogre Remaster
  • Tasomachi: Beyond the Twilight
  • Teenage Mutant Ninja Turtles: Shredder's Revenge
  • Tokoyo: The Tower of Perpetuity
  • Triangle Strategy
  • Valis: The Fantasm Soldier Collection
  • Windjammers 2
  • Xenoblade Chronicles 3
  • Yurukill: The Calumniation Games
 
This thread was prompted by a few posts in the general discussion thread but it doesn't seem to be a widespread belief, yeah.

Should have stuck to that conversation instead of creating a new thread, then.
 
The DS what somewhat of a panic move because Nintendo was done if the PSP was about to dominate the handheld space in the same way than the PS2 did for home consoles. They didn’t think the GBA by itself would be able to compete with a new handheld that could play games that were comparable to what was available on current home consoles, as well as music and movies. The Switch isn’t really comparable to the GBA because it has no competition
Steam Deck Is absolutely eyeing the same value proposition as Switch. And whether people understand this or not, despite not being hybrids like Switch, PS5 and Xbox Series are absolutely competing devices, for both a consumer’s dollars and their attention. I’ve argued this for some time, unique feature sets do not mean it has no competition, its unique features just become part of its value proposition against other solutions that don’t have feature parity.
 
Should have stuck to that conversation instead of creating a new thread, then.
Posts in the main thread prompted me writing the post, but I fleshed it out more and posted it as its own thread after thinking back on a few other threads that have been made such as the will Switch survive thread and third party support thread that keep pointing to this anxiety around support for 2023 in particular. That 2023 will be barren after 2022’s high as a result of Dane and other factors. I’m not sure how widespread the fear/anxiety is, but I have heard it regularly come up beyond these boards as well due to the end of past Nintendo consoles and since all the long term prospect games, the ones we wait years for, will all be out in 2022 aside from Metroid Prime 4 (should Breath of the Wild 2 not get delayed). I think we have had some healthy discussion here so far and hopefully allayed some fears/anxiety however conscious or not they were.
 
Because in all generation it would be. We are still trying to figure out if this is following a handheld or console life cycle. In reality it’s somewhere in between.
 
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I ain't afraid, I fully embrace the end of the support for the switch. The faster we move on to Dane the better
 
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