Turing…can you point me to the Turning mobile SoC doing effective DLSS?
DLSS can function on anything that has the proper hardware (tensor cores) so volta and up, a custom Turing SOC wouldn't be the hardest thing in the world to make, I can't point to a Turing SOC with it because they didn't make Turing SOCs, period.
So you got me there, however. they do have a Volta SOC with tensor cores such the jetson xavier which has 48 tensor cores and is more in line with what a pro model wouldve offered (even if its still kinda binary incompatiable iirc)
NVIDIA GV10B, 1100 MHz, 384 Cores, 24 TMUs, 16 ROPs, 8192 MB LPDDR4X, 1866 MHz, 128 bit
www.techpowerup.com
Or are you talking about the rtx 2070 that needs 200w total power draw and gpu clocks at 1.6 ghz and memory clocks at 1.7 ghz and has 320 tensor cores to get it to effectively DLSS 1080p render to 4K?
I mean....the RTX 2050 (laptop chip) has DLSS that works fine and that only has 64 tensor cores, I think you overestimate what DLSS needs to function, Nintendo is targetting lower fidelity experiences either way it doesn't need to be perfect
NVIDIA GA107, 1155 MHz, 2048 Cores, 64 TMUs, 32 ROPs, 4096 MB GDDR6, 1475 MHz, 64 bit
www.techpowerup.com
I’m confused by this part because you say DLSS can only work if the hardware has a lot of grunt to it…and I’m saying the Drake SoC has a lot of grunt in it to make DLSS work the way they want it to…what’s the disconnect here?
I am trying to say that DLSS cant really gets 720p30 to 4K or 4K60, the point of DLSS is that if a game that runs at say. 1080p60 in the first place then DLSS
might get it to 4K30-4K60, but if the game wasn't hitting that frame rate at the target res DLSS isn't gonna magically double the FPS, DLSS isn't the point of the chip, it's a bonus to give it longevity when native rendering isn't cutting it anymore.
You talking about all this 6x power even without DLSS…when we all agree that just amounts to ps4 type performance on the go…a console from
2013…isn’t making the case you think it is. Drake SoC isn’t some super powerful native thing on its own. It’s strength will be what it can do in making lower rendered games look/run better.
Power is complex, it's way more than just a number, let me try and explain, lets Drake turns out to be a horrible disappointment and only gets us PS4 teraflop numbers. 1.84TFlops. this would imply Drake could only do PS4-level stuff and that's an absolute yeah? wrong. By virtue of being newer Drake has features that allow it to do things in fewer steps than the PS4 ever could, it has a much faster CPU that allows physics and logic that the ps4 isn't capable of either, etc etc, I am sure many people smarter than me here can explain this far better in case my explanation wasn't satisfactory
Family of devices, Iwata specifically pointing to Apple and Android on how they deal with hardware iterations and keeping a common OS throughout and how they want to emulate that, NX being a unified platform going forward, movement to create an account system and service that goes beyond one device and encompasses all future devices beyond 205x or whatever…a lot of this
Idk how to make you see my PoV tbh, so I will just let this one be,
its hard to word what I wanna say
Why does this thought scare/anger people so?
What magical Nintendo game do they expect Drake to let them play?
It's not really angering anyone, the only issue with it is that such a massive power leap would be completely wasted on basic graphical upgrades that provide very little to the core experience of playing games and undersell its own potential. the new hardware would allow for stuff like VR, more advanced physics, new gameplay mechanics, worlds of much larger scope, and much higher fidelity visuals. imagine wii -> wii u jumps in game complexity. That's the sort of thing this hardware allows for. it would be the first real jump for Nintendo since the Wii U. It would just be a crying shame if they didn't use it to its full capability.
What’s not to like about this? Win win for everyone?
I think it would be a massive L for everyone, especially for game design, devs are stuck catering to what is inching closer to being archaic hardware, wasting precious hours trying to optimize things that shouldn't need to be optimized and compromising their game design in the process than using the full tools they have and customers would be forced to use the same hardware they are clearly begging to have replaced for a while longer just to play nintendo's games. it just makes no sense
i hope that explains my point