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Discussion So who is the dev team behind Untitled Peach Game?

NLG haven't traditionally done ports for Nintendo.

I would guess that Grezzo is doing the LM2 port


Well, if you want them to go the way of Alphadream, that's certainly the most expedient way to go about it.

Not really. Alpha Dream went out just doing the same thing they've always done, and Nintendo wasn't interested in rescuing them. The Peach game could actually make a decent splash sales wise, and at least they'd be trying something different. Obviously Golden Sun may not be viable, I'll agree there.

I don't really think Camelot is doing this though, I think it's EPD.
 
Not really. Alpha Dream went out just doing the same thing they've always done, and Nintendo wasn't interested in rescuing them. The Peach game could actually make a decent splash sales wise, and at least they'd be trying something different. Obviously Golden Sun may not be viable, I'll agree there.

I don't really think Camelot is doing this though, I think it's EPD.

Golden sun isn't viable and Camelot isn't capable of doing a massive RPG in any case.

Golden sun took them 5 years on the DS and is what got them stuck solely in mario sports duty to begin with, plus it should be really obvious to everyone that the largest scale they can do of something is around what the RPG mode of super rush was. And yet, the Venn diagram of people who hate that and thing they can do golden sun as a full scale hd RPG is a circle containing another one.
 
Not saying that it can‘t be Intelligent games, but I can‘t really tell that from what we have seen. The footage of the Peach game features stages which makes it level design wise similar looking to some parts of Origami King but that‘s it.
 
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Golden sun isn't viable and Camelot isn't capable of doing a massive RPG in any case.

Golden sun took them 5 years on the DS and is what got them stuck solely in mario sports duty to begin with, plus it should be really obvious to everyone that the largest scale they can do of something is around what the RPG mode of super rush was. And yet, the Venn diagram of people who hate that and thing they can do golden sun as a full scale hd RPG is a circle containing another one.
They can go the Mario RPG route and make it top down/isometric. They can even use some of the techniques S-E have been using with some of their HD-2D games or even the Star Ocean 2 remake. There are plenty of options for a new Golden Sun besides a "massive RPG."

And I'm not feeling NLG on this. They just finished Mario Strikers last year and I would imagine a new Luigi's Mansion in the first couple years of the successor is more of a priority for Nintendo than a game to pad out the OG's release schedule.
 
They can go the Mario RPG route and make it top down/isometric. They can even use some of the techniques S-E have been using with some of their HD-2D games or even the Star Ocean 2 remake. There are plenty of options for a new Golden Sun besides a "massive RPG."

Making a sprite based game nearly ruined the company, taking them 5 years as the largely sole focus on the DS.

They just straight can't do it in HD.

And if you were going to outsource it, you might as well comission a new IP without all the baggage.
 
I don’t see IntSys as the developer, personally. Just doesn’t feel right for this type of style.

Think it’s NLG or Good-Feel.
 
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Making a sprite based game nearly ruined the company, taking them 5 years as the largely sole focus on the DS.

They just straight can't do it in HD.

And if you were going to outsource it, you might as well comission a new IP without all the baggage.
low poly 3D, simple rendering with a lot of the textures doing the heavy lifting. there's still a lot they can do without breaking the budget
 
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I don't see any reason to believe Camelot would be on the Peach game, but if there is an RPG they'd be able to handle, it might be SMRPG. It's shorter than Golden Sun and has already been planned and designed once, and what we've seen is fairly one-to-one. The benefits of drafting Camelot for that project would be their experience with using the Mario IP and their experience with RPGs that other contractors in Nintendo's sphere don't have, particularly if Int Sys isn't available
 
It's good that the game is giving off the impression that it's being developed by a studio of some repute. NLG, Good-Feel and InStys are all very capable of delivering something great.
 
its good feel,im pretty sure now, just look at the characters

GUEr21e.png

YCW_Bushydo.png

YCW_Bobber.png

YCW_Bon-Bom.png

150px-YCW_Burt_The_Ball.png
 
so far looking at the Peach game, from my very untrained eyes it doesn't quite look like a NLG title for a few reasons :

- the animation itself doesn't seem quite as exaggerated from example, NLG tends to use more copious amount of Squash and Stretch on their characters and more elaborate motion or secondary movement. Maybe they purposefully didn't in this case for Peach but that'd surprise me personally (the enemy do have squash and stretch when being attacked but even quite not with the same physicality as how NLG would do it if that makes sense)

- secondly the rendering/modelling doesn't quite look like NLG, as in for Peach specifically I'd say it looks better so far in the untitled peach game compared to how she was in both LM3 and Strikers, granted I'd expect better anyway if she is the focus regardless.
But even something like her hair highlights doesn't look like how NLG has approached in terms of rendering so far.

Untitled Peach game :
IGN-Untitled-Princess-Peach-Game-Teaser-Nintendo-Direct-2023-K-5-4-R-Vx5w-1268x713-0m18s.png


LM3 :

Dracula-Playz-Luigi-and-Mario-Save-Princess-Peach-Luigi-s-Mansion-3-Yoyy-Di-OXy4k-1268x713-0m29s.png

Obviously this is purely speculation and my own observation so don't take it too seriously.
I'm just gonna repost what I said in the First Party thread as to why I feel like NLG isn't the dev imo and the enemy design does make it look like Good Feel is a potential candidate.
 
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Okay I'm gonna list some reasons why it can be each of the main speculated developers and possible development timelines of each:

  • Intelligent Systems: it would be made by the Paper Mario folks, with development starting after Origami King wrapped up by early 2020. Scenarios look like that of PMTOK, and they can make some very high poly, nicely animated and well rendered models like they did in Engage;
  • Next Level Games:
Either they'd have started after Strikers Battle League wrapped up in early 2022, which I find unlikely seeing the game is gonna ship next year, or they indeed were in part working on a game already since LM3 that wasn't Battle League. But instead of being LM4 already, it's the Peach game, with LM4 starting after Battle League and probably aiming for 2025 or so. Animation and character rendering and models resemble those of LM3. But I think their lighting and terrain was better than what was shown(tho it's still mid dev);
  • Nintendo Software Technology: Bowser's Fury was their making, so they're probably able to make a game from the start and have experience making games with nice visuals. Development would've started by late 2020. I think it's more likely they're doing a Captain Toad 2 or another smaller scale game or another remaster instead of Peach tho;
  • Good Feel: scenarios, and apparently gameplay, resemble that of Yoshi's Crafted World. They made this Goemon spiritual successor they're self publishing but it's possible they're making a contract work with Nintendo at the same time since Yoshi's Crafted World was done by late 2018.


I think Intelligent Systems is the safest option but I kinda wish it's made by Next Level Games.
 
Nintendo Software Technology: Bowser's Fury was their making, so they're probably able to make a game from the start and have experience making games with nice visuals. Development would've started by late 2020. I think it's more likely they're doing a Captain Toad 2 or another smaller scale game or another remaster instead of Peach tho;

It's important to note that NST did a lot of the grunt work on Bowser's Fury, but it wasn't their original work. EPD Tokyo and 1-Up still were involved; on what was likely an abandoned prototype they asked NST to help finish. NST has been an important subordinate developer to EPD Tokyo (and EPD 10 briefly).

8ing is my bet: ample UE experience, worked on Pikmin 3

It's still highly possible that EPD is the main developer on Pikmin 4, even with Unreal engine. Nothing definitive but some clues that hopefully pan out are quite suggestive of this possibility.

Regardless, while I do think the Eighting is still likely a support studio; the idea of them being the main developer of Pikmin 4 has one particular bump. I feel that if Eighting was the lead developer on Pikmin 4, they would just have continued to work off the Pikmin 3 engine they adopted from EPD to add the extra content. Essentially, we would be playing Pikmin 4 (based off the Pikmin 3 DX source). There being an entirely new engine and gameplay perspective seems lofty and makes me doubt that Eighting would lead this charge.

But anything is possible; especially since Kando and EPD might have worked on two different unreleased prototypes of the game.
 
I hope NLG is involved on the LM2 remake, because the footage shown at the direct is a bit rough around the edges. it needs a lot of love to be near LM3 quality.
 
I hope NLG is involved on the LM2 remake, because the footage shown at the direct is a bit rough around the edges. it needs a lot of love to be near LM3 quality.
I’m surprised this is brought up considering this is Nintendo. Luigi’s Mansion 3 didn’t look good when it was announced. Easy Allies thought it was a 3DS game when it was first shown. We know it’ll look vastly superior come release time.
 
Pikmin 3 DX was the only wii u port without improvement in resolution or framerate,is sub res on portable mode plus their games look really bad and Pikmin 4 is the best looking switch game,no way
It's one of the most impressive games in terms of lighting and visual effects, but I don't think it's the best looking game since aliasing/poor texture filtering and some floor textures make it a bit rough.
It's important to note that NST did a lot of the grunt work on Bowser's Fury, but it wasn't their original work. EPD Tokyo and 1-Up still were involved; on what was likely an abandoned prototype they asked NST to help finish. NST has been an important subordinate developer to EPD Tokyo (and EPD 10 briefly).
Thank you very much for clarifying that!!
Do you think they'd be behind Peach? Or maybe they're assisting development of the next 3D Mario or Metroid Prime 4?
I hope NLG is involved on the LM2 remake, because the footage shown at the direct is a bit rough around the edges. it needs a lot of love to be near LM3 quality.
If the remaster ends up being a fall 2024 release (like LM1 3DS remake or LM3), it's fairly likely it'll be vastly improved visually, yeah.
The first trailer for Luigi's Mansion 3 in September 2018 didn't look anywhere near the final result, in fact it did look almost like this 2 remaster teaser. I recall people back then calling LM3 of all games to have 3DS graphics lol, the crow they had to eat as soon as the second trailer dropped...
I expect it to be a very good looking game. Maybe not as good looking as LM3 because its design is based on a 3DS game, but maybe they can go wilder and it even ends up looking better than that.
 
My guess is the devs of Super Princess Peach: TOSE.
Doesn't look/play like a Super Princess Peach 2 to me.

They haven't made games of their very own since 2008.
This isn't 100% true, though.

TOSE is infamous for their status as a "ghost developer", which makes it hard to know the entire body of their work on a "solo" basis, or even all of their collaborations.

In fact, the funny thing about seeing all these "Intelligent Systems" nods is that...well...
 
Don’t you dare wish that cursed reality upon us.

Gonna give a dark horse opinion and say this is actually the 2D game EPD 8 was hiring for. Not sure it would make massive sense (and I guess this game isn’t really 2D?), but I honestly don’t think it’s DK unless absolutely none of the Vicarious Visions stuff was true. Though admittedly I’m deciding this based on the fact that I refuse to give Zippo even a modicum of credit and am assuming everything he says is wrong.
 
This isn't 100% true, though.

TOSE is infamous for their status as a "ghost developer", which makes it hard to know the entire body of their work on a "solo" basis, or even all of their collaborations.

In fact, the funny thing about seeing all these "Intelligent Systems" nods is that...well...

They used to be a "ghost developer", but their work is consistently made public on most game credits now. Tose has focused more on being a support studio; I don't think they have a creative unit anymore (since 2012?) that once worked with Nintendo and some other developers to make new games.
 
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Don’t you dare wish that cursed reality upon us.

Gonna give a dark horse opinion and say this is actually the 2D game EPD 8 was hiring for. Not sure it would make massive sense (and I guess this game isn’t really 2D?), but I honestly don’t think it’s DK unless absolutely none of the Vicarious Visions stuff was true. Though admittedly I’m deciding this based on the fact that I refuse to give Zippo even a modicum of credit and am assuming everything he says is wrong.
The 2D game is Super Mario Bros Wonder. DK is being made by EPD 8 along with the next 3D Mario game
 
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They used to be a "ghost developer", but their work is consistently made public on most game credits now.
Their website still claims they're not able to disclose everything about their work, due to "confidentiality agreements".

So, is that outdated information based off of their past catalog? Or, as much as they've been at liberty to share more, there's still perhaps more we don't?
 
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This isn't 100% true, though.

TOSE is infamous for their status as a "ghost developer", which makes it hard to know the entire body of their work on a "solo" basis, or even all of their collaborations.

In fact, the funny thing about seeing all these "Intelligent Systems" nods is that...well...
That's not the same as making games of their very own.
 
That's not the same as making games of their very own.
I think that's a bit reductive, considering the sheer wealth of their (known) catalog, but be as it may...

Again, I wouldn't strictly write them out as a possibility, simply because this Peach game doesn't look a thing like her last one.
 
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that lol

i should have said support, not codeveloping. And in any case, i doubt armature would be of much help considering the state of their own games.

Meh. The more people involved with the creation of the original Prime trilogy, the better.
 
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I actually think Tose is on the table

not for the Peach game though; for Super Mario RPG. They were the lead workhorse on two Square Enix games that released last year (if you're skeptical about the site's wording just look up the credits elsewhere):


With that and their past history with Nintendo, I think it makes more sense than other options being thrown around like NDcube.
 


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