• Hey everyone, staff have documented a list of banned content and subject matter that we feel are not consistent with site values, and don't make sense to host discussion of on Famiboards. This list (and the relevant reasoning per item) is viewable here.

Reviews The Legend of Zelda: Tears of the Kingdom | Review Thread

Status
Not open for further replies.
Read the 6/10 review and found it disappointing, because I actually think it captures an important (but probably minority) perspective: that of the long time Zelda fan who bounced off of Breath of the Wild. It's a completely valid thing to argue, and completely understandable, that you might be alienated by a radical shift in direction for a style of game design that you'd loved for years or decades. To then wait six years for a new Zelda, only to get a game that doesn't address anything you'd hoped for satisfactorily, is bound to be a largely unenjoyable experience.

The issue is the writer spends half the review trying very hard to act as if their discomfort and dissatisfaction is in some way a majority perspective, going so far as to claim that Breath of the Wild is a massively divisive game and that many players bounced off of it. While it's likely true to suggest that only a small portion of the audience played with the physics for months or years, you can't justify the claim that the title was substantially divisive or that people fell off of it quickly. The title's high appraisal at launch has had longevity in critical circles despite repeated claims to the contrary, it has had a demonstrable influence on game design, and an ongoing level of commercial success that demonstrates its ideas resonated with a large audience for years on end. And ultimately this is something the reviewer doesn't need to do; their personal dissatisfaction is as valid as any other response, but it doesn't need to be leant a false authority by making tenuous claims.

So I don't really think it's a troll review so much as it's redolent of what so much gaming discourse used to be, and what too much cultural discourse has become: it's utterly tribal, appealing to like-minded people only, with no recognition that their subjective feeling and analysis may not actually be shared by all that many. And, like I said, their view doesn't need to be widely shared to be valid.

I could go on even more, where there are some odd inconsistencies that make me wonder if this is a troll review; early they suggest the N64 and GC Zeldas are the peak of the series, before later deciding that the series went downhill Wind Waker onwards. But I'm choosing to engage in good faith in the spirit of the reviews threads, despite this aside. Woops.
 
Looking forward to diving in within 12 hours. I can already hear some teeth gnashing over certain elements but I just want to go in with an open mind and have a great time.
 
I just really don't want this to devlove into paper mario discourse, that's all. Though with Zelda sales definitly show this was the right way to go, with paper mario it tends to be more iffy
 
there's now 95 reviews in the OP

RmF0.gif

i'm gonna start later tonight

mazi for president tbh, holding off from playing and serving the fami
 
Also I don't know how professional it is to bring up past games in the series and say THOSE were the best and this is how is should be. I feel like it should be judged on it's own merits
 
totk is the highest rated game of all time (well, since 2013 which is the year they started tracking reviews) on opencritic

screenshot2023-05-11a15i5c.png
 
Whow amazing scores and the thing that I have read in the reviews get me very excited to start playing, although a little bit bummed because more than 1 review mentions that some things hit differently if you have knowledge of the first game like some secondary character plots etc.

The whole review mood reminds me of when Zack Snyder's JL got release and the scores we amazing and everyone was having a field day.

Also, not really a spoiler, but tagging just in case:

Gotcha with that last part didn't I


220px-Trollface_non-free.png
 
We're waiting on a 6/10 and 8/10 to be posted to OC so I def see it settling in right above or beneath BotW when all is said and done
 
Whow amazing scores and the thing that I have read in the reviews get me very excited to start playing, although a little bit bummed because more than 1 review mentions that some things hit differently if you have knowledge of the first game like some secondary character plots etc.
This is why I revisited BotW to re-familiarize myself with the world and the characters. I figured it was going to be sorta like how Super Metroid, already GOAT tier w/o having played the series before, is greatly enhanced by having played 1 and 2.
 
I just really don't want this to devlove into paper mario discourse, that's all. Though with Zelda sales definitly show this was the right way to go, with paper mario it tends to be more iffy
It's not even comparable

PM discourse happened because the shift was actually poorly received by fans and critics, and Nintendo continued to double down on that path. Even with TOK being a step in a better direction, it's still not as well received as those first two PM games.

Open air Zelda has been extremely well received by fans and critics, and it's a very vocal minority who aren't a fan of them. As a fan of the classic 3D Zelda formula I do get they're frustration that we haven't gotten a new one in over a decade, but I'm also very happy with the series current direction.

The above doesn't even factor in sales, as PM's worst selling game is also in the style the fans/critics hate (Color Splash) and it's best selling game (Super) is by far the most different game in the series. Of course the difference in sales is relatively small here (slightly below 1 mill vs slightly above 4 mill). By comparison BotW is more then double the next best selling Zelda game period, classic 3d or 2d. Even in a world where ALL classic 3D Zelda fans hated open air Zelda, they're absolutely dwarfed by the new audience Nintendo has cultivated.
 
Also I don't know how professional it is to bring up past games in the series and say THOSE were the best and this is how is should be. I feel like it should be judged on it's own merits
Ah, the classic "they'd praise if more if it were the Legend of Belda" argument

wait
 
I count 54 perfect scores in the OP. I know there are 83 reviews so far on MC.

BOTW held the record for most perfect score I believe at 69 (nice) of 108 MC reviews. Someone correct if that's no longer the case.
 
The Enemy (Brazilian Gaming Website): 5/5

The Legend of Zelda: Tears of the Kingdom is the real definition of an open-world game. Open not only for you to explore, but also for you to build and dismantle, with limits that are hard to be seen. A monumental triumph of a media that has been constantly reinventing itself, but rarely to such great lengths.

I would consider the Zelda revolution concluded, but I am sure that with time, I will see that they have even more aces in their sleeves.
 
Last edited:
Damn it's not even 98, waste of time. Won't be playing this game. Thanks for ruining another great franchise with another mistep nintendo
 
Pleasantly surprised honestly, especially with the notes of how much new stuff there is to do across all areas: already sounds like it will fix my big issue with BOTW: feeling empty and not having the sort of fun side stuff I liked in games like Wind Waker and ALBW due to over relying on koroks and shrines

Got roped into this game due to buying vouchers (mainly for advance wars) so my expectations are very low so if it exceeds them that’s good enough for me. Hopefully it doesn’t make me feel like it’s been 10 years since the last Zelda like BOTW did. I nearly took off work for this after previews hit but since the last game I took off for after reviews came out was Pokemon Violet (and I was miserable), I’ll uh, just work 8 hrs friday to be on the safe side.

And hopefully have the hr I can play tonight before bed not make the day tomorrow slow
 
0
It’s a shame that the 6/10 review is immediately disregarded due to its score, it’s actually way better written than any 7/10 BOTW review (I guess the headline is kinda bait but still). People are so quick to label any kind of criticism as concern trolling from fanboys that think Nintendo gets a free pass from nostalgia and that the honeymoon period wouldn’t last as long if it was called Belda. It’s really not the case for that review, every criticism comments on a valid design issue

Now the score obviously lacks perspective. For all of my issues with BOTW I do think it’s a 9/10 game (other 3D Zeldas range from 9,5 to 10s, same with a couple of the 2D ones). I skimmed through some of the leaks, while I think the TOTK marketing wasn’t good at all I did see stuff from the final game that alleviates some of my concerns. I’m looking forward to playing it tomorrow, it seems like it will be a better game than BOTW. I recognize the ways these games push the series forward. This still doesn’t prevent me from agreeing with quite a few of the points in that review

A notable one is how it seems like TOTK will render BOTW obsolete, this is honestly proof that it was never a GOAT if all it takes for it to be dethroned is an iterative sequel. It also mentions how past Zeldas stood on their own regardless of their design decisions or reception. This honestly really highlights the whole issue that made Zelda discussions pretty much a dead end since BOTW. Back then it obviously wasn’t perfect but at least people recognized the different ways each games stood out from each other. The TP fans like it for the dungeons, their main reviewing criteria is the amount and quality of them. The MM fans like the sidequests and setting, they think games should mix it up like that more often and give the Triforce/Master Sword/Ganon a break more often. Every game is someone’s favorite, each of them represent a certain focus or design decision that the series can eventually expand upon. I feel like this all went out of the window since BOTW. Sure, it’s Nintendo beating open world at their own game, but if you have an issue with it you’re automatically some vocal minority troll fanboy that whines about honeymoons and Belda. If you suggest that the game would be better off implementing certain elements that were present in previous games, your point is instantly written off by claims of them being inherently incompatible with modern Zelda (not true) along with a bunch of sales numbers, MC scores and GOTY noms. It’s not because the Belda guys are fanboys that you can use fallacies, hell you even see it with the Odyssey discussion right now, having an issue with the structure of the game doesn’t mean that you just parrot Youtube essayists

That leads me to my main point, I just wish people would stop turning this into a circlejerk every time. Forget about honeymoons and Belda, the open world structure is a legit game design issue. No amount of 97 MC Zeldas will ever contradict that. Let’s look at this video (english subs available) that perfectly explains how BOTW changed the game for open worlds, what exactly it does well:



Ok that’s fine and all, this shuts up the Belda people that think Nintendo gets a free pass. However, it doesn’t acknowledge the fundamental problem with open worlds, the Gfinity review actually does point that out. Sure, you got your breadcrumbs in the map, it’s not as much of a checklist as other open worlds, it has more player agency, but why does it have to be structured like that. Why does it have Korok seeds and freaking enemy camps. You have total freedom, but that doesn’t mean that any type of gating is inherently bad. It gets boring after a while if you can easily brute force through any type of puzzle or enemy, what if the game at least actually forces you to do the flashy stuff in order to succeed. That’s the whole fundamental issue with open worlds, they all have this skinner box game design to some extent. You get small incremental rewards, you do small challenges in every couple corners. Older Zeldas might have been way more structured but they simply never had this pacing problem because everything was unique and had a purpose, there’s no Korok seeds or Shrines there. Open world games simply never reach the highs of more structured games and that’s simply a problem that doesn’t even have anything to do with non-linearity itself, it’s a pacing problem.

Some positive reviews do mention that they see TOTK as a conclusion of BOTW’s world, I sure hope it’s true because a theoritical BOTW 3 would be insufferable. Sure it would probably still have 97 MC but it really doesn’t mean much when your competition is a bunch of big selling AAA games that managed to do so while following very flawed design principles. Even if TOTK would become my new GOAT the point still stands. I wanted to post about that after actually playing the game but that review and its reception made me do it. I just feel like after two games in a decade, Nintendo pretty much fully explored the kind of Zelda game that is structured like traditional open world games, that has an emphasis on sandbox elements and resource gathering. I think their next game is better off doing something different, which includes not breaking the bank in terms of world size, not having what is basically an ammo-based progression system and not including Shrine-like content. For once they have hardware capable of rendering big worlds, they also seem to be fine with not following classic Zelda formula to a tee anymore (aka 3 stones, plot twist, more dungeons, end). Now it’s time to move on from the open world formula as well. No need to settle on a structure that basically has inherent pacing issues, just break free from that as well. That’s it. Please don’t quote this if your only argument is “but I like BOTW more because it has total freedom, also we just have two open air Zeldas vs five traditional 3D ones, let people enjoy things”, read the whole thing again this is simply not the point
 
A notable one is how it seems like TOTK will render BOTW obsolete, this is honestly proof that it was never a GOAT if all it takes for it to be dethroned is an iterative sequel. It also mentions how past Zeldas stood on their own regardless of their design decisions or reception.
I mean it most likey will render botw obsolete. But that doesn't mean it wasn't a greatest of all time when it released, or even for people after totk released. That's not how it works. If a game succeeds at changing the way things work in games, is enjoyable and loved, how does that not make it a GOAT? Was OOT never a GOAT? How about mario 64? You know Odyssey is considered by a huge variety of people to be the GOAT, but it's really just a sequel to Sunshine and 64, so that means those two were never Greatest of all times.

Do you see how that argument makes no sense?
 
Last edited:
Older Zeldas might have been way more structured but they simply never had this pacing problem because everything was unique and had a purpose, there’s no Korok seeds or Shrines there. Open world games simply never reach the highs of more structured games and that’s simply a problem that doesn’t even have anything to do with non-linearity itself, it’s a pacing problem.
I'm all for a diversity of opinions within games crit and understand why fans of the more structured zelda games aren't into botw, but for me, the linear pacing of the older games became a slog, and the ability to set my own pace in a dynamic open world is exactly what I was looking for. you're not really arguing that "the old games had better pacing", you're saying "I prefer zelda games that set the pace for me", which is fine, but not some inherent flaw of open world game design in general
 
0
Older Zeldas might have been way more structured but they simply never had this pacing problem because everything was unique and had a purpose, there’s no Korok seeds or Shrines there. Open world games simply never reach the highs of more structured games and that’s simply a problem that doesn’t even have anything to do with non-linearity itself, it’s a pacing problem.
This seems to be the crux of your argument, but you're framing it as objective truth when it's just... not. I thought BotW was paced marvelously. I never got tired of Shrines.

Mind you, that doesn't make it false; it's just not objective. Pacing is inherently very subjective. There isn't a fundamental flaw with open world design, you have a personal one. And that's fine.

FWIW, TotK seems to have more and larger segments of designed, linear scenarios, which I'm very excited for.


But that doesn't mean it wasn't a greatest of all time when it released
To be pedantic in way that everyone hates: "all time" includes the future. If something is no longer the GOAT, then it never was.

Of course, the logical end point of that is to never call something the GOAT, because you can't be sure. Which is why I don't. But I get that people don't mean it that literally, so I don't get hung up on it in normal discourse.

Except for the occasional exercise in pedantry like this
 
I thought BotW was paced marvelously. I never got tired of Shrines.
it's funny because I totally did, and simply stopped doing them after a while. my experience was much better for it. it's nice that the game's flexible that
 
To be pedantic in way that everyone hates: "all time" includes the future. If something is no longer the GOAT, then it never was.

Of course, the logical end point of that is to never call something the GOAT, because you can't be sure. Which is why I don't. But I get that people don't mean it that literally, so I don't get hung up on it in normal discourse.

Except for the occasional exercise in pedantry like this
and ive never interpreted it for including the future. Ive always interpreted it be for the now and the past. As I feel everyone and anyone should. We have no clue what the future will hold or be like. If it ends up holding up into the future, at that point in time it will still be the now.

You can't predict if the next Metroid is going to be the greatest of all time, Metroid Prime is still my favourite game of all time and I think it holds up to this day. So it's my GOAT, but I fully accept that it could get surpassed one day, but I don't know, and nor do any of us.

TLDR: GOAT means the now and past, not the future.
 
it's funny because I totally did, and simply stopped doing them after a while. my experience was much better for it. it's nice that the game's flexible that

Exactly, this is the beauty of well-made open-world games: if I ever got tired of doing something in BotW, I would simply go and do something else. It's perfectly paced because I'm always doing what I want to do, and when the time finally came—almost one-hundred hours in—at which I felt like I'd had enough: I decided it was time to finally head to Ganon and finish it.

Masterful.
 
and ive never interpreted it for including the future. Ive always interpreted it be for the now and the past. As I feel everyone and anyone should. We have no clue what the future will hold or be like. If it ends up holding up into the future, at that point in time it will still be the now.

You can't predict if the next Metroid is going to be the greatest of all time, Metroid Prime is still my favourite game of all time and I think it holds up to this day. So it's my GOAT, but I fully accept that it could get surpassed one day, but I don't know, and nor do any of us.

TLDR: GOAT means the now and past, not the future.
Just to be clear, I included those last two sentences to say that I know this is how everyone with a brain talks. I just said that to... say it I guess, lol. And I suppose explain why I personally avoid the phrase.
 
Just to be clear, I included those last two sentences to say that I know this is how everyone with a brain talks. I just said that to... say it I guess, lol. And I suppose explain why I personally avoid the phrase.
No worries just me saying it to say it as well d;
 
Some spanish media site is going crazy with their review...

Also Spanish Eurogamer review (after making a long and detailed review on all aspects of the game) got very emotional, and I loved it:

(…)
After sharing he went through a mental illness
(…)

I'm not going to say it cured me, because that would be stupid. Nor do I believe that a video game, even this one, is the solution to any problem, as Nintendo Australia's advertisement seems to curiously claim. If you feel like the protagonist, if you are depressed, if you find it hard to make sense of life or get up in the morning, turn off the console and ask for help. I did, and late is better than never. What I can thank this Zelda for, however, is for giving me back an illusion I thought I had lost; for giving me back a part of my life that I consider important, and to be able to say that in the present tense is exactly what I owe it. And the merit does not belong to his size, nor to his ambition, nor to his technology, nor even to his infinite and inexhaustible intelligence, because I insist that all these are only tools and means to a single end: to
give moments as gifts.

One after the other, without brake, constantly, making up a minute by minute with which absolutely no other videogame can compete, and making you feel, at last, as I suppose Miyamoto-san felt when he was exploring those caves: like a child to whom all worries are too big for him. Feeling that way again has helped me, and maybe that's why I can't be objective. (…) Compared to the rest, to the general level of the industry, to everyone else, the superiority is as insulting as Breath of the Wild was back in the day, and that's why I fear the effect will be equivalent, and that it will be a few months before I can enjoy another game. Until I get used again to the mediocrity of titles that aren't as exciting or as polished or as great or as perfect, but mostly to games that dream of offering over their dozens of hours, one, two, or at most a handful of moments that come close to what Tears of the Kingdom seems to effortlessly achieve in every minute of its footage. That moment will come, but while the spell lasts let me enjoy the moment. At the time, I admit I got carried away, and ended up thanking Nintendo for video games. Today, after Zelda has saved them again, at least for me, I feel obliged to do so again.

Thanks. From the bottom of my heart.
 
i'll be honest, I have a really hard time taking anything that uses the sentence "these tears are salty" in the title seriously

is that shallow of me? maybe
 
Status
Not open for further replies.
Please familiarise yourself with our review thread guidelines before posting. Ignoring them may result in a threadban. You can find them here.
https://famiboards.com/threads/review-thread-conduct-policy.6015/

Any spoiler elements not covered in reviews is considered off limits for discussion.
Last edited:


Back
Top Bottom