- Pronouns
- He/Him
1. Desperados III [ PC ] - 9
2. Ace Attorney Investigations: Prosecutor's Path ( Replay ) [ DS*] - 10
3. Resident Evil Deadly Silence [ DS*] - 8.5
4. Professor Layton vs. Phoenix Wright Ace Attorney ( Replay ) [ 3DS ] - 8.5
5. Professor Layton and the Diabolical Box [ DS ] - 7
6. Professor Layton and the Unwound Future [ DS ] - 7
7. Ace Attorney: Dual Destinies ( Replay ) [ 3DS ] - 9
8. Koumajou Remilia: Scarlet Symphony [ NS ] - 7
9. Gargoyle's Quest [ GB ] - 7
10. Ace Attorney Investigations ( Replay ) [ DS ] - 9
Capcom Arcade Stadium 1 & 2 [ NS ]
11. Cyberbots: Fullmetal Madness - 7.5
12. Giga Wing - 7
13. Progear - 8
14. Eco Fighters - 8.5
15. Darkstalkers The Night Warriors - 5
12. Dragon Quest V: Hand of the Heavenly Bride [ DS*] - 10
16. Signalis [ NS ] - 10 - 2 playthroughs
17. Ace Attorney: Apollo Justice ( Replay ) [ 3DS ] - 6 - Replay but first time on the 3DS
18. Ace Attorney: Spirit of Justice ( Replay ) [ 3DS ] - 10
Hopefully Capcom doesn't release an Apollo trilogy this year, I mean, I would replay them again no problem if they did, nothing stops me from replaying Ace Attorney whenever but still, I should play other stuff.
When the game with 3 attorneys manages to achieve being an Apollo game better than the Apollo game, and with only 2 episodes, and also manages to convey the themes and core of 4 and the series flawlessly in the process.
Spirit of Justice was pretty surprising when I first played it, and my appreciation for it remains and in some parts is elevated in this replay.
Within the main numbered titles, since the first game, there hasn't been such a consistently good set of cases, 2 and 3 in particular are so good that with some tweaks they could be ending cases for a solo Apollo and Phoenix game respectively, only second to Prosecutor's Path overall in the series.
The setting is great, Khura'in serves as a good way to add new tension and despair to the story, land where attorneys are non existant and tried for the crimes of their defendants if found guilty, it makes the crazy, and impossible scenarios that the protagonists have to overcome to prove the innocence of their clients all the more intense.
Within the context of the whole series, this is a fairly challenging game without having obtuse moments like the original trilogy, is also funny that is sandwiched between the GAA games that are way too easy. Divination Seances are definitely my favorite mechanic of the series, is both a really good story tool and gameplay wise presents a fairly open challenge with no direct guidance from any character, just you and your logic and deduction, I feel that part of letting it be a good challenge comes from the fact that there is a guide option if the player is stuck, but it can be turned off in the option menu so I find it a fair compromise letting the player choose if they want to do this on their own. While the individual powers of the Magatama and the bracelet don't reach the same complexity in their solo games and sagas, they remain a good way to help the pacing of the investigation sequences, and cross examinations are really good, with a lot of back and forth between pressing certain testinomies that shed information to properly present evidence in other statements more akin to the older games.
Presentation wise, it goes full in taking advantage of the 3D models, polishing up animations and having a lot more custom ones for the different characters, Uendo Toneido I feel is a good highlight of that, and overall as a character. It also gives way for more interesting sequences like the Divination Seances and the motion testimony from Trucy in 6-2. Listening to the soundtrack again I can say with confidence that this is the best it has ever been since the first game, while nothing and not even this will ever match the simple perfection that is that original score, it gets as close as it can, filled with tracks that nail down a mood like nothing else, from the incredibly moody Basics of the Case, the wonderful renditions of character theme, Nahyuta's may honestly be my favorite prosecutor theme, the sheer satisfaction feeling of Courtroom Revolution, is all filled with winner tracks.
Law, inheritance, what defense attorneys and prosecutors have to do, Spirit of Justice feels like a mix of every theme the series has touched upon and wraps it around one of the best and most intriguing set of characters and stories, and it acknowledges Apollo as a protagonist in the process, dialing back any bitterness that 4 had, and it delivers a more wholesome relationship between Phoenix and Apollo, seeing Wright say how much he trusts Apollo, that he has become a full fledged lawyer made me smile, and it kind of hits harder right after playing 4 lol. And boy what a turn for Apollo, this game alone is a big reason why he has become one of my absolute favorite characters in the series and videogames, the amount of badass moments he gets, specially in the ending is nothing short of impressive boy dethrones a queen while held at gunpoint, like damn.
Case 1 while simple, is a really good introduction to all the main mechanic and central storyline, while adding that sense of despair from the setting that elevates it from most intro cases.
Case 2 is a good Gramarye case (didn't think I would say that), it gives more proper character to Trucy, even outside of Khura'in it has a good sense of urgency through the case, and is the starting point of that sense of acknowledgement of Apollo as a protagonist, continuining from his better characterization in DD. Again, with a few tweaks, this is easily ending material for an Apollo game.
Case 3 is peak Phoenix and Maya turnabout, and probably one of the few times that these mysteries feel completely wrapped in secrecy for me, like I feel like I'm going 1 to 1 with Phoenix's train of thought and the unvelling of everything, and it delivers with one of the best stories in the series.
Case 4 is a fun diversion before the final chapter, the only Athena episode and a fairly short one, but is filled with a lot of good characters, and is honestly hilarious, one of the better "filler" cases, even if Athena herself feels less competent than her solo case in DD.
Case 5 is so good, my favorite thing of the Yamazaki games is what holy shit twist are they saving for the finale, and it didn't disappoint, for me definitely an ending on a core emotional level that rivals Trials and Tribulations.
Hearing Turnabout Sisters 2016 the first time it plays in the game still makes me tear up btw. Second favorite game in the series.
Everytime I see such high praise for Spirit of Justice I get so excited to play it. I fell off from the series hard with Dual Destinies, I disliked the game in such a level that it made me lose all faith in future installments because I couldn't see how they could recover from the absolute mess that that game was. I enjoyed TGAA because that was Shu Takumi and a completely different cast of characters, but I just completely lost interest in the main continuity. But apparently SoJ managed to still be a top tier game so I'm very curious to try it. I ignored it when it came out for the reasons above, and now, having experienced TGAA on the Switch, I don't wanna go back to the 3DS, so I'm waiting for a collection in the future.