Indigo Disk will probably do that.i cannot wait how pokemon for the next console looks like
(it looks like a remastered version of violet and the other game i forgot the name smh)
My best guess is it was either scrapped or just never existed. I doubt it was because of a cancelled Pro, if it even existed, since the game would still have to be playable on the regular version. Unless they really wanna cut into their own sales by doing a cloud version or an exclusive.Watching the Capcom Spotlight reminded of the Resident Evil Revelations 3 rumors. What happened to that game? The rumored release date ranged from Q4 2021 to “within a year” of RE Village release (i.e., by May 2022). Could it be a collateral damage of the “Switch Pro” cancellation?
* Hidden text: cannot be quoted. *
In fairness, Mesh Shaders are a form of Compute shader, and the situations that it nets no positives are more extreme than the usecase it would be applied for which is Drake. Devs already have to in a sense change their way of approaching the platforms if they are using engines that offer a mesh shader-like experience.Mesh shaders and virtualized geometry solutions require a massive rethink of rendering functions. Mesh shaders don't even promise better performance in all cases. Same for compute solutions. Not to mention how some have found compute solutions better than mesh shaders depending on the task. It's not all "least resistance" because least resistance would just be not doing any of this
if it existed (and that's a big if at this point), it might have gotten moved to Drake. I think the rumor was that it was also gonna be for other systems but for Switch first. maybe Nintendo got them to move to Drake while keeping the temp exclusivityWatching the Capcom Spotlight reminded of the Resident Evil Revelations 3 rumors. What happened to that game? The rumored release date ranged from Q4 2021 to “within a year” of RE Village release (i.e., by May 2022). Could it be a collateral damage of the “Switch Pro” cancellation?
* Hidden text: cannot be quoted. *
I don't personally believe any of this is true, but, just to factually correct one part, the "grumbling" in the Bloomberg report were responses when Mochizuki specifically asked people a hypothetical question about what effect cancelled hardware would have on their relationship with Nintendo, in order to get those quotes. He never reported a cancellation or said that any of his sources believed one was happening. In fact it was the opposite. In that same report he reaffirmed the supposed release windows for games on the new hardware being "in the second half of 2022 or later" (while not addressing how that contradicted his earlier reports about a 2021 launch) from his 11 developers with kits.Watching the Capcom Spotlight reminded of the Resident Evil Revelations 3 rumors. What happened to that game? The rumored release date ranged from Q4 2021 to “within a year” of RE Village release (i.e., by May 2022). Could it be a collateral damage of the “Switch Pro” cancellation?
* Hidden text: cannot be quoted. *
Perhaps it is the way my phone is translating it to English, but for the part about File decompression.Hey all! As mentioned before I would write something on the subject and here it is: [in Dutch] and [Google Translate English]
Hope I didn't miss anything else I can change that in a later moment ^_^.
Worth remembering: the SteamDeck isn't a monster because it's a powerful handheld, it's a monster because it's a tiny PC.
The CPUs that SteamDeck is stuck with eat 2-3x as much power as the ones in REDACTED, and generate a crapload of heat, which in turn require a big fan, heat sink and battery. Moving from Zen to the Austin cores alone opens up huge headroom in the power and heat budget. For comparison, the iPhone 14 is a 2 TFLOP machine.
Also, Steam Deck doesn't have a true "docked" mode, again, because PCs don't. When you dock a Switch, the system tells the game "Hey, I just altered the memory clock, the GPU clock, and screen size, can you change all of your settings real quick?" PCs don't do that, and the Valve assumes if you want to spend the majority of game time attached to a screen you'll just buy a gaming PC. Valve's level of performance is optimized for that 720p screen.
In Nintendo's case, they need to optimize both sides, because 50% of folks spend the majority of their Switch time docked. And they have a software stack that supports it. That means a 2-2.5x jump in docked mode, to deal with the 2.25 increase in pixels. If you have a handheld mode that is 1.3TF - a bit below the SteamDeck's handheld power - that's 3TF in docked mode.
Not saying that's what we're getting, just saying that when you compare to Steam Deck, you gotta think about how Switch (and presumably REDACTED) has a totally different design strategy. You can't directly compare the Steam Deck's handheld performance to REDACTED while Docked, and you can't directly compare Steam Deck's "Mini PC" power draw to REDACTED's "beefy tablet" approach.
Google Translate is playing up: the Dutch text says "self-driving car section has been removed" (well, it almost does so, since there is a typo: "gedeelde" should be "gedeelte" -- which might incidentally be why the machine translation got it wrong, since "gedeelte" means section but "gedeelde" means shared).Perhaps it is the way my phone is translating it to English, but for the part about File decompression.
This part (translated): The ‘Drake’ has an octo-core CPU and resembles the Orin. The Orin chip is used for self-driving car and falls into the same Tegra line as the TX1 chip used in the current Switch. The difference is mainly that in the Drake chip the self-driving car-shared has been removed and that a File Decompression Engine has eventually been added to it. This has been used before in the past for other consoles.
The only change I’d make, unless it is clear in Dutch just not shown here, is this:
The ‘Drake’ has an octo-core CPU and resembles the Orin. The Orin chip is used for self-driving car and falls into the same Tegra line as the TX1 chip used in the current Switch. The difference is mainly that in the Drake chip the self-driving car-shared features has been removed and that a File Decompression Engine has eventually been added to it. This has been used before in the past for other consoles, primarily the PlayStation5 and the XBox Series.
In essence, they made the chip suitable for gaming purposes/gaming console.
While yes used in the past, I believe only the PS5 and XBS actually have dedicated decompression hardware like this? Or akin to this?
In any case, this would give a better idea.
The bolded is the change I made of the English version, but again, I’m not sure how it translates to Dutch.
And for the 8GB of RAM, add “(minimum)”
Since we don’t know for certain what they’d go with.
But from what we can glean they can’t go below 8GB. So it is the floor.
Edit: or maybe instead of “primarily” the equivalent of “such as the PS5 and XBox Series”
That makes a LOT more sense now, yeah. And hey Zedark! Long time no see!Google Translate is playing up: the Dutch text says "self-driving car section has been removed" (well, it almost does so, since there is a typo: "gedeelde" should be "gedeelte" -- which might incidentally be why the machine translation got it wrong, since "gedeelte" means scetion but "gedeelde" means shared).
Cooling would be rated for a certain extent. The OG Switch has cooling for a device that can tap out at 25W iirc, but it doesn’t operate anywhere near that. And the V2 was overprovisioned with the cooling, that they removed it for a lower more suitable cooling with the OLED.You have point when comparing Switch 2 to Steam Deck and thats not best comparison, but I still have hard time seeing 3-3.5TF GPU in handheld form factor that doesnt really change in docked mode, only thing that changes in docked mode is that Nintendo doesn't need to carry about battery life while heating (thats actually stronger because more power and higher GPU clocks) and small space are still there.
Are these expensive phones? If yes, we have to remember the Switch 2 is "only" going to cost around $399.Phones at the moment already reach like 2-2.2TF FP32 and they barely have any cooling at all, and they consume less power.
Another source could be that this is a first world problem of first world problemsone of my few sources of solace in these trying times is that if something that was far along got canceled or dramatically delayed we almost certainly would've heard about it via mainstream reporting
Yes those are expensive phones, but that has nothing to really do with the cost (usually) in this caseAre these expensive phones? If yes, we have to remember the Switch 2 is "only" going to cost around $399.
Cooling would be rated for a certain extent. The OG Switch has cooling for a device that can tap out at 25W iirc, but it doesn’t operate anywhere near that. And the V2 was overprovisioned with the cooling, that they removed it for a lower more suitable cooling with the OLED.
Phones at the moment already reach like 2-2.2TF FP32 and they barely have any cooling at all, and they consume less power.
If a phone from Qualcomm that has a smaller GPU but with higher frequencies can hit >2TF out the gate, then a switch 2 that would have active cooling, and has a bigger GPU that can clock modestly (1GHz is modest in this day and age), and can have a source of power that isn’t the battery can clock to offer that theoretical performance and still be viable. That said, 3.5TF is too high for my own expectation as the ceiling. My ceiling is 3.2TF and even then I don’t expect that. My base expectations is the current switch clocks.
If you were discussing the 4TF number you’d have a point, but 3TF or so? That’s perfectly possible, pushing to 3.5, but again, I don’t expect that.
But even if we are discussing this we are making other considerations already.
Snapdragon 8 gen 2 peaks at 3.5 TFlops FP32 and that is probably at 8 watts. It can't sustain it for nothing more than short bursts but even throttled to 1/3, it would be Xbox one level of performance. With active cooling and 5 nm process nVidia is able to deliver 3+ TFlops in docked Switch form factor.And yet, Switch gets quite hot.
I am not so familiar, can you give some examples of phones that regularly run GPU at around 2TF?
Thing with phones is that hardware is usually made that has smaller speed bursts than having hole hardware running all the time on max clock frequencies,
while in case of Switch we talking about about clocks that will run Switch same time when you gaming.
Like I wrote, personally dont see 3-3.5TF GPU in Switch 2, but would gladly be wrong.
Snapdragon 8 gen 2 peaks at 3.5 TFlops FP32 and that is probably at 8 watts. It can't sustain it for nothing more than short bursts but even throttled to 1/3, it would be Xbox one level of performance. With active cooling and 5 nm process nVidia is able to deliver 3+ TFlops in docked Switch form factor.
Perhaps it is the way my phone is translating it to English, but for the part about File decompression.
This part (translated): The ‘Drake’ has an octo-core CPU and resembles the Orin. The Orin chip is used for self-driving car and falls into the same Tegra line as the TX1 chip used in the current Switch. The difference is mainly that in the Drake chip the self-driving car-shared has been removed and that a File Decompression Engine has eventually been added to it. This has been used before in the past for other consoles.
The only change I’d make, unless it is clear in Dutch just not shown here, is this:
The ‘Drake’ has an octo-core CPU and resembles the Orin. The Orin chip is used for self-driving car and falls into the same Tegra line as the TX1 chip used in the current Switch. The difference is mainly that in the Drake chip the self-driving car-shared features has been removed and that a File Decompression Engine has eventually been added to it. This has been used before in the past for other consoles, primarily the PlayStation5 and the XBox Series.
In essence, they made the chip suitable for gaming purposes/gaming console.
While yes used in the past, I believe only the PS5 and XBS actually have dedicated decompression hardware like this? Or akin to this?
In any case, this would give a better idea.
The bolded is the change I made of the English version, but again, I’m not sure how it translates to Dutch.
And for the 8GB of RAM, add “(minimum)”
Since we don’t know for certain what they’d go with.
But from what we can glean they can’t go below 8GB. So it is the floor.
Edit: or maybe instead of “primarily” the equivalent of “such as the PS5 and XBox Series”
mooi artikel, veel diepgravender dan de meeste outlets doen!
(Back to english) If you want to, you could mention that the clock speeds are the major uncertainty, and depending on that,power could range from between sub-XB1 to above-PS4 level performance in handheld (or something like that).
Sure, but phones are passively cooled and have considerably less chassis space than something like the Switch.Yeah, thats my point about hardware on phones.
I don't think that's really comparableSure, but phones are passively cooled and have considerably less chassis space than something like the Switch.
Even then in a passively-cooled iPad the 2.6TF Apple M1 can operate for hours under load with minimal throttling, and that chipset is coming up on 3 years old.
Apple did it three years ago with a passively-cooled consumer device, and people don't think Drake can manage it with active cooling while plugged into a wall?I don't think that's really comparable
I pointed this out in one of my earliest posts, when trying to identify a performance threshold for the generation. XSS would be it for home performance, and Steam Deck for portable. It would be better than XB1/PS4, and their respective X/Pro models by virtue of having RT, DLSS, and the far better CPU. That isn’t provocative - When one says “better than”, it is not in terms of raw grunt or native performance, but the end result. A cosmetic resolution with similar frame rate after DLSS could produce a better end result, which those systems couldn’t achieve. Same goes for when one says “better than XSS”, although the leaked GPU is better than XSS before clock speed (1536 Cores VS 1280 (20 CUs), Nvidia RT VS AMD RT, DLSS/Neural Unit VS No DLSS/Neural Unit, etc.)We got the Steam Deck and the Series S plus a lot of low budget PCs, we shouldnt be worried about good ports i guess!
Portable wouldn’t actually be ALL bad, given RT, DLSS, architecture, hardware-specific feature sets, and never needing to target higher than a 720p resolution. It would also be better than PS4 for reasons illustrated above in this post… and if you were targeting much higher battery life, it could still be interesting, BUT better is possible, and as growth is the intention, it does actually need to have more going for it in order to get PS5/XS ports, and so that it doesn’t get left behind quickly, or beaten by phones at launch. It isn’t enough to have a middle-of-the-road portable experience - 3DS is a history lesson here, which doesn’t appear to be fully understood by the wider consensus view. It has to be THE portable experience. For those reasons and more, they will go harder. As mentioned earlier, the 1.5TF docked proposal would doom it to a worse than Wii U fate.1.5 teraflops in docked and 1teraflops in handheald sounds bad imo
Sure, but the next Switch won’t have 4-5 cameras or cellular, while the SoC would be different.Are these expensive phones? If yes, we have to remember the Switch 2 is "only" going to cost around $399.
Do we have benches showing it doesn't throttle under load? For gaming devices it can't throttle at all.Sure, but phones are passively cooled and have considerably less chassis space than something like the Switch.
Even then in a passively-cooled iPad the 2.6TF Apple M1 can operate for hours under load with minimal throttling, and that chipset is coming up on 3 years old.
Good job, enjoyed it.
You should donate a portion of the advertising revenue to Famiboards
Watched it right before work. Thanks for the video.
Even though I already read everything here, but I can't get enough of spec talk
Great video, nice, easy to understand explanation.
On ResetEra or here? I'm currently reading through the RE thread. Haven't seen the video yet, since I went straight to bed after I got home and I'm at work right now.The interesting stuff starts at March 1, 2022, but it's best to read the lead-up to those events.
Here.On ResetEra or here? I'm currently reading through the RE thread. Haven't seen the video yet, since I went straight to bed after I got home and I'm at work right now.
I’m very sorry, I was inadvertently looking at tests for the Macbook Air M1, which is still passively cooled but is a larger chassis that can thus soak more heat. Demonstrated a 5% performance decrease after an hour of saturation.Do we have benches showing it doesn't throttle under load? For gaming devices it can't throttle at all.
it likely won't surprise you that my tone was facetiousAnother source could be that this is a first world problem of first world problems
it likely won't surprise you that my tone was facetious
7nm is not possible because TSMC moves all production to 6nm and stops 7nmSeeing as how Drake on 8nm seems very unlikely, what do you guys think about 7nm TSMC rather than 4N? TSMC 7nm is twice as dense as 8nm and more power efficient, both being things that Nvidia would be looking for with Drake. With it being a very mature process at this point, it seems like it would be a fairly inexpensive process. However, even though 4N is a newer more advanced processor with even better density and power efficiency. So as far as performance is concerned, 4N would be the better process. Question is would there really be much of a pricing advantage for TSMC 7nm compared to 4N this year seeing as how Nvidia is using 4N for all its RTX40 graphics cards? Would it actually be more cost effective to cycle in Drake at 4N rather than having it done on a completely different line at 7nm?
Unless 1.3 tflops was a higher handheld profile, and something like 900-1000 gflops was the lowest handheld profile..Worth remembering: the SteamDeck isn't a monster because it's a powerful handheld, it's a monster because it's a tiny PC.
The CPUs that SteamDeck is stuck with eat 2-3x as much power as the ones in REDACTED, and generate a crapload of heat, which in turn require a big fan, heat sink and battery. Moving from Zen to the Austin cores alone opens up huge headroom in the power and heat budget. For comparison, the iPhone 14 is a 2 TFLOP machine.
Also, Steam Deck doesn't have a true "docked" mode, again, because PCs don't. When you dock a Switch, the system tells the game "Hey, I just altered the memory clock, the GPU clock, and screen size, can you change all of your settings real quick?" PCs don't do that, and the Valve assumes if you want to spend the majority of game time attached to a screen you'll just buy a gaming PC. Valve's level of performance is optimized for that 720p screen.
In Nintendo's case, they need to optimize both sides, because 50% of folks spend the majority of their Switch time docked. And they have a software stack that supports it. That means a 2-2.5x jump in docked mode, to deal with the 2.25 increase in pixels. If you have a handheld mode that is 1.3TF - a bit below the SteamDeck's handheld power - that's 3TF in docked mode.
Not saying that's what we're getting, just saying that when you compare to Steam Deck, you gotta think about how Switch (and presumably REDACTED) has a totally different design strategy. You can't directly compare the Steam Deck's handheld performance to REDACTED while Docked, and you can't directly compare Steam Deck's "Mini PC" power draw to REDACTED's "beefy tablet" approach.
6x? Where did you get that number? 1.84/0.393= 4.68. But Nvidia's Maxwell TX1 architecture + mixed precision makes it punch above it's weight. Maybe performing closer to 500-600 tflops in the most optimal situations.I'm not a shooter person, but putting the last path of Panic Button's Doom port up against PS4, and yeah, side by side, the Switch version is compromised. It runs half res, and it runs half frame rate. PS4 is pushing 4x the number of pixels a second! But the PS4 is also on paper 6x as powerful.
The TX1 has a flat architecture that is easy to develop for, and a far more modern CPU and GPU than the other consoles were rocking when it launched. It's a really smart design, and its big install base has given devs every incentive to squeeze everything they can out of it
Wait what I thought 8nm was most likely what changed?Seeing as how Drake on 8nm seems very unlikely,
Doesn't switch run doom eternal at like 360p handheld?Yeah Doom is a pretty crazy example. A nearly 1080p 60fps game on PS4 running 600p 30fps with lower fidelity is insane, but I do think Switch's bottlenecks were partily responsible for part of that gap. Bandwidth and CPU. I forgot how much more performant a hacked switch was. Closer to 720p 60fps I think.
the chip itself is gonna be on the large side and clocks could cause a large amount of heat generation for the device size. it's not insurmountable, but something will have to be given up in exchange for having an 8nm chipWait what I thought 8nm was most likely what changed?
Yeah I know that's why I thought most people were saying that the clocks wouldn't be so much different from the first switch because of this reasonthe chip itself is gonna be on the large side and clocks could cause a large amount of heat generation for the device size. it's not insurmountable, but something will have to be given up in exchange for having an 8nm chip
It ranges 360p-612p handheld.Doesn't switch run doom eternal at like 360p handheld?
I thought Switch clocks were being used as baseline for BC purposes.Yeah I know that's why I thought most people were saying that the clocks wouldn't be so much different from the first switch because of this reason
I thought digital foundry said 600p was the absolute ceiling for handheld and averages were usually lower.It ranges 360p-612p handheld.
But it's fair to compare the 720p-540p docked performance to PS4, it's not like PS4 has a handheld mode.
Interesting I don't think I've heard of that reasoning yetI thought Switch clocks were being used as baseline for BC purposes.
I think it was discussed here a few months back, but honestly I could be confabulating or mixing something up.Interesting I don't think I've heard of that reasoning yet
Yes. But again, it's fair for the person you quoted to compare average docked Switch performance to PS4.I thought digital foundry said 600p was the absolute ceiling for handheld and averages were usually lower.
Yeah I'm not trying to discredit that I was just making sure on my endYes. But again, it's fair for the person you quoted to compare average docked Switch performance to PS4.
6x? Where did you get that number? 1.84/0.393= 4.68. But Nvidia's Maxwell TX1 architecture + mixed precision makes it punch above it's weight. Maybe performing closer to 500-600 tflops in the most optimal situations.
Yeah Doom is a pretty crazy example. A nearly 1080p 60fps game on PS4 running 600p 30fps with lower fidelity is insane, but I do think Switch's bottlenecks were partily responsible for part of that gap. Bandwidth and CPU. I forgot how much more performant a hacked switch was. Closer to 720p 60fps I think.
Yeah it's definitely up there in terms of amazing ports on the switch right alongside The Witcher 3Doom is a great port because I get to play Doom on my Switch.
Capcom wants RE to be an annual IP, one entry per CY.Watching the Capcom Spotlight reminded of the Resident Evil Revelations 3 rumors. What happened to that game? The rumored release date ranged from Q4 2021 to “within a year” of RE Village release (i.e., by May 2022). Could it be a collateral damage of the “Switch Pro” cancellation?
* Hidden text: cannot be quoted. *