I do think the marketing's been a bit poor; I've had to really think about what I'm looking at sometimes to realize what it is, and I guess that's something you shouldn't really have to do with a trailer. What appears to be great about this game looks hard to get across in video form, though. The gameplay loop to me looks like it'll feel more interesting than BotW, but in a way that comes across as the same if you're just getting a glimpse of it.I honestly feel that when it comes to trailers be it in movies/games that there is a subset of people that want it all spelt out for them. ToTK is not the first game to fall victim to this GoW Ragnarok had the same last year until they finally had a blowout a month or so before release.
I do think the marketing's been a bit poor; I've had to really think about what I'm looking at sometimes to realize what it is, and I guess that's something you shouldn't really have to do with a trailer. What appears to be great about this game looks hard to get across in video form, though. The gameplay loop to me looks like it'll feel more interesting than BotW, but in a way that comes across as the same if you're just getting a glimpse of it.
I dunno. I'm curious to see what people think of the trailers after they've played the game.
They showed Hateno and it looked...exactly the same.Waiting for the villages reveal. Why nobody thinks about villages??
To me it also shows a lack of imagination with how even the sky islands recontextualize the existing Hyrule. There's a lot of potential for interesting gameplay in how you traverse between the two that we've gotten some hints of, as well as potential for interesting interactions between the sky islands and Hyrule.the mistake everyone who’s saying “it’s BotW plus sky islands” is making is that that statement assumes there’s no changes to botw‘s world
To me it also shows a lack of imagination with how even the sky islands recontextualize the existing Hyrule. There's a lot of potential for interesting gameplay in how you traverse between the two that we've gotten some hints of, as well as potential for interesting interactions between the sky islands and Hyrule.
The sky islands are an ever present new horizon of interesting things that seem as if they demand more thought in getting where you want to go. I'm guessing going in a legitimate straight line to your destination won't be possible nearly as much this time, but in a way that still fits within BotW's open air ethos.
Eh, I'm willing to give people a pass. BotW's departures from prior Zelda games were obvious no matter how they showed the game. TotK's aren't; there's no real way to condense them into "wow" moments like Link climbing the mountain in the 2016 trailer. They're more subtle than that.You know, it's a bit sad that people need everything to be shown to them by trailers or "Lets plays" (which is what i would call Treehouse Live).
Eh, I'm willing to give people a pass. BotW's departures from prior Zelda games were obvious no matter how they showed the game. TotK's aren't; there's no real way to condense them into "wow" moments like Link climbing the mountain in the 2016 trailer. They're more subtle than that.
Thing is, that doesn't mean they aren't meaningful and great. They just don't look impressive from the outside unless you really think them through.
It's like Super Mario 3D World and we're still waiting for this trailer:
I think there will be some sort of overview trailer closer to launch. With everything I'm buying soon, if there isn't I may skip it to start and wait for impressions.
Oh, yeah. I was more commenting on the people that admit they just don't get it yet. The people who think they do properly understand it and that the game is just a relatively uninspired sequel are different.Dunno, i might be willing to give this a pass if there were good arguments supporting the opinion.
"Looks like DLC, not going to be great, and so on..." aren't. Those are just really unreasonable statements.
I mean, wouldn't you?I'd like to know what people who think this imagine what the Zelda team (and the Monolith team supporting Zelda's dev) were doing for 6 years if TotK was just BotW with a few flying islands and nothing more.
Discussing what haircut Aonuma should get or got?
I mean, wouldn't you?
What is the gameplay loop though other than we’ll go to sky islands for some reason (which I want to do, they look interesting) and seemingly blood moons are back?I do think the marketing's been a bit poor; I've had to really think about what I'm looking at sometimes to realize what it is, and I guess that's something you shouldn't really have to do with a trailer. What appears to be great about this game looks hard to get across in video form, though. The gameplay loop to me looks like it'll feel more interesting than BotW, but in a way that comes across as the same if you're just getting a glimpse of it.
I dunno. I'm curious to see what people think of the trailers after they've played the game.
A game can be in development for a long time, with an incredibly talented team behind it -and also monolith- and still be disappointing.Dunno, i might be willing to give this a pass if there were good arguments supporting the opinion.
"Looks like DLC, not going to be great, and so on..." aren't. Those are just really unreasonable statements.
I'd like to know what people who think this imagine what the Zelda team (and the Monolith team supporting Zelda's dev) were doing for 6 years if TotK was just BotW with a few flying islands and nothing more.
Discussing what haircut Aonuma should get or got?
TOTK is basically a glorified DLC pack for BOTW. That's it. There's nothing more to really show. It's BOTW with a couple of new runes (Time Stop and Drill), as well as a modified BOTW map, some new story cutscenes and an expanded array of constructable vehicles. That's the game.
After roughly 6 years of development? That's enormously disappointing.
A game can be in development for a long time, with an incredibly talented team behind it -and also monolith- and still be disappointing.
I think all of the "wait, be patient, there's still more to show" arguments are perfectly fair... until preorders go up (and they're $10 more than any other Switch game).What irks me a bit is this total lack of confidence in the Zelda team that some people have.
Could marketing so far have been better? Yes, absolutely.
Could or should they have had a bit more meat in yesterday's trailer? Yes, again, i'm with you.
But somehow writing/thinking that this game will suck based on ... dunno ... a total of 5 minutes of footage we've seen is flat out unreasonable.
That is big "Mario Odyssey is an auto-runner"-energy.
I definitely expect them to have a dedicated TotK Direct with a Treehouse Live afterwards sometime in March or April.
BotW got it's big story blowout and the meatiest trailer two months before release. If they want to keep this timeframe, March would be the month for this.
I think all of the "wait, be patient, there's still more to show" arguments are perfectly fair... until preorders go up (and they're $10 more than any other Switch game).
That's Nintendo saying "We're in the final stretch and we've shown you more than enough to put your hard earned money down" and the consensus seems to be... they kinda haven't?
Remember, though, it's marketing's job to get the reaction they want out off their audience - it's not the audience's job to give marketing the reaction they want.The marketing is not good, but I am still surprised at the reception the recent trailer has received. People are acting like the game is confirmed to be glorified BOTW DLC with no dungeons and barely any new content. Lots of people are even saying that Nintendo should be embarrassed for asking people to spend $70 on it. I just think it's ridiculous to make such definitive statements about a game we still really don't know much about. Maybe the trailers have been bad because TotK doesn't have any interesting content to make a trailer out of, but maybe Nintendo simply doesn't want to reveal too much information about the game.
Really happy with the lack of info. I won't be picking it up for a long time after its release as I've got a massive backlog to work through, so the less spoilers the better. It's good to maintain a sense of wonder and intrigue.
I think all of the "wait, be patient, there's still more to show" arguments are perfectly fair... until preorders go up (and they're $10 more than any other Switch game).
That's Nintendo saying "We're in the final stretch and we've shown you more than enough to put your hard earned money down" and the consensus seems to be... they kinda haven't?
Where are they though? Most of the shots in the trailer showing the overworld made it look exactly the same.the mistake everyone who’s saying “it’s BotW plus sky islands” is making is that that statement assumes there’s no changes to botw‘s world
TOTK is basically a glorified DLC pack for BOTW. That's it. There's nothing more to really show. It's BOTW with a couple of new runes (Time Stop and Drill), as well as a modified BOTW map, some new story cutscenes and an expanded array of constructable vehicles. That's the game.
After roughly 6 years of development? That's enormously disappointing.
No company will actually operate under this maxim. This game has to sell not just to nerds on the internet who post on internet forums, but to all kinds of people in the Switch's millions and millions of users. And it's not gonna sell big numbers just on "it's Zelda, buy it."Marketing costs money. like, millions.
I'm sure they will ramp up in the month before the game, but remember, this game is basically selling itself. They dont need to spend money to sell units here.
What we are really talking about is "im in fan, i want to see more content now!". and i am also in that boat.
It does seem like something's changed in the marketing department since COVID hit. Splatoon 3's marketing didn't do it for me at all for instance, despite the game itself being great.Now, I am not worried about this game one bit. But the marketing has kind of sucked honestly, and I have felt that way about Nintendo games for 2 years now.
This sums up my feelings right now.Being brutaly honest, I am extremely lukewarm about the game. Ever since it became clear that they were reusing the map.
Sure, they'll switch a few things around and add those floating bricks in the sky, but I doubt they'll be able to emulate that feeling of discovery and wonder that made me sink over 700 hours in the original.
The marketing so far has made the game look like a more involved DLC to BotW. The few hints about the new mechanics were a bit too sparse for my liking.
Happy to be proven wrong, and I even if the game turns out as I fear, I'll absolutely get my moneys worth out of it.
I completely agree with this. Wind Waker never really clicked for me, but ever since Twilight Princess they haven't made a dud IMO. Skyward Sword (HD) does what it's doing very well, A Link Between Worlds is amazing, and Breath of the Wild speaks for itself. They know what they're doing.What irks me a bit is this total lack of confidence in the Zelda team that some people have.
Could marketing so far have been better? Yes, absolutely.
Could or should they have had a bit more meat in yesterday's trailer? Yes, again, i'm with you.
But somehow writing/thinking that this game will suck based on ... dunno ... a total of 5 minutes of footage we've seen is flat out unreasonable.
That is big "Mario Odyssey is an auto-runner"-energy.
I definitely expect them to have a dedicated TotK Direct with a Treehouse Live afterwards sometime in March or April.
I mean that's the thing. 6 years is longer than it took for the first BOTW to be finished. I understand COVID disrupted Nintendo's development, but we're still talking 3 years or so of dev time before the word "COVID" was even in people's vocabulary. What exactly happened there?But if a direct sequel with heavily reused assets takes over 6 years, then I'm afraid to know how long a new developed game from the ground up will take lol. I can't wait this long for Zelda games!