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StarTopic Splatoon 3 |ST| The Mammal with the Three Golden Eggs (World's End Splatfest announced)

What would you do at the world's end?


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Marooner's Bay might be the worst level in video game history. Completely irredeemable and whomever designed it needs to never design again

Two games in i have just decided to laugh off any elevator shenanigans and take the rank loss.
 
I really hope the midseason patch in a few weeks does more balancing than before. I can appreciate them not being too hasty, but I think it's a bit too slow. There's loads of things that really need adjusting, and just "nerf crab, adjust special points, buff 1 weapon" won't do enough.
 
I really hope the midseason patch in a few weeks does more balancing than before. I can appreciate them not being too hasty, but I think it's a bit too slow. There's loads of things that really need adjusting, and just "nerf crab, adjust special points, buff 1 weapon" won't do enough.
Any things in particular anyone's hoping for from the balance changes aside from the obvious one (crab nerf)?

As for me, I've been playing SnipeWriter 5H lately and while it's nowhere near being remotely good, it's a really fun and unique weapon to use. One thing I find very lacking for it though is the object damage. I wish it was a little more... It would give the weapon a nice edge in Rainmaker and against Big Bubblers. While unlikely, that would be a great buff for the weapon.
 
Any things in particular anyone's hoping for from the balance changes aside from the obvious one (crab nerf)?

As for me, I've been playing SnipeWriter 5H lately and while it's nowhere near being remotely good, it's a really fun and unique weapon to use. One thing I find very lacking for it though is the object damage. I wish it was a little more... It would give the weapon a nice edge in Rainmaker and against Big Bubblers. While unlikely, that would be a great buff for the weapon.
There are so many weapons that are straight up outclassed, and many kit-killing sub weapons.

Why pick L3 when there are 3 better shooter(like)s with crab?
Why pick Dapples Nouveau when Tetras are right there and better in every way?

Toxic Mist is still terrible, Point Sensor is a gust of wind, and Angle Shooter is like being poked by a blade of grass.
 
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Why use 'any other weapon' when 'shooters' exist.
They really feel way too good at everything.
is the Crab Tank really that OK tho? I admit I have not really had issues with it, it is easy to hide from. Tho I appear to get one-shotted very easily when I use it myself.
 
Why use 'any other weapon' when 'shooters' exist.
They really feel way too good at everything.
is the Crab Tank really that OK tho? I admit I have not really had issues with it, it is easy to hide from. Tho I appear to get one-shotted very easily when I use it myself.
Hiding from it is the problem.
It completely locks down anything within (and sometimes outside) its line of sight for 9 seconds, when it should be more fightable.

And I do agree the game is still way too shooter centric
 
Hiding from it is the problem.
It completely locks down anything within (and sometimes outside) its line of sight for 9 seconds, when it should be more fightable.

And I do agree the game is still way too shooter centric
Yeah that is fair enough, I guess when someone said it was OP, I = it killing everyone. But yeah, I guess make it do less damage you can more reliably engage it.
And yeah shooters just feels soooo powerful. I see littler else but Forged Pros.
I have not seen a regular Brella in roughly 14 years.
 
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Dang sometimes I feel like I'm the only Splatoon 3 player who likes playing the game lol

Why use 'any other weapon' when 'shooters' exist.
They really feel way too good at everything.
is the Crab Tank really that OK tho? I admit I have not really had issues with it, it is easy to hide from. Tho I appear to get one-shotted very easily when I use it myself.

I feel the "Crab Tank OP" stuff is pure high-level play stuff, down here in scrub tiers I have no problem sharking Crabs or catching them off guard with my Hydra.
 
Dang sometimes I feel like I'm the only Splatoon 3 player who likes playing the game lol



I feel the "Crab Tank OP" stuff is pure high-level play stuff, down here in scrub tiers I have no problem sharking Crabs or catching them off guard with my Hydra.
That might make sense. I also almost only play Turf War, and I imagine Crab is way more annoying during, like, Towers or Splat Zones and such, haha.
Also yay for Hydra users
 
Imo it just makes sense the shooters are one of the more popular weapons to use, they're very all rounded, and thats what you need to be when you get thrown into a team with people you don't know.

I'd love to try other sorts of weapons, but I'd only consider doing that if I had a consistent team to play with where everyone has their unique strengths. also im just afraid to mess other peoples games up when I try using other weapons (thus makes it less fun to play for me imo but thats another story)
 
It makes sense Shooters are very popular, I just personally think they seem a BIT too good 'overall', vs lots of other weapons and weapon types. It is extremely hard to battle the speed and consistent kill power of most shooters, + their great kits, when you are most other weapons. Dualies, too, since they are basically just trickier shooters mostly.
I always feel like I am playing hard mode using many other weapons, haha.
Of course, some specific weapons are still really good and probably OP (Sloshins Machine, and the occational absolutely game-ruining Charger). But mostly when I lose, it is cuz the entire other team is stuff like 3 shooters and 1 charger.
I also rarely see Rollers at all. And when I do, it is most likely Carbon users that are clearly high as hell
 
It makes sense Shooters are very popular, I just personally think they seem a BIT too good 'overall', vs lots of other weapons and weapon types. It is extremely hard to battle the speed and consistent kill power of most shooters, + their great kits, when you are most other weapons. Dualies, too, since they are basically just trickier shooters mostly.
I always feel like I am playing hard mode using many other weapons, haha.
Of course, some specific weapons are still really good and probably OP (Sloshins Machine, and the occational absolutely game-ruining Charger). But mostly when I lose, it is cuz the entire other team is stuff like 3 shooters and 1 charger.
I also rarely see Rollers at all. And when I do, it is most likely Carbon users that are clearly high as hell
Definitely agree on non-shooters being hard mode atm.

I think another thing that has mostly benefitted shooters is the addition of the squid roll. It's really nice, but shooters profit from it the most. Then the maps in this game are focussed on causing conflicts and it's no wonder an already strong group gets even stronger. Shooters also seem to be getting the most new kits, which helps as well.

I wonder what the game would be if Splattershot, Splash-o-matic, Gal.52 and Splattershot Jr were not in the game
 
I don't think shooters are too good, it's hard to break past mid in most of the new maps, especially in zones, without support and the fact that ninja squid is practically necessary is also telling.
 
I feel the "Crab Tank OP" stuff is pure high-level play stuff

That reflects my view as well.

The problem with Crab Tank is that competitive Splatoon teams have figured out you can stack three of them on a team, chain Specials and lock enemies out for 18-27 seconds all while freeing up a Backliner spot to give to a more flexible weapon. If players don't perceive Crab Tank as a problem it's because that scenario isn't gonna happen up to the highest of X Rank, and nerfing Crab Tank is going to improve the health of the game little to nothing for 95%+ of players.

It's the reverse of Big Bubbler where the competitive community has driven it out of the meta because they focus-fire it and don't let opponents get into positions to use it in the first place, but the special is still plenty powerful in all non-tournament level play.
 
That reflects my view as well.

The problem with Crab Tank is that competitive Splatoon teams have figured out you can stack three of them on a team, chain Specials and lock enemies out for 18-27 seconds all while freeing up a Backliner spot to give to a more flexible weapon. If players don't perceive Crab Tank as a problem it's because that scenario isn't gonna happen up to the highest of X Rank, and nerfing Crab Tank is going to improve the health of the game little to nothing for 95%+ of players.

It's the reverse of Big Bubbler where the competitive community has driven it out of the meta because they focus-fire it and don't let opponents get into positions to use it in the first place, but the special is still plenty powerful in all non-tournament level play.
Yeah it's a tough topic for sure. Another example: Clash blaster and Octobrush are OP in low level lobbies, but they hard struggle against people who know how to fight them.

I used to believe in trickle-down balance (balancing for top level is best for the game overall). But when you realize people need to have fun with the game to actually play enough to become good, you also realize trickle down balance is not a great philosophy. It may drive newer players away.
 
I am losing a bit of hope having fun with this game
I can't with these shooters anymore, every damn match I play is against Splattershots, Splattershot Pros, and... yeah that.
Got a enemy team with 4 Splattershots and we basically got Spawn Camped immediately and I just had to wait for the match to end basically.
Personally, I think Shooters are ruining the game at this point
 
I am losing a bit of hope having fun with this game
I can't with these shooters anymore, every damn match I play is against Splattershots, Splattershot Pros, and... yeah that.
Got a enemy team with 4 Splattershots and we basically got Spawn Camped immediately and I just had to wait for the match to end basically.
Personally, I think Shooters are ruining the game at this point
Ironically, as a ranged blaster I've actually been doing alright against shooters. Most times I can rely on my indirect blasts to kill or assist kill them. My weakness tends to be long ranged weapons like Chargers and Splatlings. Especially if I cannot get an indirect shot in.
 
Ironically, as a ranged blaster I've actually been doing alright against shooters. Most times I can rely on my indirect blasts to kill or assist kill them. My weakness tends to be long ranged weapons like Chargers and Splatlings. Especially if I cannot get an indirect shot in.
Hm, are Blasters generally seen as good against shooters? I do not use Blasters a lot. I'll give it a try, haha.
Thank you
 
weapon weaknesses are pretty cool

every time I'm against a decent splatling as a charger I'm basically screwed

meanwhile as a roller I find it fun and easy to dunk on all these loser charger players who never move
 
Yeah it's a tough topic for sure. Another example: Clash blaster and Octobrush are OP in low level lobbies, but they hard struggle against people who know how to fight them.

I used to believe in trickle-down balance (balancing for top level is best for the game overall). But when you realize people need to have fun with the game to actually play enough to become good, you also realize trickle down balance is not a great philosophy. It may drive newer players away.

The one upside is that Crab Tank might be a case where it's so thinly on the edge you can reduce duration and/or armor a tiny bit and it'd be enough to get it back in line for tournament play while people all the way from C to X rank barely notice a difference.

It wouldn't be high on my list of priorities as a developer compared to lots of other tweaks that'd impact the enjoyment of the larger share of the playerbase, but still something you throw into a patch since it needs relatively little work. On the whole, small tweaks to balance that most people wouldn't even notice should be done more frequently seperate from the larger patch cycle.

Out of curiosity, has the competitive Splatoon community given any thought to taking balancing into their own hands, either with Crab Tank or in previous cases? For example by restricting the number of the same special or weapon teams are allowed to stack on one team?

every time I'm against a decent splatling as a charger I'm basically screwed

Should be the other way around if you didn't insist on exclusively playing the shortest range "chargers" who are barely chargers in the whole wide world!
 
Should be the other way around if you didn't insist on exclusively playing the shortest range "chargers" who are barely chargers in the whole wide world!
I've been really into the standard charger these days, I just tend to play closer than I'm supposed to

what can I say, I can aim well but am easily bored
 
Out of curiosity, has the competitive Splatoon community given any thought to taking balancing into their own hands, either with Crab Tank or in previous cases? For example by restricting the number of the same special or weapon teams are allowed to stack on one team?
There was some experimenting near the end of Splatoon 2 with a "no special stacking, must have 3 different weapon classes per team" tournament. And there has been some discussion about it recently too. But I think as long as patches are still once every 1.5 months, we shouldn't be jumping the gun on restricting things ourselves.

EDIT: here's the full list of restrictions in that tournament

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Hm, are Blasters generally seen as good against shooters? I do not use Blasters a lot. I'll give it a try, haha.
Thank you
Depends. Blasters (mostly) tend to be slow firing but deal high amounts of damage usually killing with a direct hit or with 2 indirect hits. There are multiple exceptions to that rule but most people use Blasters for there indirect damage. The ability to hit opponents while they cannot hit you is there main draw and if you're clever enough you can kill shooters before they even realize where the damage is coming from.

However, in a straight fight with a shooter it can be more difficult.; Blasters are like rocket launchers and have incredibly slow movement and their accuracy drops to abysmal if you jump and shoot. However, if you can score a single direct hit, that's usually an instant kill (once again, depends on the blaster). So in a direct fight you can win but you need to be used to the blaster's slow rate of fire and lack of movement options compared to a shooter.
 
Depends. Blasters (mostly) tend to be slow firing but deal high amounts of damage usually killing with a direct hit or with 2 indirect hits. There are multiple exceptions to that rule but most people use Blasters for there indirect damage. The ability to hit opponents while they cannot hit you is there main draw and if you're clever enough you can kill shooters before they even realize where the damage is coming from.

However, in a straight fight with a shooter it can be more difficult.; Blasters are like rocket launchers and have incredibly slow movement and their accuracy drops to abysmal if you jump and shoot. However, if you can score a single direct hit, that's usually an instant kill (once again, depends on the blaster). So in a direct fight you can win but you need to be used to the blaster's slow rate of fire and lack of movement options compared to a shooter.
Ahh, thank you, while I do appreciate the detailed explanation, I guess I made it sound like I do not know Blasters well XD Played Splatoon 2 alone for like, 1500 hours, haha. I just was not aware if the general consensus was that Blasters were 'strong' against the Shooter class c:
But yes, what you say is very true, haha
 
Ahh, thank you, while I do appreciate the detailed explanation, I guess I made it sound like I do not know Blasters well XD Played Splatoon 2 alone for like, 1500 hours, haha. I just was not aware if the general consensus was that Blasters were 'strong' against the Shooter class c:
But yes, what you say is very true, haha
Ah lol. Truth be told I'm not sure what the general consensus is for blasters against shooters. Personally I've had better luck against shooters with Blasters and Dualie weapons but I'm also purposefully staying in A+ mode and forcing myself to try new weapons so my experiences might be different from yours.
 
Ah lol. Truth be told I'm not sure what the general consensus is for blasters against shooters. Personally I've had better luck against shooters with Blasters and Dualie weapons but I'm also purposefully staying in A+ mode and forcing myself to try new weapons so my experiences might be different from yours.
Yeah my bad, I worded things stupidly -w-"
But yeah, that sounds good. I... barely play Ranked and such, mostly Turf War. Maybe I'll actually have MORE luck in Ranked modes at thus point, haha.
I do switch weapons almost every match, cuz of my inability to focus, but I'll try to stick with Blasters for a bit and see if I can notice it working out
 
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day 27 of C+

I grow ever closer to 1000p. It doesn't matter how poorly I do, the bizarre points system means I keep slowly trending upwards. "play a rank-up battle in series!" the game declares for the hundredth time. I hear the accompanying sound in my sleep.
 
weapon weaknesses are pretty cool

every time I'm against a decent splatling as a charger I'm basically screwed

meanwhile as a roller I find it fun and easy to dunk on all these loser charger players who never move
Fun fact: both of these are really supposed to be the other way around. Except, well, you outlined the issue with the roller matchup lol

day 27 of C+

I grow ever closer to 1000p. It doesn't matter how poorly I do, the bizarre points system means I keep slowly trending upwards. "play a rank-up battle in series!" the game declares for the hundredth time. I hear the accompanying sound in my sleep.
I can't decide if this is the real power move or playing the rank up battle, winning, then immediately ranking down manually.

I'm 4 stars with it, -1 gyro / +5 stick. For ref when I play most non-backline weapons I switch to +5/+5
Then there's me, who thinks the Squiffer and Bamboozler are perfectly fine +5/+5 weapons. I guess they're not really backliners, but I always chuckle when people say to play chargers with negative sensitivity.
 
In seven years of playing Splatoon I've never settled on a sensitivy I'm absolutely happy and comfortable with. My most frequent range is between -2 and +3.5 and I switch around every couple months and then think this new setting is finally the perfect one I've been looking for all this time ... until a few weeks later.
 
I've been on -2 for YEARS now. I play it even on the most snap/flick-heavy weapons like tetras, and nothing can stop me (besides maybe wrist injuries)
 
I've been on -2 for YEARS now. I play it even on the most snap/flick-heavy weapons like tetras, and nothing can stop me (besides maybe wrist injuries)

I kinda prefer snapping with low sensitivity on some weapons. Maybe not dualies, but stuff like sloshers. The larger wrist/elbow movements make it easier to work up muscle memory for them as compared to the finesse of tiny adjustments.
 
I kinda prefer snapping with low sensitivity on some weapons. Maybe not dualies, but stuff like sloshers. The larger wrist/elbow movements make it easier to work up muscle memory for them as compared to the finesse of tiny adjustments.
Lower sens just feels more consistent in general to me. I see so many people on super high sens being like "Man the gyro feels so inconsistent sometimes" and im just there like "couldnt be me"
 
I would like to talk about motion sensitivity...but there's something wrong with my Switch's connection to the joycons. If I remove them the lag increases drastically and there will be multiple points where one joycon will disconnect during a match. So I play handheld mode for now.
 
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In seven years of playing Splatoon I've never settled on a sensitivy I'm absolutely happy and comfortable with. My most frequent range is between -2 and +3.5 and I switch around every couple months and then think this new setting is finally the perfect one I've been looking for all this time ... until a few weeks later.
Every now and then I'll be struggling, go down to +4.5 or +4 gyro and immediately do better, gradually fall off over a few days, put it back to +5 and do better again lol. I don't understand.
Lower sens just feels more consistent in general to me. I see so many people on super high sens being like "Man the gyro feels so inconsistent sometimes" and im just there like "couldnt be me"
I understand that fundamentally lower sensitivity is more consistent - especially with a sensor as noisy as the IMUs found in controllers - but I just don't like how much I have to move to snap 90+ degrees if need be. While I do hit stretches where I keep barely missing shots, I tend to blame myself before the controls.
 
I was stuck in A+ just losing every match to various shenanigans and not generally enjoying series at all. Demoted myself to B and now I'm actually having a blast. Feels people are actually playing the same game as i am in here. Matches aren't actually decided in a minute, there's some struggle and back and forth. The push and pull Sakurai talks about.

Not sure what to make of this revelation. Apart from the fact I'd rather have more fun than more rank 🤔
 
Wow, Chara made a video actually explaining why zones sucks. Maybe now all the competitive splatuber stans who've been going "duh, zones is OBVIOUSLY the best mode, it has been for years!" will finally realize things can change

 
Wow, Chara made a video actually explaining why zones sucks. Maybe now all the competitive splatuber stans who've been going "duh, zones is OBVIOUSLY the best mode, it has been for years!" will finally realize things can change


With the craziness that clam blitz is the best mode right now which is not much by still being infuriating to play without comm o_O
 
Came back to play Splatoon 3 after about two weeks or so...and I finally crossed the barrier into Eggsecutive VP for the first time ever. Even played one more match after crossing and had a successful clear.
 
With the craziness that clam blitz is the best mode right now which is not much by still being infuriating to play without comm o_O

I don't know, I actually find Clam Blitz a lot better in 3 and I absolutely can't explain why. People seem to have a lot more awareness of how to play without communicating than they had in 2. I've definitely been enjoying it a lot more than in 2.
 
I don't know, I actually find Clam Blitz a lot better in 3 and I absolutely can't explain why. People seem to have a lot more awareness of how to play without communicating than they had in 2. I've definitely been enjoying it a lot more than in 2.
It's easier to get wipeout on the new maps and less clams needed, that's why but it still can turn really bad, like compared to 2, players just don't want to jump to the basket ???
 
I don't know, I actually find Clam Blitz a lot better in 3 and I absolutely can't explain why. People seem to have a lot more awareness of how to play without communicating than they had in 2. I've definitely been enjoying it a lot more than in 2.
Yeah, I've seen a lot more people doing things like passing clams on maps where the basket is on top of a ledge, jumping more frequently, pushing when multiple people are high on clams even if no one quite has a power clam yet, not pushing solo with a power clam, etc. I was X-rank in 2 so it's not exactly clear why I'm seeing smarter play.

I also get more people assuming I'm a backliner just cause I'm a charger even though I'm a Squiffer and practically marking me for death by tossing me an 8th clam while I'm hiding, but overall it's an improvement lol.
 
Clam Blitz is still lame to me solo. The best change for me has been Rainmaker. I HATED RM in both prior games but the addition of checkpoints and no Moray Towers made RM shoot up in my enjoyment.

I still like Zones but its undeniably weaker in this game. Zones in Splatoon used to be my most played mode, now its Tower Control.
 
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