Played some more and the small annoyances kept piling up.
Like the finickiness of the stomp.
Like how none of the characters are likeable or unlikeable in a funny way.
Like the fact that picking up a weapon opens you up to enemy attacks, and it shares a button with the fast combo, and also rooms may have foreground elements obscuring the floor so you can't see where an item dropped.
Like it being a negative to buy certain moves. Picking up enemies is fun but now everytime I'm surrounded by knocked down foes I lose access to my quick attack.
Like all enemies being pretty basic with a 1 frame attack, so I'm fighting the same way no matter what group is on screen.
Like the decision to have black bars at the top and bottom of the screen in a brawler for the cinematic feel AND have bosses with projectiles that fly off screen and back in, giving you less time to see them and react to them.
I made it to the third boss and I think this is where I'm gonna call it quits. I switched around between the two main characters, so both seem underleveled for this point of the game and I'm doing little damage to a boss with already frustratingly few vulnerability windows and a long health bar.
On the bright side: I got to line up half a dozen stunned enemies and then poisonrana them one by one. That was awesome.