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StarTopic Splatoon 3: Splatfest World Premiere |ST| Romance of the Three Inkdoms (Splatfest Over, See Threadmarks For Results)

What Splatfest team are you picking?

  • Rock

    Votes: 42 33.3%
  • Paper

    Votes: 32 25.4%
  • Scissors

    Votes: 52 41.3%

  • Total voters
    126
  • Poll closed .
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After playing Splatoon 3 for long enough hours today I can only say one thing. You can't imagine how much I loved that I will never ever need to hear this again.





 
And here comes the two-week long, empty plaza, post-Splatfest depression.

Heavily disagree simply because this never happens, you always end up with a barely covered base. Which is fine when both teams are doing it, I'd rather have a more sure win than squeaking out because people couldn't do the bare minimum at the beginning. I just spent my last match covering the spawn in the final 30 because every is rushing back, and of course we lost.

That 30 seconds of everyone covering the base never has to be done again and everybody can just rush to the front instead of losing all that ground you gained. Plus you'll have a full special by the time you get to the fight. It makes no sense holding off until the end when every inch counts.

Consider this: Your team gets pinned back at base either because they wiped in the opening encounter or because they took their time moving out and the enemy team took advantage and pushed forward...

... if you painted spawn at start, you're now left with no inkable turf to build up easy specials except whatever the enemy team is nice enough to paint over.

... if you didn't paint spawn at start, you've now got a head-start on a full set of specials to break through the choke-hold.

I mean, if base never gets covered, you're indeed playing with muppets. It's just the "fill in later" type isn't uncommon in my experience.
 
Maybe the reason why the loading is so much increased is that the Switch is overclocking when loading happens, it did same with updates for BOTW and Odyssey and few other games. Was not present in Splatoon 2 iirc.
 
This is so much fun. I'm really glad that the Splattershot matches my preferred build from the first game, I missed it in 2.

Time to rock and roll!
 
Did some novice splatting. Game is good

What does a new squid on the block do about brush wielding octopaths

Kindly requesting advice as that weapon dumpstered me
 
Some of my earlier impressions already evolved over the course the Splatfest. The big two:

I warmed up to the Line Marker after groking that the lines stay a while and mark anyone who touches them even a little later. So it's a bit easier to get use out of if you toss it into corners and corridors you know are traffic centers for enemies.

The Tri-Stringer is still weak, and at the same time also close to being annoyingly powerful with its spam of semi-transparent explosives it clutters the ground with. I can see why it's undertuned to start with because increase turf coverage or damage even a little and you've suddenly got a nightmare on your hands

.But I will not change my opinion on the slovenly post-match menus and the sad lack of sad losers accompanied by a sad jingle. Those are offensive.

Did some novice splatting. Game is good

What does a new squid on the block do about brush wielding octopaths

Kindly requesting advice as that weapon dumpstered me

Stay far away from them and lead your shots. Also, always watch your back because those sneaky fucks love their flanking maneuvers.
 
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Connection issues in this game are not the extreme minority. And I haven't had a single disconnect this afternoon playing Mario Kart.
Mario Kart is a way less network intensive game. Your internet is not up to it. You can fix it in your end or keep complaining to an empty room.

Seriously, it's as simple as that. Nintendo ain't gonna send a tech to your house to figure out why you're dropping from matches.
 
I'm taking a break from the Splatfest. My loss rate is larger than my win rate, but I got to Rock Champion, which makes me happy!
 
Connection seems rough, been dcing a bunch and people in my matches are too, pretty easy to tell because it voids the game. Doesn't seem that rare either because I watched some stream instead and the broadcaster dced 3 times in a row before he got a full game in, hope they tweak the netcode a bit before launch or catch what's causing it.
 
for a series with a focus on idols and staying fresh that adds new music in every iteration, they really love having the same awful final minute song play in every single match
 
Connection seems rough, been dcing a bunch and people in my matches are too, pretty easy to tell because it voids the game. Doesn't seem that rare either because I watched some stream instead and the broadcaster dced 3 times in a row before he got a full game in, hope they tweak the netcode a bit before launch or catch what's causing it.
It’ll be fine. It was like this in previous test fires, which is what this is despite making it a splatfest. Nora lot splatfests are two days, now we have everybody cramming in on one region for a day.

During the actual match, it seemed much smoother than 2 personally.
 
It’ll be fine. It was like this in previous test fires, which is what this is despite making it a splatfest. Nora lot splatfests are two days, now we have everybody cramming in on one region for a day.

During the actual match, it seemed much smoother than 2 personally.
Oh yeah gameplay itself is smoother for sure.
 
I only had time for a small number of matches (EU region) and was not ready for the level of brutality in tri color wars.
 
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chiming in to say that I'm in the "save home for later" camp for the reasons outlined by @Sheldon above

the beauty of turf war is that your objective is also a resource that must be managed
 
Mario Kart is a way less network intensive game. Your internet is not up to it. You can fix it in your end or keep complaining to an empty room.

Seriously, it's as simple as that. Nintendo ain't gonna send a tech to your house to figure out why you're dropping from matches.
Or, Nintendo develops a game that's better suited to an environment where people might not have perfect connections all the time. You know, a one where much of America's infrastructure isn't outdated or needlessly expensive, where people might not be able to wire an ethernet cable to their Switch's non-existent ethernet port, or where people might have just... bought a Switch Lite.

Yeah, Mario Kart is 'probably' a less intensive game... but Fortnite definitely isn't. Nor is Fall Guys, or Apex Legends, or Minecraft. They all manage to have fewer disconnects, and less connection problems, despite all offering cross-play experiences with significantly more players and moving parts. Nintendo not being able to offer a multiplayer experience in 2022, on their singular predominantly-handheld console, that doesn't require people to "fix it on their end," is not something that should be defended in my eyes.

I know I'm being harsh here, but when you reply to genuine complaints with "just fix your shit and stop complaining," then what do you expect lol
 
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I did not have much time to play today, but the small amount I had was miserable, only two battles were against a different team, and one of them got connection problems in the middle. I'm pretty sure that battles ended and did not were 50/50. I use cabled connection and never had that much problems in Splatwo, Mario Strikers, MHR, or any other game I can remember.
Most matches took more than 2 minutes to start. The few ones I actually played were nice, but it was a pain to play those few.
 
The quality is very variable. For context, I was playing Tabletop while my partner played in Docked mode. We were on the exact same connection. I got the occasional connection drop before findinging a match, but they got more connection issues that I did, including other players disconnecting in the middle of a match and causing the match to end.
 
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Scissors in the lead for North America, all is right with the world.

Only played a few matches, but having fun here!
 
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Or, Nintendo develops a game that's better suited to an environment where people might not have perfect connections all the time. You know, a one where much of America's infrastructure isn't outdated or needlessly expensive, where people might not be able to wire an ethernet cable to their Switch's non-existent ethernet port, or where people might have just... bought a Switch Lite.

Yeah, Mario Kart is 'probably' a less intensive game... but Fortnite definitely isn't. Nor is Fall Guys, or Apex Legends, or Minecraft. They all manage to have fewer disconnects, and less connection problems, despite all offering cross-play experiences with significantly more players and moving parts. Nintendo not being able to offer a multiplayer experience in 2022, on their singular predominantly-handheld console, that doesn't require people to "fix it on their end," is not something that should be defended in my eyes.

I know I'm being harsh here, but when you reply to genuine complaints with "just fix your shit and stop complaining," then what do you expect lol
Thanks, I appreciate the backup. I did write in my post that it was other people dropping out of the matches but seems no one read it. The bottom line is that a P2P connection for a multiplayer shooter game in 2022 is ridiculous.

I'm fed up of the patronising responses to criticism for this game.
 
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I loved the one I played but that’s because I was the best in it. I still had no clue what I was doing other than trying to get my 2 person team’s percentages to be the highest. No idea what the central thing was.

Yea I had no clue what I was doing, but my team of 2 won so I will take it lol
 
I loved the one I played but that’s because I was the best in it. I still had no clue what I was doing other than trying to get my 2 person team’s percentages to be the highest. No idea what the central thing was.
Maybe I just gotta get used to it, I love the concept though, the central thing helps the opposing thing with some raincloud thing
 
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It's just that when the attacking team takes the Ultra Signals very early in the game, it almost feels futile to keep playing as the defending team.

I think the idea is a very neat one, just some minor tweaking would make it a bit more fair.

Like if you managed to protect the Ultra Signal, it shouldn't pop up again in like less than a second.. please.. it's too hard to defend it when you don't get breathing space and get attacked from both sides... 🥲
 
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As a losing team member I actually really like tri color... but ONLY when I'm in VC with my partner, really not doable with a rando
 
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Thoughts:

  • It’s Splatoon splatfests. I think it’s fine. Bummed they didn’t have a special splatfest map (or this might be absent the test fire).
  • I think the tri-color battles should be randomly interspersed in the normal splatfest battles. I had no clue it was a separate thing until I went searching.
  • Still annoying you have unskippable level update cutscenes.
  • The new specials seems pretty good though I think the trizooka seemed to be OP. Killed me a lot very quickly. Could be that I went right into the pattern too.
  • New levels were good. I like the central high platform in Scorch Gorge. Will be good for the ranked modes. Undertow Spillway was very cool with the central choke point but many ways to get to it.
 
jesus christ I hate tri color
Couldn’t talk to my partner, but we sent them into the middle to get the rocket thing. While that was happening, I just mopped up on the other teams players by circling those ramps. Then went around and inked turf. I think it was luck mostly, but seems like the best bet is to be cautious and pick people off trying to get to that.
 
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