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Discussion Worst third party poopers in Switch's lifecycle?

Kreese

Koopa
Banned
Switch is a juggernaut success. Which publishers absence do you find the most jarring?

My list (feel free to submit your own)

1. Ubisoft - I expected them to deliver more current gen projects on the Switch. Not even a Far Cry Remaster. It seems like they supported the Wii U more which is bizarre in itself (other than those Mario RPG licensed out games).

2. Take Two/Rockstar - No GTAV at this point on the fastest selling platform ever is a slap in the face. Especially when you give us LA Noire.

3. EA - It's a no brainier and not surprising. They've had a rocky relationship with Nintendo and their fans since the transition to the 16 bit era.
 
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I'd say Sega. From their outdated stance on Yakuza ports to arbitrarily making games like Sakura Wars and Virtua Fighter exclusive to PlayStation. The Atlus side also took a while to get going, but at least they're in a pretty good spot now.
 
Sega. They denied releases for Switch just because. Of course Nagoshi was invited dinners by Sony but I doubt they ever talked about Nintendo at all, Nagoshi just wanted limit the Nintendo support himself. He had a reason for Yakuza series, as silly it was, but some omissions are among the most baffling, like Vanquish remaster or Sakura Wars games.

Also, in general, Sega is just too slow to remaster older games for new platforms. A lot of gems are still stuck on decades old physical media, sometimes outright inaccessible. Especially from Saturn/DC era.
 
1. Bandai Namco Studio - 0 games the entire generation

2. ATLUS - nothing but SMTV and late ports and basically every NDS/3DS IP is dead

3. SEGA - zero effort and a bunch of Sonic games I don't care about
 
1. Bandai Namco Studio - 0 games the entire generation
Which one? Tekken studio? According to Imran, they tried to port Tekken 7 but failed. That doesn't mean a remaster of an older game is not possible, a collection has been rumored for a while.
 
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Switch is a juggernaut success. Which publishers absence do you find the most jarring?

My list (feel free to submit your own)

1. Ubisoft - I expected them to deliver more current gen projects on the Switch. Not even a Far Cry Remaster. It seems like they supported the Wii U more which is bizarre in itself (other than those Mario RPG licensed out games).

2. Take Two/Rockstar - No GTA at this point on the fastest selling platform ever is a slap in the face. Especially when you give us LA Noire.

3. EA - It's a no brainier and not surprising. They've had a rocky relationship with Nintendo and their fans since the transition to the 16 bit era.

The GTA Trilogy is on Switch.
 
1. Bandai Namco Studio - 0 games the entire generation

2. ATLUS - nothing but SMTV and late ports and basically every NDS/3DS IP is dead

3. SEGA - zero effort and a bunch of Sonic games I don't care about

Remember when Nagoshi went to the Switch Launch thing ?
Good times.
 
Those were pretty shitty ports handed off to a not so stellar developer.

Look you said 'no GTA' when there is GTA, was just stating a fact, not arguing on whether those ports are good enough or not.
 
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While ATLUS is doing better, they are late to the game with their multiplat releases.

Activision...the lack of CoD (even an older port) on Switch is baffling, as a decent and well known multiplayer FPS on the go would have little competition on Switch.

EA, mainly for Mass Effect Legendary Edition. Even if they just ported over the 360 versions in a trilogy, Switch fans would have loved this. There is no excuse for these games not being on Switch IMO.
 
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Bringing up Atlus is a bit weird, when their output this gen has been quite low in general - outside of TMS/Persona 5/Royal they havent released any other HD RPGs and those games are based on WiiU/PS3.

You would have a point for Atlus if they released like dozens a game on PS4/Xbox/PC but only one game on Switch but thats not the case - why would you expect them to release that much more on Switch when they managed to release like 2-3 HD JRPGs in a decade ?

Expecting GBA/DS/3DS level output where they could re-use assets for ages just wasnt gonna happen on HD plattforms this fast, when most of their staff has been working on finishing these bigger projects.

SMTV, 13Sentinels and P5R in a span of a year - the first two were already great if P5R is a qaulity Switch port as well i dont really think you can put them on that list. Especially with EO Next likely being shown with and around Drake launch hype
 
It's Bandai Namco internal studios, that's absolutely insane that they havnt released anything yet.
Nothing else really comes close, how does that even happen.
Again, there's nothing to bring. They have failed porting Tekken 7. SC2 should be impossible along with Tekken.

Tales of Arise on the other hand, is not even one year old. give it time, it'll come.

Those 4 games all they did in this generation. Their output was limited on every platform. This silly theory needs to die.
 
Expecting GBA/DS/3DS level output where they could re-use assets for ages just wasnt gonna happen on HD plattforms this fast, when most of their staff has been working on finishing these bigger projects.

They have a new game reusing SMTV assets that is launching on every platform but Switch, from one of the teams that last generation made 3DS/WiiU exclusives.
 
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I’m not sure about Ubisoft. We got Starlink with the Starfox stuff in it, Fenix Rising (terrible name but still), and two Mario/Rabbids games.

EA is the worst for me, mostly for not getting ME Trilogy on the Switch.

Atlus is fine. I mean, I’m not expecting their rate of releases that they managed on DS/3DS any more.
 
It's Bandai Namco internal studios, that's absolutely insane that they havnt released anything yet.
Nothing else really comes close, how does that even happen.
B.B Studios, D3 and other in-house Bamco devs have released games on Switch, it is really just BNS that doesn’t
 
I’m not sure about Ubisoft. We got Starlink with the Starfox stuff in it, Fenix Rising (terrible name but still), and two Mario/Rabbids games.

EA is the worst for me, mostly for not getting ME Trilogy on the Switch.

Atlus is fine. I mean, I’m not expecting their rate of releases that they managed on DS/3DS any more.

Plus whatever EA is releasing is also pretty terrible, at least in regards to FIFA. Inexcusable.
 
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Sega. They denied releases for Switch just because. Of course Nagoshi was invited dinners by Sony but I doubt they ever talked about Nintendo at all, Nagoshi just wanted limit the Nintendo support himself. He had a reason for Yakuza series, as silly it was, but some omissions are among the most baffling, like Vanquish remaster or Sakura Wars games.

Also, in general, Sega is just too slow to remaster older games for new platforms. A lot of gems are still stuck on decades old physical media, sometimes outright inaccessible. Especially from Saturn/DC era.
Strongly agree, mainly on Vanquish, and have to add that the cancellation of the M2-developed arcade stuff, after we got excellent versions of Virtua Racing and Out Run, was really disappointing.
 
B.B Studios, D3 and other in-house Bamco devs have released games on Switch, it is really just BNS that doesn’t
Again, third time I'm saying this in this thread: Internal studios of Namco only did 4 games in the whole generation: Tekken 7, Soul Calibur 6, Ace Combat 7 and Tales of Arise. We know that Tekken 7 was impossible and Ace Combat 7 is not happening after the sales failure of 3DS game. All that leaves us with Tales of Arise and that's a relatively new game, not even a year old. Let's just wait a little longer for that.
 
Again, there's nothing to bring. They have failed porting Tekken 7. SC2 should be impossible along with Tekken.

Tales of Arise on the other hand, is not even one year old. give it time, it'll come.

Those 4 games all they did in this generation. Their output was limited on every platform. This silly theory needs to die.

No sure why you are only counting those 4 games, seems kind of arbitrary, from the top of my head there's at least 8 - even more if you wanna count the Idolmaster games. They havnt brought Berseria or Zestiria - 7 and 6 years old, why would they bring Arise?
They havnt even bothered greenlighting a single game that has the Switch as a goal platform and that's kind of the problem and why especially I think they are the biggest flop of them all.

Tekken 7
Tales of Zestiria
Tales of Berseria
Soul Calibur VI
Ace Combat
Code Vein
Scarlet Nexus
Tales of Arise

So no, it's not a silly theory.
BNS have been and will likely continue to be the biggest no show of them all.
 
When the biggest and most important JP 3rd party studio has been MIA during a whole generation in the JP market leader it is not because of lack of resources or timing.
 
I think almost every big third party publisher hasn’t have a perfect track record on switch:

Japanese:
  • Square-Enix: KH games being cloud instead of native. The rest is very very good. From western side, never Tomb Raider or Deus Ex.
  • Koei-Tecmo: Team Ninja titles (Nioh1/2 and the new one). The rest is perfect
  • Capcom: Really surprised they never figured out how to fix the problem of porting RE VII. In addition to no re switch bound. (So far)
  • Konami: No MGS ports.
  • Sega: Lack of Nagoshi supervised titles (Sakura Wars, Yakuza, Virtua Fighter)
  • Bandia-Namco: completely lack of their internal studio games and dark souls 2/3.

Western:
  • EA: No Mass Effect, Madden, Sims 4 or other good candidates for remasters like Dragon Age, Dead Space, Mirror Edge, Battlefield.
  • Activision-Blizzard: No COD
  • Ubisoft: Surprised we never get Far Cry or Watch Dogs old ports
  • Warner Bros: I think they will improve soon but they still need to port their middle earth titles.
  • Bethesda: No Fallout
  • Take-Two: No GTAV, the rest is very good though still “impossible ports” of borderlands 3 and mafia remake.
 
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Again, third time I'm saying this in this thread: Internal studios of Namco only did 4 games in the whole generation: Tekken 7, Soul Calibur 6, Ace Combat 7 and Tales of Arise. We know that Tekken 7 was impossible and Ace Combat 7 is not happening after the sales failure of 3DS game. All that leaves us with Tales of Arise and that's a relatively new game, not even a year old. Let's just wait a little longer for that.

I think your last point is the biggest slip on them. With Switch being the market leader and Switch for the most part being the place to be and thrive for JRPGs outside of Final Fantasy, the Switch should have been the lead platform for Arise IMO
 
Bringing up Atlus for this thread is hilariously misguided, since 2030, they have put out one game that didn’t come to the Switch, one.

Bringing up Take Two is as well, given how MUCH they’ve supported the Switch (Civilization VI, XXOM 2, Bioshock, Borderlands, yearly NBA 2K games, etc).

I’d list Namco, EA, and Sega.
 
I stop caring about 3rd support on Nintendo's hardware a long time ago. My wish is that Nintendo expands their internal studios and these partnerships with key 3rd parties developers so they can increase their outputs.

I couldn't care less for 90% of these half-baked 10yo ports that most of 3rd parties dump on Switch and then complain that sales were not satisfactory.
 
I couldn't care less for 90% of these half-baked 10yo ports that most of 3rd parties dump on Switch and then complain that sales were not satisfactory.
Except they don’t complain sales on Switch aren’t satisfactory, in fact they very clearly do the opposite.
 
It's due to cross-platform ineptitude rather than Switch-specific malice, but the one I miss the most is DS/3DS era Level-5.
 
It's due to cross-platform ineptitude rather than Switch-specific malice, but the one I miss the most is DS/3DS era Level-5.
L-5 case is 100% ‘Malice’ they made a bet in Switch failing and went for mobile/ps4 as their focus but it failed and now they are in the state they are.
 
Theres a massive library of ps3 and 360 games that would probably run super well on the switch, i dont get why those dont come to the console. I bet activision could sell alot of copies of classic cod games on switch
 
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L-5 case is 100% ‘Malice’ they made a bet in Switch failing and went for mobile/ps4 as their focus but it failed and now they are in the state they are.

Are the mobile games any good? Their recent track record on quality and consistency is more what's pooping my party rather than feeling slighted as a Switch owner. If they were to recommit to Nintendo platforms, I still wouldn't trust current-day Level-5 to put out a title on par with Dragon Quest IX or Fantasy Life or the Inazuma Eleven series or the classic Professor Layton adventures.
 
Sega outside of atlus is weaker then expected,
Namco Bandai is weirdly off hands.
EA was expected, as was sony (=P)
 
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Are the mobile games any good? Their recent track record on quality and consistency is more what's pooping my party rather than feeling slighted as a Switch owner. If they were to recommit to Nintendo platforms, I still wouldn't trust current-day Level-5 to put out a title on par with Dragon Quest IX or Fantasy Life or the Inazuma Eleven series or the classic Professor Layton adventures.
Most mobile games were JP only and most have closed so I can’t talk about the quality of their mobile titles. They re-released Layton games there even in the West and are pretty fun to play as they were in the DS/3DS so it is something. When it comes to console titles I can’t saying anything about it because haven’t played none of their titles since YW3 since they don’t come to the West but it seems YW4 was pretty good according to friends that have played so maybe they still could make some cool games?
 
EA reskinning the same FIFA game from 2007 over and over again takes the cake in my opinion. I'd rather they release nothing at all than to gouge consumers.
 
Exactly like current Switch but with extra PS4 ports.
Considering the support of the Switch has changed during it’s lifespan even recently (SE supporting the console more for example or CC2 releasing an anime game finally day 1), things will change for sure, how much and how we don’t know it. But of course a more powerful console won’t make studios like BNS or Aquaplus change their plans if they have already decided what their platforms are ignoring market reality
 
Bringing up Atlus is a bit weird, when their output this gen has been quite low in general - outside of TMS/Persona 5/Royal they havent released any other HD RPGs and those games are based on WiiU/PS3.

You would have a point for Atlus if they released like dozens a game on PS4/Xbox/PC but only one game on Switch but thats not the case - why would you expect them to release that much more on Switch when they managed to release like 2-3 HD JRPGs in a decade ?

Expecting GBA/DS/3DS level output where they could re-use assets for ages just wasnt gonna happen on HD plattforms this fast, when most of their staff has been working on finishing these bigger projects.

SMTV, 13Sentinels and P5R in a span of a year - the first two were already great if P5R is a qaulity Switch port as well i dont really think you can put them on that list. Especially with EO Next likely being shown with and around Drake launch hype
Atlus has released two new games since the Switch era began, SMTV and SH2, with SH2 being touted as a new pillar for Atlus development due to incorporating outside talent which is most likely in response to their slow development cycle. This weird narrative that Atlus hates the Switch should have died out when those mainline Persona ports were announced for the system.
 
Again, third time I'm saying this in this thread: Internal studios of Namco only did 4 games in the whole generation: Tekken 7, Soul Calibur 6, Ace Combat 7 and Tales of Arise. We know that Tekken 7 was impossible and Ace Combat 7 is not happening after the sales failure of 3DS game. All that leaves us with Tales of Arise and that's a relatively new game, not even a year old. Let's just wait a little longer for that.
You forgot Code Vein (which you also claimed would show up, yet here we are in 2022), among other games (Scarlett Nexus, Idolmaster, etc). You need to realize that it really just comes down to the management at that studio, they don't have an interest in Switch ports.

The externally made games at Bandai Namco always show up around a year after the other versions, and yet we are still "waiting" for a bunch of internal projects?
 
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Atlus has released two new games since the Switch era began, SMTV and SH2, with SH2 being touted as a new pillar for Atlus development due to incorporating outside talent which is most likely in response to their slow development cycle. This weird narrative that Atlus hates the Switch should have died out when those mainline Persona ports were announced for the system.
There is also P5R and Catherine:Full Body that skipped Switch day 1, I don't think Atlus hates Switch they just weren't prepared for it's success and they focused on PS4 after P5 success and now they haven't done anything to try to fix it.
 
L-5 case is 100% ‘Malice’ they made a bet in Switch failing and went for mobile/ps4 as their focus but it failed and now they are in the state they are.

Whoa. Is that true? That’s nuts. Why? Their titles on DS and 3DS did very well. Hell, before they fucked it up themselves, Yokai Watch exploded in popularity in Japan.
 
L-5 story is crazy and it also includes them turning down publishers localizing their games in the west because they were considered "too small" and unworthy of handling big hitters like L-5.
 
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Whoa. Is that true? That’s nuts. Why? Their titles on DS and 3DS did very well. Hell, before they fucked it up themselves, Yokai Watch exploded in popularity in Japan.
I mean after their 3DS games all their games were on mobile or PS4 that is where the focus where (there is even rumors of YW4 being a PS4 game at first lol but I don't know how trust worthy that is), they also decied to part ways with Nintendo publishing in the West trying to eat all their cake there only to fail and never publish a game in the West again.
 
Most mobile games were JP only and most have closed so I can’t talk about the quality of their mobile titles. They re-released Layton games there even in the West and are pretty fun to play as they were in the DS/3DS so it is something. When it comes to console titles I can’t saying anything about it because haven’t played none of their titles since YW3 since they don’t come to the West but it seems YW4 was pretty good according to friends that have played so maybe they still could make some cool games?

Sounds good enough. Alright, Level-5, you listening? If you scrap that cursed Inazuma spin-off and make a real JRPG follow-up on the Wii Switch Too, I'll give it a chance!

I'd also buy a Little Battlers Experience: Custom Robo Comeback.
 
There is also P5R and Catherine:Full Body that skipped Switch day 1, I don't think Atlus hates Switch they just weren't prepared for it's success and they focused on PS4 after P5 success and now they haven't done anything to try to fix it.
P5R skipped every platform outside of Playstation when it released and is just now being ported to everything and Catherine: Full Body although late is still only available through the PS4/5 and Switch. Atlus may have been slow in supporting the Switch, but support has increased over time so they are nowhere close to being an absent third party developer for the system.
 
Sounds good enough. Alright, Level-5, you listening? If you scrap that cursed Inazuma spin-off and make a real JRPG follow-up on the Wii Switch Too, I'll give it a chance!
It isn't a spin-off is the new IE mainline game and the game I have been waiting the most for over 7 years 😠

P5R skipped every platform outside of Playstation when it released and is just now being ported to everything and Catherine: Full Body although late is still only available through the PS4/5 and Switch. Atlus may have been slow in supporting the Switch, but support has increased over time so they are nowhere close to being an absent third party developer for the system.
Atlus support of the console is still far away other JRPG studios and with Level-5 and Capcom they are one of the publishers that have been the biggest disappointments of the 3DS to Switch jump, they are just now starting to catch up after most studios have moved to day 1 releases.
 
Seeing Square-Enix mentioned is weird. They have their lazy ports like the KH cloud games, but it's clear there was a lot of tought and care into many/most of the projects they did bring over and there were attempts to even bring FFXV over.

Sometimes people just gotta admit that some pubs may decide certain games may not be worth the investment for an impossible port to happen even if you think it's possible.

Similarly Take2 being included is weird. Their Rockstar division didn't have the best support, but Take2 as a brand has been a big supporter.
 


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