Guaraná
Paratroopa
it only took them 5 yearsThe floodgates are opening; with the Vita dead the Switch is the new home for handheld Vanillaware.
it only took them 5 yearsThe floodgates are opening; with the Vita dead the Switch is the new home for handheld Vanillaware.
it only took them 5 years
Vanillaware releases a game like twice a decade now, it is normal
13S took a lot longer than expected and was a bigger project than what they were used to. If 13S had maintained the initial scope of the project we would have got more Vanillware games this decade , just look at their output 2006-2013 . Even if of course modern games take longer to make so we wouldnt get yearly releases but a new game every 3-4 years instead of seven years.Vanillaware releases a game like twice a decade now, it is normal
To be fair only 13 Sentinels took them more than 3 years, as your table shows, and they have been releasing improved ports constantly.Vanillaware releases a game like twice a decade now, it is normal
The important thing is that they're here.it only took them 5 years
Don't forget Muramasa Rebirth and Odin Sphere Leifthrasir which featured additional characters & stories (Muramasa Rebirth) and updated gameplay (Odin Sphere Leifthrasir). If you include those then Vanillaware has been pretty busy this past decade.13S took a lot longer than expected and was a bigger project than what they were used to. If 13S had maintained the initial scope of the project we would have got more Vanillware games this decade , just look at their output 2006-2013 . Even if of course modern games take longer to make so we wouldnt get yearly releases but a new game every 3-4 years instead of seven years.
Honestly that's why I felt Vanillaware's games are best on handhelds. The repetition is less of an issue due to the pick up and play style of handhelds when compared to the hours-long gameplay sessions commonly seen with home consoles.To be fair only 13 Sentinels took them more than 3 years, as your table shows, and they have been releasing improved ports constantly.
I'm really interested on their new project though, and I don't mind waiting for 6 more years if it's as good as 13 Sentinels. I would love to see a turn-based JRPG from them, it would work well with their repeated-asset issue and would allow them to experiment with new genres. Their action sidescroller games are great but I feel that until Dragon's Crown, that has a huge multiplayer component and different classes to choose from, their games felt too repetitive as all of them are quite long and re-use enemies and backgrounds all the time, as well as having repetitive combat system. Of course 13 Sentinles fixed some of the issues of previous games thanks to being heavily narrative-focused, but I wouldn't mind them trying something new and more gameplay-oriented.
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I knew the soundtrack was composed by current Basiscape people, but not that it sounded this close to their FFT/Ivalice stuff.
I think it will happen, maybe even release in time for Halloween. NISA already has a lot of RPGs announced so it might just be holding onto this one.Still no mention of Western release? I wonder if it will take so long to release on the West that it will be PS5/Switch instead lol
It will happen for sure it's a NISA game, just find it weird we have no release date in the West yetI think it will happen, maybe even release in time for Halloween. NISA already has a lot of RPGs announced so it might just be holding onto this one.
Completely different genres from what I know. The Vanillaware games share beautiful art but generally always do something different with gameplayWill I like this if I liked 13 Sentinels?
Probably due to Vanillaware developing the port themselves? The "NIS Classics" series (With the partial exception of Phantom Brave, as that was brought to PC years prior.) were worked on by Netherlands based studios codeglue and Engine Software. So those getting a worldwide announcement make sense.Still no mention of Western release? I wonder if it will take so long to release on the West that it will be PS5/Switch instead lol
I know a worldwide release day 1 is not possible for financial reasons , just that I expected to have a date for the western release at this point, but good point about NG+ Expo will keep it in mind!Probably due to Vanillaware developing the port themselves? The "NIS Classics" series (With the partial exception of Phantom Brave, as that was brought to PC years prior.) were worked on by Netherlands based studios codeglue and Engine Software. So those getting a worldwide announcement make sense.
It'll almost certainly be at the NG+ Expo, if they end up doing an event in June.
Lillet Blan was very excited.
Her heart had been racing since the moment she heard. Lillet had been invited to enroll into a Magic Academy where only talented youths were personally sought out by the greatest wizards. The school was lead by the famous wizard, Gammel Dore, who had once defeated the Archmage. And the campus on which they study, the Silver Star tower, was once the destroyed Archmage’s castle.
The tower was still full of unsolved mysteries and dangers, and this attracted many who had their own personal reasons in mind. Lillet had opened her first grimoire, and began her studies. But only five days later, a terrifying disaster threatens the academy, and all lives are lost. All except she, who had traveled back through time without knowing why…
Can Lillet come closer to the truth by reliving those repeating days? Can she end the nightmare at the end of those five days?
To avoid constant death, open the grimoires once again.
At the moment there is 0 information about this coming to the West but is expected due to NIS being the publisherso is this game coming West? every bit of info so far has been in Japanese only
At the moment there is 0 information about this coming to the West but is expected due to NIS being the publisher
NISA is pretty slow and the Trails series might have slowed things down so I won't give up hope until at least a year after the Japanese release.At this point I give up about its localization
Completely different genres, I am looking forward to it thoNoice, I hope it plays similarly to 13S.
While I read that GrimGrimoire was an inspiration during the development of 13 Sentinels they are pretty different. Personally I'm hoping the improvements are on par with Odin Sphere Leifthrasir.Noice, I hope it plays similarly to 13S.
Completely different genres, I am looking forward to it tho
Hopefully you don't let that dissuade you from getting the game. Gameplay-wise they're both RTS, but 13 Sentinels shares more in common with Tower Defense games while GrimGrimoire is more like a traditional RTS with resource management except it's on a 2D plane. When it comes to story GrimGrimoire is linear and easier to follow compared to 13 Sentinels.