I think exactly the same. Seeing all the 2D HD remakes switch is getting from square, I expect this to happen.What I mean is I could see Square pushing for a HD 2D release or no release at all for Super Mario RPG on the Switch. Weird that the game is on the WiiU but not the 3DS.
Fur eelDefinitely. It's boomer city right there.
The game is legitimately awful by any modicum of modern standards.
Its such a shame that Nintendo has made it relatively easy for boomers to relive their nostalgia nowadays. The only things that people who grew up with the Wii and GC are overpriced "remaster".
When the Wii launched with virtual console, the SNES was only 16 years old. Which allowed for cheap, and accessible versions of retro games. Now, the Wii is 16 years old as well, and the only thing we have to show for it is a good HD remaster of Skyward Sword, and a hands off port of Mario Galaxy, both at full price.
I am half joking and half not. So take me about 50% seriously everyone. It's a shame that 2000's nostalgia though isn't very accessible though.
It can’t run well on the New 3DS, I believe due to a custom chip on the SNES game.What I mean is I could see Square pushing for a HD 2D release or no release at all for Super Mario RPG on the Switch. Weird that the game is on the WiiU but not the 3DS.
As one of those gen x types that grew up on the NES/SNES, I do appreciate where you’re coming from. I’d love to be able to play stuff like Skies of Arcadia and FE Path of Radiance/Radiant Dawn from the GC/Wii again. Hell, at this point I’d settle for ports, but suspect the only chance they’ll appear again is as full price remasters.Definitely. It's boomer city right there.
The game is legitimately awful by any modicum of modern standards.
Its such a shame that Nintendo has made it relatively easy for boomers to relive their nostalgia nowadays. The only things that people who grew up with the Wii and GC are overpriced "remaster".
When the Wii launched with virtual console, the SNES was only 16 years old. Which allowed for cheap, and accessible versions of retro games. Now, the Wii is 16 years old as well, and the only thing we have to show for it is a good HD remaster of Skyward Sword, and a hands off port of Mario Galaxy, both at full price.
I am half joking and half not. So take me about 50% seriously everyone. It's a shame that 2000's nostalgia though isn't very accessible though.
I can't speak for EWJ2 but the first game had some pretty good songs in it.Definitely. It's boomer city right there.
The game is legitimately awful by any modicum of modern standards.
Its such a shame that Nintendo has made it relatively easy for boomers to relive their nostalgia nowadays. The only things that people who grew up with the Wii and GC are overpriced "remaster".
When the Wii launched with virtual console, the SNES was only 16 years old. Which allowed for cheap, and accessible versions of retro games. Now, the Wii is 16 years old as well, and the only thing we have to show for it is a good HD remaster of Skyward Sword, and a hands off port of Mario Galaxy, both at full price.
I am half joking and half not. So take me about 50% seriously everyone. It's a shame that 2000's nostalgia though isn't very accessible though.
I'm also pretty bullish on NSO in general. However, it really feels like the 3rd parties are mostly interested in it as a way to demo titles from their retro compilations that are available in the store or as a dumping ground for stuff that no one really has a ton of nostalgia for.The picks do make me curious about the future of NSO's game choices in general. Story of Seasons is the first title Marvelous have contributed to the service; and until now Bandai Namco have only had Smash Tennis available on the service, and both of these titles have already been made available on Switch via the Namco Museum Archives compliation.
Between that, the Mega Drive app launching with Capcom and Konami games (also available in existing compilations), and some internal happenings in the apps, i'm somewhat hopeful for the future of the NSO library. The dripfeed approach sucks, but eventually we'll get to the solid library the service should already have; they clearly want these new game drops to last a long time (which is why these libraries will clearly carry over when the Switch 2 comes around).
Well that's random. Nice to see that Nintendo remembered that the NES & SNES services still exist!
They can't. Nintendo have the final say on how that game gets re-released since they own the game itself. S-E are probably just asking for more cash for the Switch release rights since they still own many of that game's original characters (which Nintendo need to licence); and are essentially holding that game to ransom until Nintendo pays up.
I don't really know if any of the publishers have really used it that way so far. Until the MD app Konami avoided overlap in games available in collections they actively sell, and Capcom have still avoided that. ArcSys have more overlap with existing collections than the other publishers, except the Double Dragon & Kunio bundle came after the NSO releases rather than before. I guess it makes sense in retrospect with the MD app, but Sega/Atlus did drop all three SMT games for the Super Famicom on the service, so I don't think every third-party publisher sees it as a dumping ground for garbage at least.I'm also pretty bullish on NSO in general. However, it really feels like the 3rd parties are mostly interested in it as a way to demo titles from their retro compilations that are available in the store or as a dumping ground for stuff that no one really has a ton of nostalgia for.
They'll want to figure out some solution for the microphone I imagine; if only just for Nintendogs. I do think DS is the last truly feasible first-party system for NSO after GB and GBA though, even if they do already have GameCube emulation running on Switch. GC, Wii and 3DS are probably viewed as more remaster material to Nintendo. Three consoles (NES, SNES, N64), three handhelds (GB, GBA, DS), plus whatever third-party platforms they can get (MD, probably PCE in the future); it'd be nice to have more but I could easily see that being where Nintendo leaves the NSO platforms.They could do a ds switch online app. They wouldn't be able to include games that use the mic at all. Any game that is heavily stylus oriented would be an issue. But there are plenty of ds games that would be possible to pull off. Plus it's not like other systems don't have games that are off limits for similar reasons:
NES: no light gun games
SNES: no super scope or mouse games
N64: Hey you Pikachu can't happen.
I think the issue with the light gun stuff is that gyro and touch just wouldn't work quite as well as the pointer style controls of a wiimote. And touch restricts it to just handheld play which may be seen as not worth it.I don't really know if any of the publishers have really used it that way so far. Until the MD app Konami avoided overlap in games available in collections they actively sell, and Capcom have still avoided that. ArcSys have more overlap with existing collections than the other publishers, except the Double Dragon & Kunio bundle came after the NSO releases rather than before. I guess it makes sense in retrospect with the MD app, but Sega/Atlus did drop all three SMT games for the Super Famicom on the service, so I don't think every third-party publisher sees it as a dumping ground for garbage at least.
Like I said in my prior post, I think there's some hope for the future of the NSO's game library; it'll take ages to get there because of the terrible drip-feed, but I think NERD have been doing a ton of work for the service in the past year or longer. Just hope to see it all eventually realised.
They'll want to figure out some solution for the microphone I imagine; if only just for Nintendogs. I do think DS is the last truly feasible first-party system for NSO after GB and GBA though, even if they do already have GameCube emulation running on Switch. GC, Wii and 3DS are probably viewed as more remaster material to Nintendo. Three consoles (NES, SNES, N64), three handhelds (GB, GBA, DS), plus whatever third-party platforms they can get (MD, probably PCE in the future); it'd be nice to have more but I could easily see that being where Nintendo leaves the NSO platforms.
Just saying, there's actually no feasible limit on Zapper, Mouse and Super Scope games; with gyro and touch available compatibility for those titles isn't at all an impossibility. Zapper games were available on Wii U and the SNES NSO emulator already has partial control mapping for the mouse set in place. I figure the Super Scope games are the least likely to make it, since none of those titles are as big as Duck Hunt or Mario Paint, but I can't rule it out entirely either.
They could do a ds switch online app. They wouldn't be able to include games that use the mic at all. Any game that is heavily stylus oriented would be an issue. But there are plenty of ds games that would be possible to pull off. Plus it's not like other systems don't have games that are off limits for similar reasons:
NES: no light gun games
SNES: no super scope or mouse games
N64: Hey you Pikachu can't happen.
Handheld would provide a better experience, but a gyro pointer would be adequate to make things work on a TV.See I don't think Nintendo would be okay with handheld only for DS games. It goes against the whole concept of the Switch being able to move seemlessly between handheld and docked gameplay. I don't think they really to make it handheld only. Any game that would be too much trouble would likely just be left off the service.