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NSO Earthworm Jim 2 (SNES), Dig Dug 2 (NES) and Mappy Land (NES) are available now on NSO

The picks do make me curious about the future of NSO's game choices in general. Story of Seasons is the first title Marvelous have contributed to the service; and until now Bandai Namco have only had Smash Tennis available on the service, and both of these titles have already been made available on Switch via the Namco Museum Archives compliation.

Between that, the Mega Drive app launching with Capcom and Konami games (also available in existing compilations), and some internal happenings in the apps, i'm somewhat hopeful for the future of the NSO library. The dripfeed approach sucks, but eventually we'll get to the solid library the service should already have; they clearly want these new game drops to last a long time (which is why these libraries will clearly carry over when the Switch 2 comes around).
 
Earthworm Jim is one of those games where I loved the cartoon it spawned, but had no desire to play the games at all. I think I just felt the anarchic humour later worked well as animation (understandably so given the origins of the creator) but didn’t translate well to a platformer where the ropey controls just mean you’re fighting them while you wait for the next sight gag to happen.

I mostly remember it for being a rare case of something being a game before other media, and that other media then being more fun than the game. :D

Didn’t realise the creator turned out to be a raging bigot. Ah well.
 
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Harvest Moon... So close yet so far. Got to be licensing issues. If anyone is interested in playing on an emulator elsewhere I highly recommend the Ranch Master ROM hack that fixes a bunch of bugs with the original game.

Ultimate copy would the improved English translation of the rare UK PAL release with these fixes/QoL applied. I'd have took the stock US version though and still enjoyed wooing and weeding in bed... Sigh.
 
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What I mean is I could see Square pushing for a HD 2D release or no release at all for Super Mario RPG on the Switch. Weird that the game is on the WiiU but not the 3DS.
I think exactly the same. Seeing all the 2D HD remakes switch is getting from square, I expect this to happen.

Also, wow, earthworm jim 2, nice update!
 
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Definitely. It's boomer city right there.

The game is legitimately awful by any modicum of modern standards.

Its such a shame that Nintendo has made it relatively easy for boomers to relive their nostalgia nowadays. The only things that people who grew up with the Wii and GC are overpriced "remaster".

When the Wii launched with virtual console, the SNES was only 16 years old. Which allowed for cheap, and accessible versions of retro games. Now, the Wii is 16 years old as well, and the only thing we have to show for it is a good HD remaster of Skyward Sword, and a hands off port of Mario Galaxy, both at full price.

I am half joking and half not. So take me about 50% seriously everyone. It's a shame that 2000's nostalgia though isn't very accessible though.
Fur eel

Wii and Wii U nostalgia remakes and re-releases need to happen already.
 
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What I mean is I could see Square pushing for a HD 2D release or no release at all for Super Mario RPG on the Switch. Weird that the game is on the WiiU but not the 3DS.
It can’t run well on the New 3DS, I believe due to a custom chip on the SNES game.

I can’t even custom inject it onto my hacked New 3DS to natively run it off the official emulator :(
 
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I realized we'd get Earthworm Jim games eventually, since we already have a couple of InterPlay games on the service.. I wish I could enjoy them again, but it's hard knowing the creator is piece of shit :\

EWJ1 is probably going to be released on the Genesis app tho
 
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Definitely. It's boomer city right there.

The game is legitimately awful by any modicum of modern standards.

Its such a shame that Nintendo has made it relatively easy for boomers to relive their nostalgia nowadays. The only things that people who grew up with the Wii and GC are overpriced "remaster".

When the Wii launched with virtual console, the SNES was only 16 years old. Which allowed for cheap, and accessible versions of retro games. Now, the Wii is 16 years old as well, and the only thing we have to show for it is a good HD remaster of Skyward Sword, and a hands off port of Mario Galaxy, both at full price.

I am half joking and half not. So take me about 50% seriously everyone. It's a shame that 2000's nostalgia though isn't very accessible though.
As one of those gen x types that grew up on the NES/SNES, I do appreciate where you’re coming from. I’d love to be able to play stuff like Skies of Arcadia and FE Path of Radiance/Radiant Dawn from the GC/Wii again. Hell, at this point I’d settle for ports, but suspect the only chance they’ll appear again is as full price remasters.
 
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Definitely. It's boomer city right there.

The game is legitimately awful by any modicum of modern standards.

Its such a shame that Nintendo has made it relatively easy for boomers to relive their nostalgia nowadays. The only things that people who grew up with the Wii and GC are overpriced "remaster".

When the Wii launched with virtual console, the SNES was only 16 years old. Which allowed for cheap, and accessible versions of retro games. Now, the Wii is 16 years old as well, and the only thing we have to show for it is a good HD remaster of Skyward Sword, and a hands off port of Mario Galaxy, both at full price.

I am half joking and half not. So take me about 50% seriously everyone. It's a shame that 2000's nostalgia though isn't very accessible though.
I can't speak for EWJ2 but the first game had some pretty good songs in it.

Totally agree about the gameplay though. It definitely follows on from the Virgin Interactive school of design with the "art first, mechanics second" focus (thanks Dave Perry?). The animation in the game is great, but everything else just feels a little too loosey-goosey to really run with the all-time greats. Plus the levels are probably 50% larger than they really need to be.

Also fuck Ten Nipples and his bigotry.

As for the lack of Wii retro... I think the big problem here is the Switch's puny internal storage. At 32 GB of space you're just not going to be able to fit that many Wii games onto the system (Wii discs had a maximum capacity of 8.5 GB) before the end user needs to run out and get an SD card to expand the storage. So that adds a lot of "friction" to the proceeding, largely due to how the NSO apps are structured where the ROMs are baked in already. There's no additional downloads needed, you just boot the app and you're playing your favorite retro title in seconds. You just couldn't do that with Wii right now (try explaining to end users why they can't download the latest Wii NSO app update because they need an extra 4 GB of space for games they have no interest in).

Same probably holds true for GameCube and Wii U.

And that's without getting into whether or not they can even get a generic emulator to consistently run these software libraries to run on Switch with minimal issues.

The picks do make me curious about the future of NSO's game choices in general. Story of Seasons is the first title Marvelous have contributed to the service; and until now Bandai Namco have only had Smash Tennis available on the service, and both of these titles have already been made available on Switch via the Namco Museum Archives compliation.

Between that, the Mega Drive app launching with Capcom and Konami games (also available in existing compilations), and some internal happenings in the apps, i'm somewhat hopeful for the future of the NSO library. The dripfeed approach sucks, but eventually we'll get to the solid library the service should already have; they clearly want these new game drops to last a long time (which is why these libraries will clearly carry over when the Switch 2 comes around).
I'm also pretty bullish on NSO in general. However, it really feels like the 3rd parties are mostly interested in it as a way to demo titles from their retro compilations that are available in the store or as a dumping ground for stuff that no one really has a ton of nostalgia for.

EDIT: Adding to my earlier comment... I do think we will get GC and Wii NSO with the next system. With the OLED system Nintendo doubled the amount of internal storage to 64 GB. My hope is that for the next piece of kit they'll double it again to 128 GB which should provide ample storage space for a GC NSO app if not a Wii one.
 
GC and Wii seem better served for fuller remasters, even if they're partially emulated like Skyward Sword HD. For Switch NSO I really only see GB/GBC and GBA as sure bets for future Nintendo platform additions. Maybe DS/DSi at a push. I'd also like to see some deeper dives (Arcade, Virtual Boy, Pokémon mini)but not holding my breath there.

With 3rd parties I think TG16/CD is really likely, not too sure beyond that.
 
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DS/DSi/3DS are going to be a little hamstrung with the lack of a mic and camera baked into the system. That’s something that can be addressed by new hardware though so all hope is not lost.
 
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Well that's random. Nice to see that Nintendo remembered that the NES & SNES services still exist!


They can't. Nintendo have the final say on how that game gets re-released since they own the game itself. S-E are probably just asking for more cash for the Switch release rights since they still own many of that game's original characters (which Nintendo need to licence); and are essentially holding that game to ransom until Nintendo pays up.

One of my most wanted dream remakes is Mario RPG using the same graphical style and engine in Mario Rabbids.

Nintendo could also use the opportunity to try to cut out Square Enix entirely, hahaha. Change Genos name to Beno in the new design
 
They could do a ds switch online app. They wouldn't be able to include games that use the mic at all. Any game that is heavily stylus oriented would be an issue. But there are plenty of ds games that would be possible to pull off. Plus it's not like other systems don't have games that are off limits for similar reasons:

NES: no light gun games
SNES: no super scope or mouse games
N64: Hey you Pikachu can't happen.
 
I'm also pretty bullish on NSO in general. However, it really feels like the 3rd parties are mostly interested in it as a way to demo titles from their retro compilations that are available in the store or as a dumping ground for stuff that no one really has a ton of nostalgia for.
I don't really know if any of the publishers have really used it that way so far. Until the MD app Konami avoided overlap in games available in collections they actively sell, and Capcom have still avoided that. ArcSys have more overlap with existing collections than the other publishers, except the Double Dragon & Kunio bundle came after the NSO releases rather than before. I guess it makes sense in retrospect with the MD app, but Sega/Atlus did drop all three SMT games for the Super Famicom on the service, so I don't think every third-party publisher sees it as a dumping ground for garbage at least.

Like I said in my prior post, I think there's some hope for the future of the NSO's game library; it'll take ages to get there because of the terrible drip-feed, but I think NERD have been doing a ton of work for the service in the past year or longer. Just hope to see it all eventually realised.

They could do a ds switch online app. They wouldn't be able to include games that use the mic at all. Any game that is heavily stylus oriented would be an issue. But there are plenty of ds games that would be possible to pull off. Plus it's not like other systems don't have games that are off limits for similar reasons:

NES: no light gun games
SNES: no super scope or mouse games
N64: Hey you Pikachu can't happen.
They'll want to figure out some solution for the microphone I imagine; if only just for Nintendogs. I do think DS is the last truly feasible first-party system for NSO after GB and GBA though, even if they do already have GameCube emulation running on Switch. GC, Wii and 3DS are probably viewed as more remaster material to Nintendo. Three consoles (NES, SNES, N64), three handhelds (GB, GBA, DS), plus whatever third-party platforms they can get (MD, probably PCE in the future); it'd be nice to have more but I could easily see that being where Nintendo leaves the NSO platforms.

Just saying, there's actually no feasible limit on Zapper, Mouse and Super Scope games; with gyro and touch available compatibility for those titles isn't at all an impossibility. Zapper games were available on Wii U and the SNES NSO emulator already has partial control mapping for the mouse set in place. I figure the Super Scope games are the least likely to make it, since none of those titles are as big as Duck Hunt or Mario Paint, but I can't rule it out entirely either.
 
I don't really know if any of the publishers have really used it that way so far. Until the MD app Konami avoided overlap in games available in collections they actively sell, and Capcom have still avoided that. ArcSys have more overlap with existing collections than the other publishers, except the Double Dragon & Kunio bundle came after the NSO releases rather than before. I guess it makes sense in retrospect with the MD app, but Sega/Atlus did drop all three SMT games for the Super Famicom on the service, so I don't think every third-party publisher sees it as a dumping ground for garbage at least.

Like I said in my prior post, I think there's some hope for the future of the NSO's game library; it'll take ages to get there because of the terrible drip-feed, but I think NERD have been doing a ton of work for the service in the past year or longer. Just hope to see it all eventually realised.


They'll want to figure out some solution for the microphone I imagine; if only just for Nintendogs. I do think DS is the last truly feasible first-party system for NSO after GB and GBA though, even if they do already have GameCube emulation running on Switch. GC, Wii and 3DS are probably viewed as more remaster material to Nintendo. Three consoles (NES, SNES, N64), three handhelds (GB, GBA, DS), plus whatever third-party platforms they can get (MD, probably PCE in the future); it'd be nice to have more but I could easily see that being where Nintendo leaves the NSO platforms.

Just saying, there's actually no feasible limit on Zapper, Mouse and Super Scope games; with gyro and touch available compatibility for those titles isn't at all an impossibility. Zapper games were available on Wii U and the SNES NSO emulator already has partial control mapping for the mouse set in place. I figure the Super Scope games are the least likely to make it, since none of those titles are as big as Duck Hunt or Mario Paint, but I can't rule it out entirely either.
I think the issue with the light gun stuff is that gyro and touch just wouldn't work quite as well as the pointer style controls of a wiimote. And touch restricts it to just handheld play which may be seen as not worth it.

I really wish Nintendo would go back and try to localize more of their back catalogue. It would help out their online apps a lot of they could add more games they fully own. Like imagine if they actually translated those Custom Robo N64 games into English. More games and games a lot of western players have never played. Get that Fire Emblem 1 translation onto the new app. Even do the reverse, get the Startropics games into Japanese for Japan.
 
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They could do a ds switch online app. They wouldn't be able to include games that use the mic at all. Any game that is heavily stylus oriented would be an issue. But there are plenty of ds games that would be possible to pull off. Plus it's not like other systems don't have games that are off limits for similar reasons:

NES: no light gun games
SNES: no super scope or mouse games
N64: Hey you Pikachu can't happen.

Mouse support for SNES games has been datamined in the app so it might be more possible than you think. Wii U VC had light gun games iirc.
 
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DS games for sure are possible. Just look at Wii U. Screen is big enough to put both screens side by side or say, press a button to switch between top screen and bottom screen for games that don’t use the touch screen other than for a map or item screen AKA doesn’t have gameplay elements on it.

The Switch is versatile. If it has to be handheld only then that is perfectly fine.
 
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See I don't think Nintendo would be okay with handheld only for DS games. It goes against the whole concept of the Switch being able to move seemlessly between handheld and docked gameplay. I don't think they really to make it handheld only. Any game that would be too much trouble would likely just be left off the service.
 
For practical as well as monetary reasons, I think N64 and DS are the newest systems that could be viable for NSO at least as it currently exists. Definitely think GCN, Wii, and 3DS will be practical for emulation on Drake, but the approach will need to be (and really should be) a bit different.
See I don't think Nintendo would be okay with handheld only for DS games. It goes against the whole concept of the Switch being able to move seemlessly between handheld and docked gameplay. I don't think they really to make it handheld only. Any game that would be too much trouble would likely just be left off the service.
Handheld would provide a better experience, but a gyro pointer would be adequate to make things work on a TV.

But also games that don't support certain Switch modes have been a thing since literally day one. It's not something Nintendo has a problem with making or allowing on the platform.
 


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