lets not lump Kid Icarus with teh trashKid Icarus Uprising definitely needs to count in any list of Star Fox games.
For a moment I forgot this wasn’t originally a thread about Star Fox.
rail shooter
appealing
I agree. One thing that came to mind while playing New Pokémon Snap was, "let me stop to take the damn picture!". And I loved Snap. But the genre really turned me away. It really isn't what gaming is supposed to be now, I guess.A traditional Star Fox game will never ever be successful at the price Nintendo wants to sell it for, it's an on rails shooter, people expect more open experiences for the full price tag Nintendo games go for. It would either have to be a cheaper eshop game or they go really big and make it a space RPG.
I don't disagree, and I'm not saying that StarFox 100% can be successful in the "classic" style, just if it's to be a successful, growing IP, it needs to prove it can actually sell first without any of the wacky gimmicks or experiments weighing it down. That way it can naturally evolve and grow in popularity over time instead of furry Mass Effect or whatever being its first game in 6+ years. The dream of an ambitious AAA StarFox game that breaks its rail-shooter conventions would be much more successful I think if Nintendo actually built up the IP first, and y'know, made it something people actually give a shit about first instead of throwing away millions on some avant-garde Miyamoto pet project that doesn't make its return on investment due to mishandling the IP.pick one. Fire Emblem is an inherently more appealing genre, with many other aspects that Star Fox doesn't have to carry the weight
I dunno, I definitely remember people saying Metroid was bound to perform mediocrely or that it's "too niche." In a world where Game Builder Garage can sell 1 million, Star Fox can easily do more.Nintendo isn’t going to put Star Fox out to fail. It’s a $60 product to them.
If they want to sell the games for 60 dollars a pop (probably 70 on the next generation of Switch), they're going to have to offer more to keep the series going. I personally don't think the audience is there for an arcade shooter to consistently sell 2-3 million as a full price retail game.Here's a serious question that I don't see anyone asking: Does Star Fox need to be big?
I feel like, while Metroid has definitely shared discourse similar to this about how valuable it is as a franchise to Nintendo, there's very rarely times where people flat out say Metroid should be a different game than what it is to be more appealing. People kind of just accept that it's niche, and that it will only sell 2-3 million at most, maybe 4-5 million for the long-awaited Prime 4.
Star Fox on the other hand gets a slightly different, more negative discussion because Star Fox 64 (and to a lesser extent, the SNES game) outperformed the rest of the series by so much. Isn't it just ok to admit that Star Fox will never see the heights of 64 again and move on? We're kind of in a different place with gaming than we were in 1997. I don't think a good Star Fox rail shooter is barred from the kind of sales Nintendo needs to see to continue the series. Star Fox doesn't need to be a sales juggernaut, or even a B-tier Nintendo franchise. It just needs to be a consistent performer. And we can't gauge how attainable that is if Nintendo keeps making subpar games.
I say this as someone who's never played Star Fox, mind you, so sorry if this sounds ignorant.
Probably not, but taking steps backwards in budget will probably be the final nail.Here's a serious question that I don't see anyone asking: Does Star Fox need to be big?
I feel like, while Metroid has definitely shared discourse similar to this about how valuable it is as a franchise to Nintendo, there's very rarely times where people flat out say Metroid should be a different game than what it is to be more appealing. People kind of just accept that it's niche, and that it will only sell 2-3 million at most, maybe 4-5 million for the long-awaited Prime 4.
Star Fox on the other hand gets a slightly different, more negative discussion because Star Fox 64 (and to a lesser extent, the SNES game) outperformed the rest of the series by so much. Isn't it just ok to admit that Star Fox will never see the heights of 64 again and move on? We're kind of in a different place with gaming than we were in 1997. I don't think a good Star Fox rail shooter is barred from the kind of sales Nintendo needs to see to continue the series. Star Fox doesn't need to be a sales juggernaut, or even a B-tier Nintendo franchise. It just needs to be a consistent performer. And we can't gauge how attainable that is if Nintendo keeps making subpar games.
I say this as someone who's never played Star Fox, mind you, so sorry if this sounds ignorant.
I agree. One thing that came to mind while playing New Pokémon Snap was, "let me stop to take the damn picture!". And I loved Snap. But the genre really turned me away. It really isn't what gaming is supposed to be now, I guess.
I feel like if Nintendo found a studio that could do it for a decent budget and had the talent, 1.5-2 mil for Star Fox would be all it needs to get one new rail shooter per gen, to be honest.If they want to sell the games for 60 dollars a pop (probably 70 on the next generation of Switch), they're going to have to offer more to keep the series going. I personally don't think the audience is there for an arcade shooter to consistently sell 2-3 million as a full price retail game.
spending less money with less risk will be the final nail?Probably not, but taking steps backwards in budget will probably be the final nail.
Receptions and fans alike. You don't go from a good looking games like Star Fox Zero and Starlink (higher production value) to lower. Reception will bite you in the ass. Either go big or shelve it for good.spending less money with less risk will be the final nail?
Star Fox Zero is like one of the worst looking high production Wii U games tho.Receptions and fans alike. You don't go from a good looking game like Star Fox Zero and Starlink (higher production value) to lower. Reception will bite you in the ass. Either go big or shelve it for good.
Game looked good to me. Just straight up sucked.Star Fox Zero is like one of the worst looking high production Wii U games tho.
playing it safe is what star fox needs. there's this narrative that it failed because it's a dead genre but look at the gamesReceptions and fans alike. You don't go from a good looking games like Star Fox Zero and Starlink (higher production value) to lower. Reception will bite you in the ass. Either go big or shelve it for good.
I feel like this only works if they're committed to doing two games, one rail shooter and one that's different. a rail shooter wouldn't tell you anything relevant other than the health of the high end rail shooter genre. if they want people to give a shit, you have to give them something they'll buy. a rail shooter just won't be that, regardless of how good it is. some genres will naturally sell lessI don't disagree, and I'm not saying that StarFox 100% can be successful in the "classic" style, just if it's to be a successful, growing IP, it needs to prove it can actually sell first without any of the wacky gimmicks or experiments weighing it down. That way it can naturally evolve and grow in popularity over time instead of furry Mass Effect or whatever being its first game in 6+ years. The dream of an ambitious AAA StarFox game that breaks its rail-shooter conventions would be much more successful I think if Nintendo actually built up the IP first, and y'know, made it something people actually give a shit about first instead of throwing away millions on some avant-garde Miyamoto pet project that doesn't make its return on investment due to mishandling the IP.
I dunno, just my 2 cents. Could be wrong. We may not even get a new StarFox on Switch for all we know lol
You’re already living in that market? Plenty of games target very specific niches.I'd love to live in a world where not everything needs to appeal to everyone to be commercially viable
it's making the market bland
Yeah I don’t want to live in a capitalist world eitherI'd love to live in a world where not everything needs to appeal to everyone to be commercially viable
it's making the market bland
I don’t think they’re doing to double pack them. Why double them when you can sell them separately for $60? I mean how many more copies would a double pack sell compared to these two separately?
I don’t see a double pack happening.
Here's a serious question that I don't see anyone asking: Does Star Fox need to be big?
I feel like, while Metroid has definitely shared discourse similar to this about how valuable it is as a franchise to Nintendo, there's very rarely times where people flat out say Metroid should be a different game than what it is to be more appealing. People kind of just accept that it's niche, and that it will only sell 2-3 million at most, maybe 4-5 million for the long-awaited Prime 4.
Star Fox on the other hand gets a slightly different, more negative discussion because Star Fox 64 (and to a lesser extent, the SNES game) outperformed the rest of the series by so much. Isn't it just ok to admit that Star Fox will never see the heights of 64 again and move on? We're kind of in a different place with gaming than we were in 1997. I don't think a good Star Fox rail shooter is barred from the kind of sales Nintendo needs to see to continue the series. Star Fox doesn't need to be a sales juggernaut, or even a B-tier Nintendo franchise. It just needs to be a consistent performer. And we can't gauge how attainable that is if Nintendo keeps making subpar games.
I say this as someone who's never played Star Fox, mind you, so sorry if this sounds ignorant.
More broadly, I'd love to live in a world where not everything has to be commercially viable in the sense of making massive profits. Nintendo are making big bucks on their big sellers. They can afford to take a hit on some — by Nintendo standards — relatively niche endeavors that may end up only selling 1-2 mil per game every once in a while.I'd love to live in a world where not everything needs to appeal to everyone to be commercially viable
it's making the market bland
The term niche for Nintendo games now mean at least 1 million copies. Which is insane imo.Nintendo do take on niche things which don't do big numbers. Astral Chain, Sushi Striker, Game Builder Garage, WarioWare, Miitopia, Big Brain Academy, Detective Club, forthcoming stuff like Advance Wars.
I want to think that bodes well for things like Star Fox, which probably has similar commercial potential to Metroid Dread if a similar approach is taken. Nail the basics, do new things without departing radically from the series' strengths, have top production values and advertise the damn thing.
Yeah, 2.04 as of March '21. Not sure if we've had an update since.Pikmin wound up around 2M, right?
Well yeah, niche really isn't the right word in many senses. Niche compared to their biggest sellers, for sure.The term niche for Nintendo games now mean at least 1 million copies. Which is insane imo.
I’ll say it. God of War 2018 was my biggest let down of the year, possibly decade as a fan of the old ones and the bombastic sword and sandals movies it took inspiration from. The game was a droll bore. It sucked for me.More broadly, I'd love to live in a world where not everything has to be commercially viable in the sense of making massive profits. Nintendo are making big bucks on their big sellers. They can afford to take a hit on some — by Nintendo standards — relatively niche endeavors that may end up only selling 1-2 mil per game every once in a while.
Changing the genre of a game in the hopes it might appeal to a wider audience is not a move I am incredibly fond of. You may gain an expanded audience, but at the cost of what made the original appealing to a chunk of your pre-existing audience. If you are not content with the performance of your IP, and the only way out is to change its very core, it might be better to make a new IP, instead of diluting it beyond recognition.
This is an irrelevant tangent (but at this point, discussion in this thread at large is, so eh), but I remember when Sony decided to change entirely what God of War was about in terms of gameplay and presentation. Is it selling more now than it used to before the reboot? Yeah. Is it a game that is God of War in more than name, and the fact that the main character is incidentally the same as before? Anyone can be their own judge on that, but I say no.
/rant
I was iffy on it when they first revealed it. I did not like how they moved away from it being an arcadey, isometric action game in favour of turning it into yet another cinematic third person action-adventure.I’ll say it. God of War 2018 was my biggest let down of the year, possibly decade as a fan of the old ones and the bombastic sword and sandals movies it took inspiration from. The game was a droll bore. It sucked for me.
take heed everyone, as we enter the second touch generationVery pleasantly surprised to see Big Brain Academy cross well over 1m. Was not expecting it so fast! It's nice to see IP from DS/Wii days making a comeback. Hoping for more handheld IP like Tomodachi Life and Rhythm Heaven!
Aside from what you mentioned, I found the combat so boring. Repetitive arena battles with the leftover Nordic zombie cast from Skyrim and the lack of the awesome boss battles… just left me feel…. MehI was iffy on it when they first revealed it. I did not like how they moved away from it being an arcadey, isometric action game in favour of turning it into yet another cinematic third person action-adventure.
Years later, I picked it up, well after it was introduced to the PS Hits line for 20€, because I had decided that I wanted to give it a fair chance after all. In fairness, aside from the walking and talking, it is not a bad game. But it does nothing to stand out from the crowd, and having played it, I can confidently say I do not care for it one bit.
And this is why whenever someone suggests to take an established IP and turn it inside out so it might potentially increase its sales potential, I die a bit inside.
I fully agree with u, although I never cared for the mass effects games but I get the idea. And, yes Starfox assault had the right idea so they should build a new game based of alot of what assault tried to do and probably hired a western studio or have Next Level games have a go at it. Funny enough, I feel Nintendo has a better track record with western devs working on their IPs than japanese devs who seem to only do the bare minimum. Not trashing Namco here tho since they definitely tried something interesting with Assault. But Koei Tecmo wasn't the right devs for Marvel Alliance, 3 houses turned out right but goddamn that game looks awful. Dread, the Prime games, Luigi's Mansion 2-3, DKC Returns, Mario + Rabbids, Mario Strikers are all top notch quality games where the devs went far beyond to make the best games they possibly could.honestly, I blame some of those on being mediocre implementations of whatever they were trying to be. whether it was a shitty TPS, a shitty zelda clone, or a shitty strategy game. and all of them tried to to shoehorn Star Fox conventions into it
the best course of action I think, it to actually commit to the genre. Furry Mass Effect that plays similarly to Mass Effect 3/Vanquish has a damn good chance to outselling most, if not all, SF games I believe. Star Fox isn't not aesthetically unappealing, the games just are
My concern is they will just recycle Star Fox Zero but that at best is something they put out AFTER they have a successful reboot.I dunno, I definitely remember people saying Metroid was bound to perform mediocrely or that it's "too niche." In a world where Game Builder Garage can sell 1 million, Star Fox can easily do more.