Sure, that’s why I used the qualifier “necessarily.”
true, but I would argue some film is designed for high framerate too — that entrenched motion is just as subjective and intertwined with the history of the medium as it is for videogames.
if anything, why it’s less of an issue for videogame enthusiasts is that it’s been less entrenched — and to a degree more “sloppy” — over the years
plus the cinema arms race is a formality now — the key defining technologies already duked it out a while ago. now it’s fringe elements.
we’re kind of there now with videogames, but dragging out the settle. xbox and sony banked big on an arms race doomed to diminishing returns, and sold enthusiasts on the platform war. most people simply don’t care past HD, and while framerate is keening towards a universal expected 60, I don’t think it was the core necessity for the world at large.
like many things in the current state of the world, we’ve outrun the race and hit an “oh shit” moment that everyone’s trying to still sell anyways. we’re in the wile e coyote zone.
and I don’t think that it’s like… dire. other than it totally is. but I don’t think consumers are going to exactly “stop.”
people are getting the thing because it’s the thing
it’s a bit more exciting for us because there’s a bit more ground that can be made up in the Nintendo sphere. y’know, just to have the option. I think we’re doing pretty great on the whole without.
but… I think we’re on the verge of unrest, and I think everything in the larger industry is aligned for some panic
…i think i got lost in my own response, lmao, I swear I had a point