• Hey everyone, staff have documented a list of banned content and subject matter that we feel are not consistent with site values, and don't make sense to host discussion of on Famiboards. This list (and the relevant reasoning per item) is viewable here.

StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

I look forward to the day where I wake up to some good news. 🫠
Ha! I just think the timing is perfect. Everyone was exited for a reveal next month. After all the waiting we are finally going to know, then out of nowhere, no reveal and not launching until next year. I honestly love it and not surprised even a little. This is just the beginning also. Can't wait for the reveal and info to come out.
 
0
I‘m not Nate, but I can reassure you, Switch 2‘ll launch in 20[Redacted]. So no need to worry, the wait isn’t that long.
I should note that I don't say this for personal reasons... I legit believe it's just bad business on Nintendo's part to let their platform grow so stale.

It wasn't ready last year. They couldn't launch a product that wasn't finished yet.
It wasn't ready because they are incompetent? Then my point stands. It wasn't ready because this was the plan? Then they are incompetent!

(Just my opinion of course.)
 
They can make a deal with any number of Chinese vendors, they don't "make" anything literally in a "Nintendo factory". They farm out production to suitable manufacturers just like everyone else does. Apple didn't magically invent and build a "watch factory" when they introduced the Apple Watch.
so the Sandisk/Samsung idea that you previously refuted...
 
Exactly, but they can make their "own" memory cards probably fairly easily. By "own" I mean they own the format, just like they "own" the Switch even though they don't personally manufacture Switch systems or Joycons or any number of other products.

I actually looked this up just now, Nintendo is a massive company these days.

They are by market cap now bigger I believe than every Japanese electronics company other than Sony who needs like 500 other divisions to be that large. Nintendo is bigger than Matsushita/Panasonic, Sharp, Toshiba, etc. etc., it's bigger than several of these companies combined today, quite a difference from the old days of the 90s say.

If they really wanted to they could start making TVs or anything else tomorrow and dwarf other Japanese competitors. They have a bigger market cap today than Honda. Honda!

Matsushita/Panasonic used to be like the biggest Japanese conglomerate company back in the day, today Nintendo is three times their market cap.

But why own it? Owning a format means supporting it with technical specifications, drivers, hardware and software supports, and continuous upgrades. Even if you piggyback off UFS, that's a lot of work. There's a reason these format is owned by associations of companies. The works is paid for by licensing your technology to other manufacturers or so you can have a product suited to your need. If Nintendo is manufacturing it, there's no licensing money. And if Nintendo is piggybacking of UFS, there's limited customization. Sony worked on Bluray and other formats because they have multiple products that can use the format with their vast line of electronics and also to get other companies to use their format. Nintendo only have their consoles.
 
It wasn't ready because they are incompetent? Then my point stands. It wasn't ready because this was the plan? Then they are incompetent!

(Just my opinion of course.)
It wasn't ready because the hardware wasn't finished. This is like asking why Nintendo didn't release the GameCube in 1999. 2024 was always going to be the earliest the system could release.
 
It wasn't ready because the hardware wasn't finished. This is like asking why Nintendo didn't release the GameCube in 1999. 2024 was always going to be the earliest the system could release.
There are so many large tech companies that can release new gerneration of products every year. Your telling me Nintendo needs 7 years to release a new generational product? It's either poor planning or poor execution.
 
There are so many large tech companies that can release new gerneration of products every year. Your telling me Nintendo needs 7 years to release a new generational product? It's either poor planning or poor execution.
It's my understanding the "delay" (that public will never know about) is largely because of launch lineup. We saw the same type of delay for Switch 1, pushing launch window from Summer 2016 to March 2017, because BOTW wasn't ready yet.

I suspect those internal delays (that is never announced to public) is way more common than we think.

It's the studios/devs that leads us to believe things are delayed. They probably were originally told the expected launch window, barring things like launch lineup not being ready, was H2 2024, but now that things seems to be a bit clearer regarding status of launch lineup, that's probably why Nintendo has sort of zeroed into a specific month (March 2025), of course still contigent on planned launch lineup not having unforeseen delays.
 
Not T239. I hope the console will be out with more RAM and memory possible.

In 2025 I would like to get 12GB/256gb honestly, but I'm not an expert so maybe it's useless reading some comments after mine
more RAM is something Nintendo can still opt to do, as well as changing clock speeds.

Not entirely sure about more storage, someone more in the know can comment on that. But 2 most frequently mentioned specs I've seen that Nintendo can change close to last minute, is changing RAM size (but not type, cuz ram type controller is already fabbed), and clock speeds.
 
more RAM is something Nintendo can still opt to do, as well as changing clock speeds.

Not entirely sure about more storage, someone more in the know can comment on that. But 2 most frequently mentioned specs I've seen that Nintendo can change close to last minute, is changing RAM size (but not type, cuz ram type controller is already fabbed), and clock speeds.
this is what I hope will happen! T239 is good and, 2024 or 2025, it would have been the base for the next years so it doens't change anything but more ram definitely yes
 
But why own it? Owning a format means supporting it with technical specifications, drivers, hardware and software supports, and continuous upgrades. Even if you piggyback off UFS, that's a lot of work. There's a reason these format is owned by associations of companies. The works is paid for by licensing your technology to other manufacturers or so you can have a product suited to your need. If Nintendo is manufacturing it, there's no licensing money. And if Nintendo is piggybacking of UFS, there's limited customization. Sony worked on Bluray and other formats because they have multiple products that can use the format with their vast line of electronics and also to get other companies to use their format. Nintendo only have their consoles.

Not exactly, Sony made propietary cards just for the Vita and they got into a PR nightmare over it because people called them out for not just using SD Cards instead. But that was a different situation, SD Cards were capable of doing the same job as the Sony branded (and marked up) memory cards, so people cried foul.

But in this scenario, Nintendo would 100% be justified in using their own format. SD Cards are too slow and likely will not even be close to the speed of internal storage even if Nintendo uses dirt cheap UFS 2.1. The SD Card forum has been a trainwreck trying to introduce higher speed cards, they're stocked virtually no where, Samsung tried UFS cards but like no one bought them because grandma really doesn't care if her photos transfer over 5 seconds faster and they only work on like 2 Samsung laptops.

It's not like you're reinventing the wheel with any of this stuff anyway. GameCube discs? Proprietary format. Wii discs? Proprietary format. Wii U discs? Proprietary format. GameCube memory cards? Proprietary format. N64 memory paks? Proprietary format. DS cartridges? Proprietary format. 3DS cartridges? Proprietary format. Switch cartridges? Proprietary format.

None of these media formats could be used in anything else except their designated Nintendo hardware devices and were made to Nintendo's specifications.
 
There are so many large tech companies that can release new gerneration of products every year. Your telling me Nintendo needs 7 years to release a new generational product? It's either poor planning or poor execution.

Consoles don’t get yearly generation releases. Is it poor planning that we don’t have PS6 yet? Nintendo don’t need 7 years for a new release, they planned for 7 years.

You’re also comparing internal delays with public delays. All these companies that can released a product every years, do you have the insight to know their internal timeline and can said with certainty that there’s no internal delays?
 
There are so many large tech companies that can release new gerneration of products every year. Your telling me Nintendo needs 7 years to release a new generational product? It's either poor planning or poor execution.
you cant compare phones to game consoles, game consoles are meant to have a 7/9 year lifecycle, phones is always updated anually, you are compparing oranges to apples, a Samsung S24 is completly different then a Switch sucessor or a PS6.
 
There are so many large tech companies that can release new gerneration of products every year. Your telling me Nintendo needs 7 years to release a new generational product? It's either poor planning or poor execution.

The hardware is pretty much never the problem. If Nintendo hardware gets delayed it's almost 100% of the time because of software development running late.

Nintendo themselves even said this, their hardware head during the GameCube era (GameCube hardware being 100% complete a full year in advance of launch) that "as always with Nintendo, the hardware is complete but the software is not ready".
 
Not exactly, Sony made propietary cards just for the Vita and they got into a PR nightmare over it because people called them out for not just using SD Cards instead. But that was a different situation, SD Cards were capable of doing the same job as the Sony branded (and marked up) memory cards, so people cried foul.

But in this scenario, Nintendo would 100% be justified in using their own format. SD Cards are too slow and likely will not even be close to the speed of internal storage even if Nintendo uses dirt cheap UFS 2.1. The SD Card forum has been a trainwreck trying to introduce higher speed cards, they're stocked virtually no where, Samsung tried UFS cards but like no one bought them because grandma really doesn't care if her photos transfer over 5 seconds faster and they only work on like 2 Samsung laptops.

It's not like you're reinventing the wheel with any of this stuff anyway. GameCube discs? Proprietary format. Wii discs? Proprietary format. Wii U discs? Proprietary format. GameCube memory cards? Proprietary format. N64 memory paks? Proprietary format. DS cartridges? Proprietary format. 3DS cartridges? Proprietary format. Switch cartridges? Proprietary format.

None of these media formats could be used in anything else except their designated Nintendo hardware devices and were made to Nintendo's specifications.
the GCN, Wii, and Wii U discs were the same medium as DVD and Blu-ray.

UFS would be fine now because there's actually a use for them. and Samsung, Sandisk, etc can still make these because there's nothing bespoke about the physical format. just how the data is formatted and what controllers are used
 
If you look at tx1 the same way, how does it hold up vs other maxwell cards?
I think it would be interesting to have a similar comparison between the Tegra X1 and NVidia's Maxwell line.
Tegra X1 is fairly in line with its fellow Gen 2 Maxwell GPUs.
TL;DR: I tried to prove that the method was right and ended up coming across not so encouraging numbers, when compared to its respective generation the Tegra X1 already had a better ratio of bandwidth to raw power than the PC GPUs. In the end I believe that perhaps either the CPU consumes much more bandwidth than we imagined,
Neat! I didn't have the Maxwell data handy. Let me slightly tweak your data, slightly

GPUTX1 Switch 307TX1 Switch 460MHzTX1 Switch 768MHzGTX 950GTX 960GTX 970GTX 980GTX 980 Ti
Bandwidth GB / TFlop135.490.465.1057.946.5504555.6
(Width-10GB/s)/TFLOP82.555.039.67

So, I've added a column for the larger handheld profile that Nintendo introduced with Breath of the Wild. I've also added a row where the CPU cluster is sucking up a pretty small 10GB/s of bandwidth, just as a ballpark. Admittedly, that's a ballparking assumption, but it does show bandwidth constraints right where you'd expect them.

, or the bandwidth scale should be thought of more in relation to the rendering resolution than necessarily to the raw power.
You're absolutely right the the bandwidth constraint depends on the workload, resolution X frame rate. In our benchmarks, resolution is locked, by framerate is free, and we measure that frame rate to see the config's performance.

Memory workload and compute workload should scale together. We get this kind of intuitively, right? You lock your resolution, but double the frame rate, and you double the number of times shaders run, double the number of times those shaders access memory.

But "memory workload" doesn't mean "bandwidth usage." Cache is the obvious example here - you've doubled the number of memory accesses, sure, but cache keeps some of those from using bandwidth. The same actually applies to compute, as well. Some operations are repeated, and if their results are cached, then you skip the compute.

Ideally, we'd just benchmark T239 ourselves, with total control over it's clocks :) But since we can't, we try to answer questions about the architecture generally. Do memory workload and compute workload scale with each other on Ampere? And is Ampere's ratio of bandwidth to compute a good one?

That's why I pulled out the direct performance/TFLOP comparisons across the range. Ampere actually shows signs of not scaling well at the top of range. Why isn't clear, but a good guess would be the cache again. To maintain the same cache hit rate across the range, cache probably needs to grow faster than compute but in Ampere, it grows slower. But the bottom of the range is what we care about, and it looks like Ampere scales down quite well.

Second question, is Ampere starved? It doesn't seem to be. Our best data is at the top of the range, unfortunately, but at the bottom, we can see that compute predicts performance better than bandwidth does. That tends to indicate that we're compute limited, not bandwidth limited.

That doesn't guarantee that it will hold up on T239. There may be a performance cliff that Ampere falls over when it gets smaller. Or it may be that graphics workloads radically change in the next year or two. That's what happened to Maxwell, actually. It was designed before Physically Based Rendering became common in games, and suddenly bandwidth mattered a lot more than it used to. But considering the state of gaming now, that seems doubtful.
 
This brings up an interesting hypothetical.

Let's say disaster strikes and each of 3D Mario, Prime 4, and Mario Kart aren't ready for March 2025 and instead are late 2025 at the earliest.

Does Nintendo launch with no major first-party titles March 2025 and just let enhanced ports of Switch 1 games and third-party games carry the system for 9-12 months?

Or do they delay yet again, possibly risking a barren 2025 for Switch and upsetting third-party publishers?
They cut features and release
 
Consoles don’t get yearly generation releases. Is it poor planning that we don’t have PS6 yet? Nintendo don’t need 7 years for a new release, they planned for 7 years.

You’re also comparing internal delays with public delays. All these companies that can released a product every years, do you have the insight to know their internal timeline and can said with certainty that there’s no internal delays?
Considering we are rumored to be getting a PS5 Pro this year, probably not a good example.

You guys can disagree with me but your missing my point. Wether it was planned or accidental, letting the their platform go 8 years without an update is a huge mistake in my opinion. Yes, traditionally console generations are around 6 years (we're already super late, no?) but that has also changed with mid-gen refreshes (that Nintendo has yet to do) and I would also argue that a big reason for the Wii U's flop was the complete and total loss of momentum from the Wii to the Wii U. That thing should have also came out 1 or even 2 years sooner.

It's just bad business. 8 fricken years. Tell me why this was a good move?
 
The hyperbole in here is so thick this morning that I can barely breathe.

All a spring 2024 release means is the crossgen period is a little shorter and more crossgen titles get released as Switch 1 titles.

I personally hope we get a big exciting title like a 3D Mario and an evergreen like Mario Kart at launch.

It also means that Pokemon and Animal Crossing come earlier in the generation than they otherwise would have.

Chill.
 
Y‘all think the reason for delay is 3D Mario, but I know better. Sources have told me that 1-2-3 Switch! isn‘t ready yet. Adding an „Everybody“ is easy for Nintendo, but „3“ takes time. They also told me that it‘s kinda in development hell right now, so that it (and with it Switch 2) may not be ready until 2029. They said September 2025 at the earliest, so prepare for a long wait and fill your backlog with remakes, because it‘s gonna be a hard time. And now the best part of the leak, the moderator of 1-2-3 Switch is an human with a rabbit head, so I was told. And instead of dancing we‘ll be hopping around him, so the wait‘ll pay off.
 
Not exactly, Sony made propietary cards just for the Vita and they got into a PR nightmare over it because people called them out for not just using SD Cards instead. But that was a different situation, SD Cards were capable of doing the same job as the Sony branded (and marked up) memory cards, so people cried foul.

But in this scenario, Nintendo would 100% be justified in using their own format. SD Cards are too slow and likely will not even be close to the speed of internal storage even if Nintendo uses dirt cheap UFS 2.1. The SD Card forum has been a trainwreck trying to introduce higher speed cards, they're stocked virtually no where, Samsung tried UFS cards but like no one bought them because grandma really doesn't care if her photos transfer over 5 seconds faster and they only work on like 2 Samsung laptops.

It's not like you're reinventing the wheel with any of this stuff anyway. GameCube discs? Proprietary format. Wii discs? Proprietary format. Wii U discs? Proprietary format. GameCube memory cards? Proprietary format. N64 memory paks? Proprietary format. DS cartridges? Proprietary format. 3DS cartridges? Proprietary format. Switch cartridges? Proprietary format.

None of these media formats could be used in anything else except their designated Nintendo hardware devices and were made to Nintendo's specifications.

I'm sure that if it was a successful, it would be seen in more product. Plus they get the benefits of not paying a license fee. Something Nintendo don't get by creating a version of an open standard.

The common belief is that NG will use UFS 3.1, the last UFS card standard 3.0 can get pretty close to that speed. That one product has no market share is no reason to release another format with no market share.

All of those are to get away from licensing fee or literally no format existed.
 
0
Devs want to move on from the Switch I can tell you that.

People at EA are calling the Switch now old piece of tech that is getting harder to work on
I'm surprised they're only speaking up about it now. It seems like people have been complaining about the Switch being underpowered since day 1.
 
the GCN, Wii, and Wii U discs were the same medium as DVD and Blu-ray.

UFS would be fine now because there's actually a use for them. and Samsung, Sandisk, etc can still make these because there's nothing bespoke about the physical format. just how the data is formatted and what controllers are used

They're technically proprietary formats based on DVD and Blu-Ray.

Nintendo using UFS technology and putting a proprietary veneer over it would be a pretty similar thing.

Samsung basically bailed out on the UFS card market, they made like 2 laptops that supported those cards and even their phones that did use memory card formats weren't compatible with the UFS cards. They have not iterated on their original UFS card designs and those things are like 6 years old at this point. Sandisk and the SD Card consortium has failed to make the higher speed SD Cards mainstream, retailers like Wal-Mart and Best Buy barely or pretty don't carry them.

The fact of the matter is the market for SD/UFS type cards that are high data speed are limited. No one really is going to die if their photos or music or video files take a minute longer to transfer over. Smartphone manufacturers like Samsung have moved away from even offering any kind of memory card expansion. Camera enthusiasts are all into other formats.

This is 100% a situation where Nintendo making a proprietary UFS format and selling it themselves is justified, and they stand to make probably a lot of money off of it in the long run.
 
Last edited:
They're technically proprietary formats based on DVD and Blu-Ray.

Nintendo using UFS technology and putting a proprietary veneer over it would be a pretty similar thing.

Samsung basically bailed out on the UFS card market, they made like 2 laptops that supported those cards and even their phones that did use memory card formats weren't compatible with the UFS cards. They have iterated on their original UFS card designs and those things are like 6 years old at this point. Sandisk and the SD Card consortium has failed to make the higher speed SD Cards mainstream, retailers like Wal-Mart and Best Buy barely or pretty don't carry them.

The fact of the matter is the market for SD/UFS type cards that are high data speed are limited. No one really is going to die if their photos or music or video files take a minute longer to transfer over. Camera enthusiasts are all into other formats.

This is 100% a situation where Nintendo making a proprietary UFS format and selling it themselves is justified, and they stand to make probably a lot of money off of it in the long run.
The problem is that, like with the Vita, there's a risk that Nintendo wouldn't be able to manufacture enough cards to meet demand compared to the near universal SD standard, and thus prices would increase beyond that of an equivalent capacity SD card, generating quite a bit of bad press, even if it's a superior format.
 
Considering we are rumored to be getting a PS5 Pro this year, probably not a good example.

You guys can disagree with me but your missing my point. Wether it was planned or accidental, letting the their platform go 8 years without an update is a huge mistake in my opinion. Yes, traditionally console generations are around 6 years (we're already super late, no?) but that has also changed with mid-gen refreshes (that Nintendo has yet to do) and I would also argue that a big reason for the Wii U's flop was the complete and total loss of momentum from the Wii to the Wii U. That thing should have also came out 1 or even 2 years sooner.

It's just bad business. 8 fricken years. Tell me why this was a good move?

Even if you count the Pro, that's 4 years. A far cry from yearly. Nintendo released a new model (Lite) in 2 years.

As far as your main point, we don't have the information to say that this is a good move or bad. If we're going by momentum, the Switch is doing great in comparison to other consoles a year away from a successor. If they have another successful generation, it is a good move to have one more year of Switch sales.
 
Last edited:
Considering we are rumored to be getting a PS5 Pro this year, probably not a good example.

You guys can disagree with me but your missing my point. Wether it was planned or accidental, letting the their platform go 8 years without an update is a huge mistake in my opinion. Yes, traditionally console generations are around 6 years (we're already super late, no?) but that has also changed with mid-gen refreshes (that Nintendo has yet to do) and I would also argue that a big reason for the Wii U's flop was the complete and total loss of momentum from the Wii to the Wii U. That thing should have also came out 1 or even 2 years sooner.

It's just bad business. 8 fricken years. Tell me why this was a good move?
look at their bank account.
 
Considering we are rumored to be getting a PS5 Pro this year, probably not a good example.

You guys can disagree with me but your missing my point. Wether it was planned or accidental, letting the their platform go 8 years without an update is a huge mistake in my opinion. Yes, traditionally console generations are around 6 years (we're already super late, no?) but that has also changed with mid-gen refreshes (that Nintendo has yet to do) and I would also argue that a big reason for the Wii U's flop was the complete and total loss of momentum from the Wii to the Wii U. That thing should have also came out 1 or even 2 years sooner.

It's just bad business. 8 fricken years. Tell me why this was a good move?

This isn't a "move" it's more just "shit happens". More than likely their big 1 or 2 games that they were banking to drive hardware adoption simply aren't ready or t those developers came up with a great idea that they really want to include in those games and the simple fact of the matter is it required a few extra months to do correctly.

It is what it is.

I think people are misconstruing Nintendo's attitude about this launch too ... there is nothing lackadasical about this I don't think. I think this is a deeply personal thing for Nintendo, yes ... personal.

They owe it to Mr. Iwata's memory to get this right. This is a company where the scars of the Wii U and 3DS failed launches still run deep. The stress and pain of that certainly probably did not help Mr. Iwata's health before he tragically passed away. Everyone at Nintendo who was with the company just those few short years I'm sure 1000% remembers how painful that time was, it was the worst time in the history of the company.

Nintendo is not going to take any chances this time, launching a bit earlier and then banking on bigger software coming later ... is simply not an option.

Even going to "just PS4" tier visuals is also a daunting jump from where Nintendo's development teams have been the last 10 years and COVID no doubt interrupted at least a good year's worth of the Switch 2's critical development phase.
 
Last edited:
Even if you count the Pro, that's 4 years. A far cry from yearly. Nintendo released a new model (Lite) in 2 years.

As far as your main point, we don't have the information to say that this is a good move or bad. If we're going by momentum, the Switch is doing great in comparison to other consoles a year away from a successor. If they have another successful generation, it is a good move to have one more year of Switch sales.
My argument isn't that Nintendo should release yearly. My argument is that is a very poor move to allow your console generation to linger for 8 years.

This isn't a "move" it's more just "shit happens".


Wow. Great way to run a company.

I would also argue current success is no judge because we can't know that it couldn't have been much more successful if they had launched a new generation last year. We can't know, it's all opinion.

And I'll reiterate that I'm not a Doomer, I believe Nintendo is the greatest entertainment company in the world, and don't think they are going anywhere anytime soon.

Nintendo is not going to take any chances this time, launching a bit earlier and then banking on bigger software coming later ... is simply not an option.

It's my position that taking 8 years to update your platform IS a huge risk.
 
My argument isn't that Nintendo should release yearly. My argument is that is a very poor move to allow your console generation to linger for 8 years.



Wow. Great way to run a company.

I would also argue current success is no judge because we can't know that it couldn't have been much more successful if they had launched a new generation last year. We can't know, it's all opinion.

And I'll reiterate that I'm not a Doomer, I believe Nintendo is the greatest entertainment company in the world, and don't think they are going anywhere anytime soon.

I mean your posts kind of ring hollow when it was literally revealed last week that Nintendo is the richest company in Japan, lol.

On market cap today they are bigger than Honda, they are one of the biggest companies in Japan which is one of the biggest developed economies in the world.

There's no metric you could invent right now that would suggest they are doing poorly.

I get people are frustrated over having to wait a few extra months, but really does anyone today reminiscing about Mario 64 care that it was delayed multiple times (and the N64 with it?). No. No one even remembers that (well most people don't have a clue). They just remember it was mind blowing, great, etc. etc. etc. No one is going to care in 10 years that the Switch 2 launched a few months late if the launch window is great. No one even cares today that the Switch 1 missed the holiday 2016, all you think about when you think about the Switch launch window is Breath of the Wild.

8 years is not even really that crazy of an amount of time for console generations, it's going to become fairly standard in a world where one game can take 7-8 years to develop. Most people are already resigned to the fact that the PS6 is probably not coming any time sooner than 2028.
 
At this point, I wouldn't be surprised if the 2024 launch talks from before are at this point all based on old information from 2021/2022, or so, and Nintendo simply internally updated their projections for launch, let alone reveal of the new system, thus constituting the "delay" that we're hearing about now. We only know through the Gigaleak that Nintendo internally delayed the Switch for software reasons from Fall 2016 to March 2017 (Meaning to the public's eye, the Switch was never delayed). It's possible they're doing it again, but unlike the Wii U, the Switch is still selling, which does lead to a slight cushion, and overall less pressure for developers. The difference this time though is we ARE hearing of a "delay" even though the system not only hasn't been shown to the public, Nintendo hasn't even acknowledged its existence.

On the flip side, it is also possible Nintendo never internally delayed the Switch 2, and the intention was always 2025 for a launch, and all the breadcrumbs floating on the river were from Nintendo themselves to throw people off their scent, and/or just a bunch of "sources" and "insiders" making shit up because Nintendo has been tight-lipped about everything. Literally throw a dart at all this.

Either way, I have PLENTY of games to tide me over for the rest of this year, and beyond, and I can guarantee most of Fami does as well.

It’s going to be a long year.

This is the Way.
 
They're technically proprietary formats based on DVD and Blu-Ray.

Nintendo using UFS technology and putting a proprietary veneer over it would be a pretty similar thing.

Samsung basically bailed out on the UFS card market, they made like 2 laptops that supported those cards and even their phones that did use memory card formats weren't compatible with the UFS cards. They have not iterated on their original UFS card designs and those things are like 6 years old at this point. Sandisk and the SD Card consortium has failed to make the higher speed SD Cards mainstream, retailers like Wal-Mart and Best Buy barely or pretty don't carry them.

The fact of the matter is the market for SD/UFS type cards that are high data speed are limited. No one really is going to die if their photos or music or video files take a minute longer to transfer over. Smartphone manufacturers like Samsung have moved away from even offering any kind of memory card expansion. Camera enthusiasts are all into other formats.

This is 100% a situation where Nintendo making a proprietary UFS format and selling it themselves is justified, and they stand to make probably a lot of money off of it in the long run.
you keep missing the point that it's not going to take much to start back up making cards. it's not some lost technology here. if Nintendo gets whoever to make cards again, they'll be spun up immediately. all that talk about Nintendo making proprietary formats would cost the same amount of work as a standard UFS card. or an upcoming MicroSD Express card which is backwards compatible with SD card slots
 
There are so many large tech companies that can release new gerneration of products every year. Your telling me Nintendo needs 7 years to release a new generational product? It's either poor planning or poor execution.
this is such a false equivalence i don't even know where to begin.
 
There are so many large tech companies that can release new gerneration of products every year. Your telling me Nintendo needs 7 years to release a new generational product? It's either poor planning or poor execution.
Its not the hardware in itself that is hard to launch. The hard factor for Nintendo in the last few years has been to decide how their development resources would be allocated, they both had to support and make constant new software for the successful Switch as well as allocating resources to future games for the Switch 2 at the same time. That is a hard double act to follow when you are a company like Nintendo that only have a finite amount of available developers.

Its one thing to launch a new console that can just coast on third party exclusives and another thing to have to make brand new first party games both to Switch and Switch 2 at the same time and have everything ready for the system launch window.
 
Please read this new, consolidated staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
Last edited by a moderator:


Back
Top Bottom