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NSO Five Rare games join Nintendo Switch Online today: R.C. Pro-Am, Snake Rattle ‘n’ Roll, Battletoads in Battlemaniacs, Killer Instinct, Blast Corps

I had my hopes up for Diddy Kong Racing as soon as I saw the Rare logo, but KI1 is awesome too!

Blast Corps is one of the few Rare games from the N64 era I’ve never played, so I’m curious to try it out. Feel like I hear more praises for it than I used to.
 
They’re now on the Nintendo Switch of everyone with an NSO subscription.

They don’t seem very rare to me!!!!!!!!!!!!!!!!
 
Wizards & Warriors are my childhood series I'd love to see them back. But they're not in Rare Replay, which makes me think Rare does not own the games. Wonder who does?

Gonna be glorious to see Fabio's face in NES NSO (fuck him btw, rightwing pos)
Company called Throwback entertainment owns them. Seems to be one of those random companies that buy out licenses after another closes down.

I wonder if they even realize they have the license after all this time. Sometimes these companies don't know what they have until someone goes in asking.
 
Company called Throwback entertainment owns them. Seems to be one of those random companies that buy out licenses after another closes down.

I wonder if they even realize they have the license after all this time. Sometimes these companies don't know what they have until someone goes in asking.
Pretty sure I've seen the name Throwback entertainment listed as the publisher for some NSO games. Those could come from them.
 
Pretty sure I've seen the name Throwback entertainment listed as the publisher for some NSO games. Those could come from them.
Jellyboy seems to be one.

Huh, they might just not know they even have the license to give or something. It doesn't look like anything should stop them from putting out the games. And it's not like Nintendo haven't put out America/Europe exclusive games either.
 
Jellyboy seems to be one.

Huh, they might just not know they even have the license to give or something. It doesn't look like anything should stop them from putting out the games. And it's not like Nintendo haven't put out America/Europe exclusive games either.
I'm sure they will add that eventually, there's a queue and a cadence of releases that only Nintendo knows.
 
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Pretty sure I've seen the name Throwback entertainment listed as the publisher for some NSO games. Those could come from them.
If I were them, I'd contact Rare instantly and I think they already have.

But yes, it seems like Rare games are coming by batches and we just got the first one. If the second batch is at June Direct (i think this one has Banjo 2 and PD), we might see W&W games in later batches.
 
If I were them, I'd contact Rare instantly and I think they already have.

But yes, it seems like Rare games are coming by batches and we just got the first one. If the second batch is at June Direct (i think this one has Banjo 2 and PD), we might see W&W games in later batches.
If they put Banjo Tooie and the 2 Gba banjo games in a batch I will be good on nso stuff for quite a while. I'm sure we could get some online multi-player matches going on Famiboards for Pilot.
 
The snes app updated quick (n64 did on its own while in sleep mode). Nes app is huge, taking 5 minutes to download. Maybe some under the hood changes to it?
 
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Does anyone have any hope for Conker? I at least feel like Banjo-Tooie, Donkey Kong 64, and Diddy Kong Racing shouldn’t be a big issue.
Japan has their equivalent of an m rated n64 app for games with high/mature age ratings. It has Goldeneye and Jet Force Gemini on it only since those games are rated higher on Japan. They could always bring that app here for stuff like Conker/Perfect Dark/Resident Evil 2/other m rated games.
 
That’s now how you spell dk64

does Nintendo need any permission to rerelease DK64 from Rare? Isn't that why it took so long originally?

I think DK64 coming late is usually because emulating with the expansion pak takes longer. Nintendo shouldn't need Rare's permission to port that game.

I was surprised that we got Majora's Mask as early as we did.

Edit: @ILikeFeet corrected me.
 
does Nintendo need any permission to rerelease DK64 from Rare? Isn't that why it took so long originally?
Yeah, especially since it has friggin' Jetpac in it.

It's worth pointing out that Nintendo seemingly always has to talk it out with Microsoft and Rare to re-release any of their DK games, probably because of the Rare logos and whatever. Phil Spencer alluded to this back in 2019 when B-K were announced for Smash.


Spencer noted that Microsoft has worked with Nintendo for a long time, publishing games on 3DS and Switch, and letting classic Rare games like the Donkey Kong Country series show up on Nintendo back-catalogue services. “The licensing relationships between the two companies, they’re there and are kind of ongoing,” he said. “The reason it’s not some interesting, deep conversation is because with us owning Rare and the history between those two things, there are a lot of conversations over the years about, ‘Hey, we want to do “X” is that okay?’”

Remember that the DKC games were actually literally delisted from the Wii Virtual Console in 2012 and weren't added back until on the Wii U eShop in 2015 (where we also got the DKL trilogy on 3DS).
 
does Nintendo need any permission to rerelease DK64 from Rare? Isn't that why it took so long originally?
It might be in regards to every character that isn't the Kongs and Kremlings. Now I don't know for certain, but many elements of the game are still Rare's, such as Jetpac.

Edit: Ninja'd
 
It might be in regards to every character that isn't the Kongs and Kremlings.
Nintendo definitely owns these. A lot of the random DK enemies continued to appear in Paon's games, including Flipflaps, the bats from DK64. I guess there's a small possibility that Nintendo doesn't own, like, Snide or the frozen tomato, but I don't see why they wouldn't when they generally worked all that stuff out during the buyout to get ownership of characters like Chunky Kong and give Rare the likes of Banjo in return.
 
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I think this account has it down:





Gist of it is: Nintendo obviously owns the content, characters, music, etc Rare made for their DK games (hence why it's all appeared in future games without Rare's presence) but stuff like the Rare logos (and other cameos like Killer Instinct in DKC2 and Jetpac in DK64) and prolly the actual game code still belongs to Rare and that's why they have to talk it out with them and Microsoft to re-release their old games.
 
I think this account has it down:





Gist of it is: Nintendo obviously owns the content, characters, music, etc Rare made for their DK games (hence why it's all appeared in future games without Rare's presence) but stuff like the Rare logos (and other cameos like Killer Instinct in DKC2 and Jetpac in DK64) and prolly the actual game code still belongs to Rare and that's why they have to talk it out with them and Microsoft to re-release their old games.


Nintendo probably just can't have the Rare logos and any other IP references without getting permission first. They can probably remove those assets from the game and release it if they wanted to but of course, then you're doing more than just a simple emulation job.
 
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I think DK64 coming late is usually because emulating with the expansion pak takes longer. Nintendo shouldn't need Rare's permission to port that game.

I was surprised that we got Majora's Mask as early as we did.

Edit: @ILikeFeet corrected me.
wasn't the expansion pack only needed to stop a memory leak bug originally? I guess that bug is in the game in a way that emulation can't solve?
 
The additional Rare DK games are probably being saved for their bigger DK push later in the year for the DK theme park expansion and any other plans they may have. Honestly, I’d expect DK64. DKR, and some (or all?) of the DKL games around the time that opens, which is sometime this Spring.
 
The additional Rare DK games are probably being saved for their bigger DK push later in the year for the DK theme park expansion and any other plans they may have. Honestly, I’d expect DK64. DKR, and some (or all?) of the DKL games around the time that opens, which is sometime this Spring.

DKR is going to be a huge deal when it gets announced. I'm sure that Nintendo will want to do it on its own and not just bundled with other Rare games.

Who knows, maybe it will be a big Donkey Kong blowout like you suggest.
 
DKR is going to be a huge deal when it gets announced. I'm sure that Nintendo will want to do it on its own and not just bundled with other Rare games.

Who knows, maybe it will be a big Donkey Kong blowout like you suggest.

It will absolutely be a big deal! I could definitely see that being on its own too, yeah. Revisiting Co-op Adventure Mode with the Magic Code and multiplayer Icicle Pyramid is going be a total blast!
 
It's better for Nintendos bank account, sure. That's their main concern, lol.
You think? If MS released Rare Replay or some other compilation, Nintendo would just reap their share of sales as with any third party game. As an NSO release, though, they're now probably paying MS some cut of the subscription money indefinitely.
 
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Banjo was one thing. Goldeneye was another..then Jet Force Gemini made me raise my eyebrow - and now this? This my friends feels like the floodgates have officially opened. If we are getting Snake Rattle n’ Roll, then the games that have been asked for time and time again are inevitable at this point.

We have begun a new chapter of Microsoft and Nintendo co-parenting Rareware, seems to a degree. Feels great.
 
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Does anyone have any hope for Conker? I at least feel like Banjo-Tooie, Donkey Kong 64, and Diddy Kong Racing shouldn’t be a big issue.
I think we could, but they'd probably have to do an M-rated version of the N64 NSO app like they did in Japan. If that happens though, I think we could see not just Conker, but also Perfect Dark and maybe even a Mortal Kombat or Quake

The other three feel inevitable to me, and more just a matter of when Nintendo feels the timing is right
 
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genuinely shocked that the SNES version of Killer Instinct has finally gotten re-released, especially considering the arcade games, barring the fairly pricey replica cabinets, are currently locked in limbo due to age rating issues. (the ESRB gave them M ratings, and while they were previously bundled in special collections containing DLC for the T-rated reboot. the consolidation of that game's DLC into a single package has caused the titles to be no longer purchasable.)

Battletoads in Battlemanics was also inexplicably only on the Arcade1up cabinets despite being a console game, so it's good that's more readily available.
 
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I’ve been waiting maybe more than a decade to find a decent use for a “pre-order Battletoads” joke and I truly, deeply think the zeitgeist has left me behind
...I...I appreciated the bit...
 
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I think this account has it down:





Gist of it is: Nintendo obviously owns the content, characters, music, etc Rare made for their DK games (hence why it's all appeared in future games without Rare's presence) but stuff like the Rare logos (and other cameos like Killer Instinct in DKC2 and Jetpac in DK64) and prolly the actual game code still belongs to Rare and that's why they have to talk it out with them and Microsoft to re-release their old games.

Pretty sure the part about the GBA games is wrong. Supposedly they had to basically recreate the games from scratch using emulated copies as reference materials because they didn't have the originals. They're definitely recreations and not true ports, the physics and everything are totally different.

I'm not sure if the code thing is universally true, but it is directly relevant to Donkey Kong since it was what kept the arcade game from being rereleased for so many years.
 
We have to be getting a big DK blowout at some point now, like goddamn, the stars are aligning for us to get like every other Rare game on NSO with DK64 and Diddy Kong Racing oh so mysteriously missing (and literally anything related to GB DK also missing).
 
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Pretty sure the part about the GBA games is wrong. Supposedly they had to basically recreate the games from scratch using emulated copies as reference materials because they didn't have the originals. They're definitely recreations and not true ports, the physics and everything are totally different.

I'm not sure if the code thing is universally true, but it is directly relevant to Donkey Kong since it was what kept the arcade game from being rereleased for so many years.

Rare definitely has the original codes. They just opted to remake the games. And honestly, aside from visuals, I really love all of the added stuff in the remakes and how they made collecting KONG letters mandatory. The remake of DKC 2 I’m most excited about because it has a multiplayer game mode that has two players competing to beat the game simultaneously, a mode I never got to play on the GBA because I didn’t have multiple copies of the game and a way to link them together. A true “Two Player Competition”.

Everyone should know exactly where their Killer Cuts CD is. Shame on you.

Yes haha My first E3 was in 2013 and I managed to get Ken Lobb to sign my still factory sealed copy of KI SNES.
 
I think this account has it down:





Gist of it is: Nintendo obviously owns the content, characters, music, etc Rare made for their DK games (hence why it's all appeared in future games without Rare's presence) but stuff like the Rare logos (and other cameos like Killer Instinct in DKC2 and Jetpac in DK64) and prolly the actual game code still belongs to Rare and that's why they have to talk it out with them and Microsoft to re-release their old games.


This is definitely not true in general regarding any code written and will depend entirely on whatever the contracts between the companies stated. It's possible this is accurate, but it's not guaranteed in any sense. And I very highly doubt that Nintendos legal department were so incompetent as to forget to include owning the actual code of games they hired anyone to make, whether that was decades ago or right now with stuff like Metroid dread.
 
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I think this account has it down:





Gist of it is: Nintendo obviously owns the content, characters, music, etc Rare made for their DK games (hence why it's all appeared in future games without Rare's presence) but stuff like the Rare logos (and other cameos like Killer Instinct in DKC2 and Jetpac in DK64) and prolly the actual game code still belongs to Rare and that's why they have to talk it out with them and Microsoft to re-release their old games.

These are all blanket statements and cannot be applied to all games. Nintendo absolutely fully own the rights to the DKC games, including code.
 
I used to play R.C. Pro Am to death as a kid.
However, I tried it in Rare Replay and most of the games from that era only hold my attention for a short period.
Once the nostalgia buzz has faded, meh.
 
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Nintendo should just fund the Rare Replay port, and then add all the missing games they did with Rare.

Rare Replay as is can’t be ported anyway because of the structure of the 360 games. Besides, no need for it when they just put the games on NSO anyway which currently has 5:

  • Snake Rattle n’ Roll
  • Jet Force Gemini
  • R.C. Pro-Am
  • Goldeneye 007
  • Blast Corps
Then there’s the versions of Banjo-Kazooie, Battletoads, and KI that are actually exclusive to NSO. Xbox has Battletoads NES, Banjo remaster, and KI Arcade (currently unavailable).
 
Rare Replay as is can’t be ported anyway because of the structure of the 360 games. Besides, no need for it when they just put the games on NSO anyway which currently has 5:

  • Snake Rattle n’ Roll
  • Jet Force Gemini
  • R.C. Pro-Am
  • Goldeneye 007
  • Blast Corps
Then there’s the versions of Banjo-Kazooie, Battletoads, and KI that are actually exclusive to NSO. Xbox has Battletoads NES, Banjo remaster, and KI Arcade (currently unavailable).
Killer instinct Arcade isnt on Rare Replay?
 
Read up on Donkey Kong and Ikegami Tsushinki. You’ll be surprised.

and tbh you also have cases like Star Fox Assault and F-Zero GX, third party developed but Nintendo published games where the former did indeed retain the rights to the actual game code, going by their credits.

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eff3e7427ca0fddf8747a6f51c8aa04a.png


In the case of GX, SEGA even basically has co-ownership of it along with Nintendo. The GX music rips in Smash Bros. even credits SEGA in their copyrights.

Killer instinct Arcade isnt on Rare Replay?

No, Killer Instinct Gold is, though. IIRC the Xbone ports of KI1 and KI2 are their own seperate thing.
 
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and tbh you also have cases like Star Fox Assault and F-Zero GX, third party developed but Nintendo published games where the former did indeed retain the rights to the actual game code, going by their credits.

0288047726452106ea198533cebb0f0a.png


eff3e7427ca0fddf8747a6f51c8aa04a.png


In the case of GX, SEGA even basically has co-ownership of it along with Nintendo. The GX music rips in Smash Bros. even credits SEGA in their copyrights.



No, Killer Instinct Gold is, though. IIRC the Xbone ports of KI1 and KI2 are their own seperate thing.
Damn i thought killer instinct gold was ki2???
 


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