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Xbox Streaming Games Coming To Samsung TV App; Console Not Required
Microsoft is expanding the potential Xbox audience in a very big way.
www.gamespot.com
The Samsung Xbox TV App Works Great, But Who Is It For?
Cloud gaming is feeling even more inevitable after we played Xbox games without an Xbox on a new Samsung TV.
www.gamespot.com
Making good on a promise it made in 2021, Microsoft officially announced today that it is partnering with Samsung to create an Xbox App for the company's smart TVs that will let anyone play Xbox games via the cloud, without the need to own an Xbox console.
Starting June 30, anyone with a "new Samsung 2022 smart TV" in 27 supported countries can download the Xbox App and start playing games via the cloud. Players will seemingly also need an Xbox Game Pass Ultimate subscription, except in the case of Fortnite. As announced previously, Microsoft and Epic worked out a deal to make Fortnite free to stream for everyone.
The app--which will be available for all 2022 model Samsung smart TVs--utilizes Xbox's cloud streaming infrastructure and requires an Xbox Game Pass Ultimate subscription to access. There are currently more than 100 cloud-enabled games on Game Pass Ultimate, including all Xbox first-party titles (as well as upcoming ones like Starfield moving forward). And while Samsung is the launch partner for the TV app, an Xbox spokesperson said that the company was exploring other TV partnerships to further expand the app's availability in the future.
The app itself launches just like any other app on a smart TV (on the new Samsung models, it will be part of Samsung's Gaming Hub, which is a new section on the TV's home screen that gathers all game-related content and functionality), and if you've played cloud games via Game Pass on a browser or a phone, then the TV app interface will look pretty familiar.
The experience itself played very smoothly, with the caveat of course that the demo was quite brief and took place under ideal conditions where bandwidth likely wasn't an issue. I played a few minutes each of both Forza Horizon 5 and Halo Infinite, and both games felt so responsive it was difficult to tell the game was being delivered via cloud directly to a TV without a console sitting next to it. All of the functionality Xbox's other cloud services have--such as online multiplayer, cloud saves, and console-like fast loading times--are all featured as part of the TV app, although resolution does top out at 1080p 60fps. But as with all cloud gaming, a lot of the success of applications like this comes down to how decent your internet connectivity is; with Xbox cloud gaming, 20mbps is the recommended speed to get that 1080p 60fps topline.
As for peripheral connectivity, the Xbox TV app supports a wide range of Bluetooth controllers and headsets (even PlayStation ones). For my demo, the Samsung Gaming Hub featured dedicated options to connect Bluetooth devices at the home screen level, and it was a pretty frictionless way to get into the Xbox app.
Genuinely sounds promising, of course I grabbed an LG C1 earlier this year but with luck it'll expand support for other TV brands quickly and models that are only a couple years old. More than happy to sub to GamePass this way until I feel the need to get the dedicated console (especially with it still being Thunderdome out there trying to get a Series X)