Your point is exactly right, I certainly don't want that boring as hell AAA action adventure.I mean... "action-adventure" is such a wide-spanning term that it's hard to pin-point what that would look like.
Zelda and Metroid are both games that fall under that umbrella (yes, "Metroidvania" is an AA subgenre... stop being weird about it), but once you venture outside Nintendo's catalogue, pretty much every other game, and especially most big "AAA" games are in that veneer and most are... well, kinda different from each other.
I wouldn't mind anything in that direction but it would have to be something that is clearly distinct from Zelda (both "modern" and "classic") and Metroid (both 2D and Prime)... but also not fall into the vein of the "AAA action-adventure".
Why do you naturally classify Skyward's 400W players as players who dislike BOTW and TOTK.Twenty million are mostly new generation players, are there four million old Zelda players at best? Let's just look at skyward sword sales. And it's well known that there are both older players who really like BOTW and TOTK, and a significant number of older players who really dislike them.
Can't you see the second half of my sentence?Why do you naturally classify Skyward's 400W players as players who dislike BOTW and TOTK.
Ah ok. What about some of the other indie Zelda-likes? Oceanhorn 2, Oceanheart and Blossom Tales 1/2 all hit the spot for me for 2D Zelda. That’s what I like about the indie scene these days. So much stuff that’s either a really specific niche I want games in but they don’t get made any more (particularly really tight 2D games), or small studios making stuff that is fresh due to not being designed by committee to appeal to tens of millions of players.Nah, Tunic I gave up on after playing the beginning because there were so many operational level issues that prevented me from playing it.
I played supraland, an indie game that combines the old Zelda Metroid and Portal in a design that speaks to my heart.Ah ok. What about some of the other indie Zelda-likes? Oceanhorn 2, Oceanheart and Blossom Tales 1/2 all hit the spot for me for 2D Zelda. That’s what I like about the indie scene these days. So much stuff that’s either a really specific niche I want games in but they don’t get made any more (particularly really tight 2D games), or small studios making stuff that is fresh due to not being designed by committee to appeal to tens of millions of players.
I find stuff like Wonder Boy in Monster Land or Aggelos or Astalon also hits the spot for me for 2D adventuring. Rebel Transmute I’ve been meaning to play for the Metroid hit.I played supraland, an indie game that combines the old Zelda Metroid and Portal in a design that speaks to my heart.
You say that there's a "significant" number of pre-BotW fans that hate BotW/TotK but you offer zero evidence. There's a vocal subset of people that dislike the new direction sure, but BotW and TotK are beloved on the whole, even by old fans. Meanwhile Skyward Sword is one of the least liked 3D games in the entire franchiseCan't you see the second half of my sentence?
Your jackassery is pointless, the series of old player outcries against "BOTW ruined Zelda" has been around since 2017, you choose to ignore it that's your problem.
Because he's taking what I said out of context, I clearly stated in my original post that there are older fans who loathe BOTW as well as older fans who love BOTW, but he's taking it out of context and interpreting it to mean that I think that all 4 million older fans hate BOTW, so why am I even having a serious conversation with him?You say that there's a "significant" number of pre-BotW fans that hate BotW/TotK but you offer zero evidence. There's a vocal subset of people that dislike the new direction sure, but BotW and TotK are beloved on the whole, even by old fans. Meanwhile Skyward Sword is one of the least liked 3D games in the entire franchise
I also don't see how Secu was being a "jackass", ironically you calling them that was the rudest part of the entire conversation
Because it seems like you are trying to paint a much larger subset of old fans as BotW "haters" than actually are. You said:Because he's taking what I said out of context, I clearly stated in my original post that there are older fans who loathe BOTW as well as older fans who love BOTW, but he's taking it out of context and interpreting it to mean that I think that all 4 million older fans hate BOTW, so why am I even having a serious conversation with him?
You very blatantly talk about "old players" in broad strokes here, treating them as some sort of monolith.If you don't think old players have a low tolerance for accepting new structures, you can immediately go look at how many old Legend of Zelda players were turned off by BOTW and TOTK
Can't you see the second half of my sentence?
Your jackassery is pointless, the series of old player outcries against "BOTW ruined Zelda" has been around since 2017, you choose to ignore it that's your problem.
I think I've given some leeway to what I've said, and I have to be honest and say that I haven't bothered to count how many older players hate BOTW, but just yesterday I could see older fans on the FAMI forums who were upset about the BOTW and TOTK shifts, and this isn't the first time I've encountered it, so I'm going to say that there are indeed older players who are disgusted with the shifts.Because it seems like you are trying to paint a much larger subset of old fans as BotW "haters" than actually are. You said:
You very blatantly talk about "old players" in broad strokes here, treating them as some sort of monolith.
No one's denying the fact that there are fans of the older games that dislike the direction of the new ones. Obviously there are. But we disagree that the number is as high as you seem to think it is, given BotW and TotK's incredible critical reception, and the fact that you're using anecdotal evidence doesn't help your argument. For every post on Fami that's upset about BotW or TotK, there's ten that sing their praises. It feels like you have a grudge against the newer games and are simply seeking validation.I think I've given some leeway to what I've said, and I have to be honest and say that I haven't bothered to count how many older players hate BOTW, but just yesterday I could see older fans on the FAMI forums who were upset about the BOTW and TOTK shifts, and this isn't the first time I've encountered it, so I'm going to say that there are indeed older players who are disgusted with the shifts.
Can't you see the second half of my sentence?
Your jackassery is pointless, the series of old player outcries against "BOTW ruined Zelda" has been around since 2017, you choose to ignore it that's your problem.
When you say this, don't forget that old Zelda players are a "minority", BOTW has 30 million players, TOTK has 20 million, Skyward Sword has less than 4 million, and the highest TP in the series has less than 9 million, so excluding old Zelda players who like BOTW, the rest of them are a minority, but sadly these people do speak on various forums. I don't want to say that this is survivor bias, I just want to say that this phenomenon exists even if it's insignificant. And the point of our discussion is why develop new IPs instead of innovating old ones, because you can't presuppose that old IPs can ever be as successful as BOTW again when it comes to innovating, and without the 20 million players from the BOTW expansion, the discussion about whether Zelda should be converted to an open-world or not would have to be louder than it is now.Well, that's one way to kill any direction the thread had gone.
You're just making things up, the "out player outcry" is from a tiny practically imperceptible minority.
I've expressed in multiple threads that I'm one of the people most opposed to going back to the old Zelda, and that I really like the current "free adventure" experience, and that I'm really only critical of TOTK because there's something about it that I don't like, and that I don't in any way think that the past Legend of Zelda is better than the current, and that I even think that the current is the direction the Legend of Zelda series should be heading in.No one's denying the fact that there are fans of the older games that dislike the direction of the new ones. Obviously there are. But we disagree that the number is as high as you seem to think it is, given BotW and TotK's incredible critical reception, and the fact that you're using anecdotal evidence doesn't help your argument. For every post on Fami that's upset about BotW or TotK, there's ten that sing their praises. It feels like you have a grudge against the newer games and are simply seeking validation.
I would love a new single player IP too, it's been too long.I wish they'd do a single player game consisting of excellent level and gameplay design, and while I know there's such a thing as a Ring fit, I'd like to have something more traditional in operation but more imaginative in this category, and it's really been a long time since Nintendo has put out anything like that other than Mario.
Honestly I’d love to see the mechs from Xenoblade X and its world as an action game. Just exploring alien worlds, cartography mixed with mech combat. The latter is often over ruined cityscapes but there’s something really cool about the juxtaposition of cool mecha and a bright, vivid alien world and creatures.I'd love to see Monolith take a crack at a proper action game, forgoing the RPG aspects entirely.
Though, it may be too similar to Zelda in scope and style for them to get the green light for such a project. If there's one thing I feel Nintendo do unlike other devs is have one IP to serve a whole genre. I.e their only action/adventure franchise is Zelda. It's like once they have one game that fills a niche they don't feel the need to develop another IP to fill that niche too, they'd just rather make a sequel.
Compare that to a Sony, that will create a Ghost of Tsushima, a Horizon and a God of War that all serve a pretty similar audience.
Edit: I do think that it's great that Nintendo publishes a wide variety of games though, Astral Chain is still probably top 3 character action games for me purely for its concept.
There are other people there who claim that Wiiu is better than Switch. I can also claim that there are a large number of players who dislike traditional Zelda, and I also have numbers.
It's the decrease in sales from OOT to Skyward or the absolute value of those sales. Does the similarity in sales between Skyward HD and Zelda Warriors indicate that the appeal of traditional Zelda is close to zero. (Just to illustrate how to set topics)
BOTW is an example of doing something new and achieving success, that is, it does not affect the production of new content on traditional IPs.
The recent increase in FF16 sales compared to FF7RB also indicates this.
My response here suggests that you seriously think about it, you absolutely cannot expect drastic innovation in old IPs to be as successful far beyond expectations as BOTW was, there are risks in developing new IPs but there are equally risks in Nintendo's insistence on making innovations in old IPs, it's a trade-off, what I'm thinking about as a gamer is that I want something completely different, something that is undoubtedly not possible with old IPs.When you say this, don't forget that old Zelda players are a "minority", BOTW has 30 million players, TOTK has 20 million, Skyward Sword has less than 4 million, and the highest TP in the series has less than 9 million, so excluding old Zelda players who like BOTW, the rest of them are a minority, but sadly these people do speak on various forums. I don't want to say that this is survivor bias, I just want to say that this phenomenon exists even if it's insignificant. And the point of our discussion is why develop new IPs instead of innovating old ones, because you can't presuppose that old IPs can ever be as successful as BOTW again when it comes to innovating, and without the 20 million players from the BOTW expansion, the discussion about whether Zelda should be converted to an open-world or not would have to be louder than it is now.
When we say "new IP" it doesn't mean it's going to be successful and form a series, what I want is for them to completely get rid of the foundation laid by Zelda Metroid and Mario and come up with a completely new gameplay, like how they created splatoon, I don't know what's so hard to understand about that.Your obsession with the term new IP far exceeds its own level.
I have seen this situation many times, and I have to say that some people are obsessed with the narrative or other aspects of the gaming industry rather than the game itself.
This forum has a meme where people eagerly wait for ND instead of playing games.
But what I want to say is that the term "new IP" is not such a remarkable thing or something great. It often just changes the title.
You got the problem wrong. The risk of developing new IPs is not solely due to IP. The ER and Starfield that I mentioned at the beginning illustrate this point. A new team is the risk, not the new IP.My response here suggests that you seriously think about it, you absolutely cannot expect drastic innovation in old IPs to be as successful far beyond expectations as BOTW was, there are risks in developing new IPs but there are equally risks in Nintendo's insistence on making innovations in old IPs, it's a trade-off, what I'm thinking about as a gamer is that I want something completely different, something that is undoubtedly not possible with old IPs.
Absolutely, I totally agree with you that the risk comes from the development team, so I think they can branch out into smaller teams to make an indie volume game instead of a large or medium sized production, that's my point.You got the problem wrong. The risk of developing new IPs is not solely due to IP. The ER and Starfield that I mentioned at the beginning illustrate this point. A new team is the risk, not the new IP.
Similarly, almost all ER players I have seen regard it as Soul 4, and Starfield sees it as a sequel to The Elder Scrolls V.
This is just changing the title.
You got the problem wrong. The risk of developing new IPs is not solely due to IP. The ER and Starfield that I mentioned at the beginning illustrate this point. A new team is the risk, not the new IP.
Similarly, almost all ER players I have seen regard it as Soul 4, and Starfield sees it as a sequel to The Elder Scrolls V.
This is just changing the title.
This obsessive pining for Nintendo to create a "new IP" is so incredibly obnoxious and shallow.
And then when they do its people will say, "No, not that. Try again, we're all waiting for a new IP. This one doesn't count. Better hurry Nintendo or I shall dub thee 'doomed.'"
As Secu says, Nintendo generally has roughly one IP per genre. Soooooo... Zelda and Bayonetta kinda have their bases covered for action-adventure genre. Or Xenoblade for RPG action-adventure. Or if they revived Eternal Darkness for horror action-adventure.
Not just how well it sells.then you're asking the wrong question. Nintendo makes a lot of new IPs, some stick some don't. I think we're almost guaranteed to see a new IP. if it sticks, depends on how well it sells
Considering they made a ARMS character as DLC for Smash 3 years after ARMS release, chances are that they haven't abandonned it.I don't know if this ip has been abandoned.
I don't think Arms has been abandoned. For a series to be considered abandoned it has to go one or two console generations without receiving a new game imo.I don't know if this ip has been abandoned