yeah that sounds about right to meSaying Pokémon is not Nintendo is analogous to saying Luigi's Mansion 3 is not a Nintendo game, Princess Peach Showtime! is not a Nintendo game, Super Mario RPG is not a Nintendo game, etc.
Eh, I imagine all of these are built with much closer supervision from Nintendo than Pokémon games are. I don't agree with the assertion that Pokémon isn't Nintendo, but for the purposes of this discussion I kinda get it. They're not developed with the same sensibilities, and feel more different to internally developed EPD games than these examples do. Which is a legitimate reason for someone who likes EPD games to not like Pokémon as muchSaying Pokémon is not Nintendo is analogous to saying Luigi's Mansion 3 is not a Nintendo game, Princess Peach Showtime! is not a Nintendo game, Super Mario RPG is not a Nintendo game, etc.
Legends: Arceus was made by the normal team at Game Freak. Game Freak has two game development departments as per their website, Development Department 1 is their new IP initiative and Gear Project stuff and Development Department 2 is Pokémon. Many who worked on Arceus also worked on Scarlet and Violet.It's the worst Nintendo franchise on Switch by a long shot despite actually having two good games (both of which are not made by the normal team, those being Pokémon Snap and Legends Arceus).
My guess is ineffective project management from Game Freak + a global pandemic + a massive franchise that has little room for delayoh that's kinda neat
I wonder why I think they suck... bias perhaps
Legends was released right after a remake, less than a year before the ninth gen, and was barley marketed compared to how much Pokémon games usually get. Plus it wasn’t released in the ever illustrious holiday time frame, further damning it to be less successfulIt's hard to even believe that it's true that if they released the games in a better state they'd sell significantly more. I think PLA is generally considered to be the best Pokemon in the Switch era, yet it sold the worst (admittedly only by a small margin, but still).
But yeah hopefully they can find a better sweet spot to balance development time and units sold. I'm not a TPC bean counter though, so who knows, maybe this is that sweet spot.
I will always be so confused by their decision to release the Gen 4 remakes, release Arceus like 2 months later, undercut Arceus by announcing Gen 9 like a month after it came out, and then release the absolute mess that was ScarVi that very same yearLegends was released right after a remake, less than a year before the ninth gen, and was barley marketed compared to how much Pokémon games usually get. Plus it wasn’t released in the ever illustrious holiday time frame, further damning it to be less successful
Apologizing for second massive essaypost lmao, want to put some input on why a lot of people could be coming to that conclusion.On another note, it's interesting to me when people talk about it lacking in creativity especially in the switch era which is the most diverse (regardless of how you feel about the quality of the games) the games have ever been.
As I said earlier a distinct Team A and B doesn't seem to exist. The Pokémon team is just development department 2. My assumption is that staff move in and out of projects as needed. The field planning lead for Arceus was the same for Scarlet/Violet (out of Arceus' 4 field planner 3 also worked on Scarlet and Violet). Many planners of Let's Go Pikachu and Eevee also worked on Sword/Shield; the co-director of the dlc got his start as a planner for Let's Go Pikachu and Eevee, etc.the A-Team games
Of course this is part of the reason the game is open world, people have been very vocally telling them to make an open world Pokémon game for a very long time. There was even a bit of backlash initially when people realized Arceus was not an open world game. There's even a game informer interview where they were basically asked to make a open world Pokémon game.the game was designed to be open world specially because of marketing reasons "the people want it"
Pokémon campaigns are very, VERY light on the number crunching lol. They are designed to be steamrolled by childrenNintendo's internal development teams don't generally work on RPGs, although recent Zeldas have been trending in that direction. Fire Emblem, Xenoblade, and Pokémon are (broadly speaking) number-crunching tactical games, and their appeal is different from the kinetic action games that Nintendo is more often associated iwth.
Yeah i definitely could've framed what I was thinking better. I meant the new generation mainlines specifically (like BW, XY, SM, SV etc). I used A-team as a broad term because I'm assuming more people would be working on those games at a specific time than a side-game like pla, not because there's any established internal teams that separate the pokemon department officially. Apologies for the confusion.As I said earlier a distinct Team A and B doesn't seem to exist. The Pokémon team is just development department 2. My assumption is that staff move in and out of projects as needed.
There's a huge part of me that wishes they didn't succumb to the peer pressure, because the game suffers due to it. Also a possibility they themselves really wanted to make an open world, but they could've done a risk-reward evaluation that factored in that theres a lot going on on-screen with pokemon than say zelda totk. Numerous wild pokemon, nature, cities, npcs, all being rendered at the same time in a big open world. Sure having a huge open world with no blocks is cool, but if the performance is at a critically bad level because of it, which will dampen the enjoyment of many players, is it worth it? Maybe it was too late in development when they (if they) noticed the issues. Or they did notice, but waving the "open world" flag was too good of an opportunity to pass up.Of course this is part of the reason the game is open world, people have been very vocally telling them to make an open world Pokémon game for a very long time. There was even a bit of backlash initially when people realized Arceus was not an open world game. There's even a game informer interview where they were basically asked to make a open world Pokémon game.
Arvens arc was definitely a breath of fresh air for pokemon. From what I remember of it (lol) he has a combination of character traits that haven't been done on a Pokémon character before. And the aspect where he was desperately trying to heal his dog that saved his life in area zero with mysterious herbs he heard about in the books was pretty cool storytelling wise.In terms of character writing, they most have done something different this time around because Arven did win an award for best character in Japan. Which is something Pokémon games have never won awards for, writing.
Wow, I didn't know that. I guess that completely changes how my post reads, huhPokémon campaigns are very, VERY light on the number crunching lol. They are designed to be steamrolled by children
I'm not sure if this is sarcasm, but if it is then I hope my reply didn't come off as snarky lol. If it's not, then yeah, the tactical elements in Pokémon single player basically just boil down to elemental rock paper scissors. The campaigns are really easy for the most part. The true number crunching doesn't emerge unless you're playing PvP at the competitive levelWow, I didn't know that. I guess that completely changes how my post reads, huh
Tactical number-crunching for babies is still tactical number-crunching. If tactical number-crunching for teenagers isn't appealing to platformer players, there's no reason to believe tactical number-crunching for babies ought to be.I'm not sure if this is sarcasm, but if it is then I hope my reply didn't come off as snarky lol. If it's not, then yeah, the tactical elements in Pokémon single player basically just boil down to elemental rock paper scissors. The campaigns are really easy for the most part. The true number crunching doesn't emerge unless you're playing PvP at the competitive level
Okay so it was sarcasm lol. The tactical gameplay in Pokémon single player campaigns is practically an afterthought. It's not even close to the level of Xenoblade or Fire Emblem. People who play the games casually do so for the monster catching/raising aspect. I can't say I've heard anyone actually levy this complaint against the franchise as a reason they hate it. Whereas I've definitely seen Xenoblade for example get criticized for its obtuse systems and excessive tinkeringTactical number-crunching for babies is still tactical number-crunching. If tactical number-crunching for teenagers isn't appealing to platformer players, there's no reason to believe tactical number-crunching for babies ought to be.
People who enjoy or have enjoyed the gameplay of Pokémon are enjoying the aspects related to the tactics and resource management, even if it is for babies and obscured by cute creatures, because that's what the gameplay is, in the same way that people who enjoy Kirby games are enjoying the platforming and combat elements of it. Most of the Pokémon-dislikers are not jaded ex-fans, they are people that do not enjoy this gameplay, either due to its fundamental nature as an RPG or due to it being for babies if you're not already a diehardOkay so it was sarcasm lol. The tactical gameplay in Pokémon single player campaigns is practically an afterthought. It's not even close to the level of Xenoblade or Fire Emblem. People who play the games casually do so for the monster catching/raising aspect. I can't say I've heard anyone actually levy this complaint against the franchise as a reason they hate it. Whereas I've definitely seen Xenoblade for example get criticized for its obtuse systems and excessive tinkering
No problemYeah i definitely could've framed what I was thinking better. I meant the new generation mainlines specifically (like BW, XY, SM, SV etc). I used A-team as a broad term because I'm assuming more people would be working on those games at a specific time than a side-game like pla, not because there's any established internal teams that separate the pokemon department officially. Apologies for the confusion.
For Arven's story, game director Shigeru Ohmori's drew from his experience of losing his parents when he was younger.Arvens arc was definitely a breath of fresh air for pokemon. From what I remember of it (lol) he has a combination of character traits that haven't been done on a Pokémon character before. And the aspect where he was desperately trying to heal his dog that saved his life in area zero with mysterious herbs he heard about in the books was pretty cool storytelling wise.
I think they did notice I tried their best to optimize the game within the time they had available. Something interesting is that the southern province area leading up to the academy was actually more densely designed with more trees and a slightly different terrain in the announcement trailer. It was pared back quite a bit in the release version.Or they did notice, but waving the "open world" flag was too good of an opportunity to pass up.
And I'm saying I disagree with that notion. I think a sizeable chunk of Pokémon haters nowadays (actual haters, not just those with mild dislike/apathy - that's what the thread is talking about after all) are either jaded ex-fans who hate the current direction, or people who are upset that they're successful despite their poor technical state. If someone doesn't like RPG gameplay then they probably just wouldn't bother with the franchise, or maybe try it out and move on. But we can agree to disagreePeople who enjoy or have enjoyed the gameplay of Pokémon are enjoying the aspects related to the tactics and resource management, even if it is for babies and obscured by cute creatures, because that's what the gameplay is, in the same way that people who enjoy Kirby games are enjoying the platforming and combat elements of it. Most of the Pokémon-dislikers are not jaded ex-fans, they are people that do not enjoy this gameplay, either due to its fundamental nature as an RPG or due to it being for babies if you're not already a diehard
I don't think it's necessarily a Famiboards specific thing. Go to just about any major online gaming forum or social media group, and there's a good chance you're gonna hear some negativity directed towards Pokemon. Although, as you said, that community in general even beyond Famiboards is niche. Most of Pokemon's sales stem from fans who are never gonna bother with this type of stuff, and just buy the game regardless because they like Pokemon.Do Nintendo fans in particular dislike Pokemon, or does Famiboards (a niche of a niche community) just not have a lot of big Pokemon fans?
It's probably people who grew up playing Pokémon on the playground and have lots of fond memories. Lots of people in my elementary school only played Pokémon. Many then probably moved to PS/Xbox/PCThis is something that I’ve noticed, too, and it’s so bizarre to me.
But that’s not all—the reverse seems to happen a lot, too, and is even more bizarre!
Like, it seems relatively common to find Pokémon fans who dislike Nintendo—hardcore PlayStation/Xbox/PC gamers who don’t play Nintendo games but somehow like Pokémon. I don’t understand it—how do you not like Nintendo when Pokémon is a Nintendo game itself for Nintendo systems?! It would seem totally contradictory, yet somehow this isn’t an uncommon occurrence from my experience…
I guess, and I’ve assumed that as well…but, like, how do you actively still like Pokémon while not liking Nintendo at all? How do you even play new Pokémon games?? I dunno, just doesn’t make sense to me. Like, what, you “grew out” of Nintendo games…but, somehow, Pokémon of all things is an exception to that??It's probably people who grew up playing Pokémon on the playground and have lots of fond memories. Lots of people in my elementary school only played Pokémon. Many then probably moved to PS/Xbox/PC
It's not even the best Pokémon released on 2022.Pokemon SV is their best game since the DS era![]()
I wouldn't take any hardcore communities opinion on anything as representative. With a franchise as big as Pokémon, there will always be a loud and large enough contingent to make it seem like there's a significant amount of negativity, even though they're a tiny fraction ot the userbase.I don't think it's necessarily a Famiboards specific thing. Go to just about any major online gaming forum or social media group, and there's a good chance you're gonna hear some negativity directed towards Pokemon. Although, as you said, that community in general even beyond Famiboards is niche. Most of Pokemon's sales stem from fans who are never gonna bother with this type of stuff, and just buy the game regardless because they like Pokemon.
Regardless, I think the main thread kinda summed things up nicely. The disdain stems from the lackluster output on a technical (and sometimes creative) level of the previous generation of games. I don't think there's many here who specifically dislike Pokemon, but the negativity is amplified by how disappointing their recent output has been, particularly in comparison to other Nintendo franchises.
Can't say I've met these people who buy Switches just for Pokémon and then hate on every other first party game available haha. I've met people who express fondness for Pokémon but don't play it anymore, while calling the rest of Nintendo's catalog "kiddie", though. But yeah, it's a lot more common with Smash Bros. as you say, since plenty of adults will play it at parties or whatever but won't go out and buy the console themselvesI guess, and I’ve assumed that as well…but, like, how do you actively still like Pokémon while not liking Nintendo at all? How do you even play new Pokémon games?? I dunno, just doesn’t make sense to me. Like, what, you “grew out” of Nintendo games…but, somehow, Pokémon of all things is an exception to that??
Then again, I guess I should know by now not to expect people to make sense—most of us humans love to be walking contradictions on so many levels, after all.
Anyway, I just find it odd that both this and the reverse seem to be such common scenarios. It feels so rare to find someone who genuinely and thoroughly loves both Pokémon and Nintendo in general. (Though I suppose it’s not quite as odd as people who love Smash Bros. but not Nintendo—or vice versa—which is also a not so uncommon occurrence I’ve witnessed, lol.)
apropos of nothing, I remembered this classic Raccoon post earlier todayyeah that sounds about right to me
none of those games were made by Nintendo! one of them was made by SquareSoft for fuck's sake lol
lmfaoapropos of nothing, I remembered this classic Raccoon post earlier today
I don’t think it’s that at all, it’s that it’s very popular which means it gets a ton of mentions in general discussion and that discussion will include ‘don’t really play them’ to a greater extent than more niche series that barely get mentioned at all.I know that sounds weird... but think about it. There's a lot of Nintendo fans that seem to really not like the franchise despite playing a variety of other Nintendo games, and I feel this has only been intensified by the recent controversies that have taken place within online discourse surrounding the games. In this very forum the perception of Pokemon is extremely poor, with people groaning every time there's big news or it shows up in a Direct.
Fire Emblem and Xenoblade are likewise othered, but I think that's understandable considering the anime aesthetic and the games themselves maybe not being the easiest to get into. But Pokemon? It's the most accessible thing ever, and it's never been too weeby. So what gives?