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Which games would you like to create a new genre.

Powerwash Simulator has the potential for becoming a full franchise involving every individual method of cleaning things. there's been similar mechanics in other games like House Flipper. but nothing solely focused on the act.
 
Powerwash Simulator has the potential for becoming a full franchise involving every individual method of cleaning things. there's been similar mechanics in other games like House Flipper. but nothing solely focused on the act.
The true appeal of PWS in my opinion is that you can play it for a minute or for an hour and always make progress toward the goal, and nothing whatsoever can set you back.
In addition, the amount of progress you've made, and the amount left are always clearly visible.

These two features are what set the game apart from most others for me. It's impossible to die or lose an item or a stat, it's impossible to waste time going in the wrong direction or attempting to access an area that is out of reach with your current abilities.
You can approach a level from any point and play through it in any order but you always know exactly what you've already finished and what is left to do.

Any task that can accommodate itself to these restrictions can be part of this genre, cleaning is only one example. Surely there are many others.
 
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Just like metroid, rogue, demon souls and now Monster Hunter is doing. In my case it has to be pikmin and sekiro
Hasn't Pikmin been done already? Games like Little King's Story and The Wild at Heart. There's not a lot of them, but it's a thing, though maybe the similarity is more superficial than I'm thinking, I've never played a lot of any of them.
 
Card ARPG needs to be more popular, if it doesn't exist. I hope Baiten Kaitos gets the card RPG aspect rolling, and it sells well enough that From jumps on a Lost Kingdoms remake.
 


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