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On E3 2018 Nintendo revealed the inevitable Mario Party game for the Switch, however the game that was revealed wasn't what people were expecting. The game wasn't named Mario Party 11 as everyone was expecting, instead going with just Super Mario Party, but what truly caught the attention of many was the return of the traditional gameplay. A lot of people were excited because BotW and SMO were examples of franchises going back to the drawing board and creating a great game, and although Mario Party was never going to get as ambitious as those games, it was promising the fact that the devs were listening to the complaints that arose in the last two games.
Super Mario Party was released in October of the same year, getting a relatively high Metacritic score and solid sales. However SMP true success has been the insane legs that propelled it to the best sellers of its console, rivaling sales titans like Pokemon and BotW. An outsider might look at this and think that SMP is a good game with good word of mouth that deserves its success, but despite this there is one piece of the puzzle that doesn't fit: the Internet hates this game.
SMP is arguably the most controversial game Nintendo has put this generation, the most repeated criticism being its lack of content in relation to its $60 price tag. Besides this, you can easily find entire essays and rants of why its in-game economy is broken, or why design decisions like character dices are detrimental to the experience. Among fans of the series, there is a stark contrast between the optimism for this game in its marketing cycle, and the reception it had after launch. On the other hand, some will claim that SMP critics are a small and vocal minority, and that the general audience has a mostly positive opinion of the game, which is why the product still maintains an evergreen status like a lot of Switch's greats.
The next entry to the series releases in a few hours, which will probably affect the way we look at this game, so let me ask you: Did Super Mario Party left you satisfied? What went wrong and what went right? Do you think it deserves the sales it got?
Super Mario Party was released in October of the same year, getting a relatively high Metacritic score and solid sales. However SMP true success has been the insane legs that propelled it to the best sellers of its console, rivaling sales titans like Pokemon and BotW. An outsider might look at this and think that SMP is a good game with good word of mouth that deserves its success, but despite this there is one piece of the puzzle that doesn't fit: the Internet hates this game.
SMP is arguably the most controversial game Nintendo has put this generation, the most repeated criticism being its lack of content in relation to its $60 price tag. Besides this, you can easily find entire essays and rants of why its in-game economy is broken, or why design decisions like character dices are detrimental to the experience. Among fans of the series, there is a stark contrast between the optimism for this game in its marketing cycle, and the reception it had after launch. On the other hand, some will claim that SMP critics are a small and vocal minority, and that the general audience has a mostly positive opinion of the game, which is why the product still maintains an evergreen status like a lot of Switch's greats.
The next entry to the series releases in a few hours, which will probably affect the way we look at this game, so let me ask you: Did Super Mario Party left you satisfied? What went wrong and what went right? Do you think it deserves the sales it got?