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So, Gamescom is happening, and there are a lot of grumbling from developers about the Xbox Series S. The console has proved to be extremely underpowered, developers are kind of mad, and it has affected what games are coming to it.
Until today, the feature parity requirement has held back Baldurs Gate 3 from coming to both the Xbox Series S and X. Until today, where they have backed away from the parity requirement, and has allowed XSS to release without local multiplayer.
As a Series S owner myself, I actually think the Series S was a massive mistake. Xbox split their userbase between these two very different tiers, but are now in between a rock and a hard place. They have been repeatedly making developers more stressed, holding back their vision, by having these parity clauses. So that was a huge thing in itself, but as that occurs more and more, we have seen Microsoft back off from that. With their decision to dissolve some of those parity clauses, they really run the risk of making the Series S an awful system.
It's really damned if you do and damned if you don't.
Now, I am a huge advocate against more power in consoles being the end all be all. My favorite console is the Switch after all. But the thing is, the install base of the Switch is so big, and the amount of legacy software it has. You really don't expect the current generation stuff, but when it happens, it's a nice surprise. But since Series S touted itself as a next generation machine, it is far different. And I think as developers see how much Microsoft will blink with these parity clauses, the offerings available on XSS will get worse and worse.
Until today, the feature parity requirement has held back Baldurs Gate 3 from coming to both the Xbox Series S and X. Until today, where they have backed away from the parity requirement, and has allowed XSS to release without local multiplayer.
As a Series S owner myself, I actually think the Series S was a massive mistake. Xbox split their userbase between these two very different tiers, but are now in between a rock and a hard place. They have been repeatedly making developers more stressed, holding back their vision, by having these parity clauses. So that was a huge thing in itself, but as that occurs more and more, we have seen Microsoft back off from that. With their decision to dissolve some of those parity clauses, they really run the risk of making the Series S an awful system.
It's really damned if you do and damned if you don't.
Now, I am a huge advocate against more power in consoles being the end all be all. My favorite console is the Switch after all. But the thing is, the install base of the Switch is so big, and the amount of legacy software it has. You really don't expect the current generation stuff, but when it happens, it's a nice surprise. But since Series S touted itself as a next generation machine, it is far different. And I think as developers see how much Microsoft will blink with these parity clauses, the offerings available on XSS will get worse and worse.