Stilt Village
GBA
I'm actually kind of surprised at how strong the backlash to the Metroidvanias is. What do y'all think makes a game a platformer? These are games where you navigate the world and avoid obstacles by running and jumping. Some of them have way more involved platforming than games I guarantee would no question be called platformers. Though then again, I had also thought Metroidvania was generally accepted as a subgenre of platformers no different from how Mario, Celeste, and Mega Man all belong to different subgenres with their own structural and mechanical differences.
Maybe it's that they're usually more in the style of a 3D platformer like Mario 64 which is about exploration and traversal through movement moreso than the constant risk of falling to your death in an obstacle course, and maybe that's an issue for some people? But they're not unique in that regard, a lot of platformers that are more about the challenge of controlling the character than the challenge of the level end up feeling similar.
Maybe it's that they're usually more in the style of a 3D platformer like Mario 64 which is about exploration and traversal through movement moreso than the constant risk of falling to your death in an obstacle course, and maybe that's an issue for some people? But they're not unique in that regard, a lot of platformers that are more about the challenge of controlling the character than the challenge of the level end up feeling similar.
This is definitely fair though, I deliberately included Cuphead as something more unconventional that still had the acclaim to hang with the rest (though I firmly believe that sort of Treasure-like 2D action game with an emphasis on boss fights is a valid and interesting type of platformer, loved the crazy air movement you could do in Bleed). And I think most people won't ever see particularly interesting movement out of SotN in particular because the level design is very simple in order to work inverted, and the stuff that actually lets you go fast and do cool things is all optional items that are kind of difficult to use properly. I've played through it several times and I know the wolf form is the equivalent of Black Panther in the Sorrow games or Speed Up in Portrait, but I've never actually used it like that because normally it just trots around uselessly, and I never looked up the controls for it just like I never looked up all the fighting game input spells you can use or the billion other things that are in that game. It can be played as a game with fancy movement but it doesn't have to be, which I guess is very much in the Igavania spirit.I’m not usually a stickler for rigid genre classifications, but I think in most gamers’ minds, “2D platformers” are distinct from “games that have 2D platforming elements”. Cuphead or Symphony of the Night don’t exactly scratch the same itch as Mario and DK.
So uhhh I’m counting out like half the list, and from what’s left I guess I’d pick Celeste? Either that or Super Mario World.
Shovel Knight was going to be on there, but I felt that counting all of Treasure Trove as one game would be too much like including Super Mario All-Stars as an option, and there wasn't room to put all of the individual campaigns, nor did I feel like putting only Shovel of Hope made sense either (I don't think it's even the best one!). So it kind of just got dropped through no fault of its quality.Shovel Knight would be the other answer here—and I'm absolutely shocked it's not on this poll—but Shovel Knight, Tropical Freeze, they've already gotten their flowers. Everyone knows.
This one just wasn't famous enough to justify a spot. If I had like ten more spaces I'd probably include it, for variety's sake at least. I know it has a small but very passionate fanbase.N++ (which should be in the poll!)