Mer.Saloon
Chain Chomp
- Pronouns
- He/Him
The Metroid sales discussion got me thinking back to Federation Force. And I always had a question about the reception of that game.
Personal anecdotes here, but I always kinda figured most people's problem with the game was just how ugly the game looked. The fact the main characters looked like bobble heads and all the environments looked really ugly looking for the 3DS. The monsters looked stupid, and the soldier suits looked stupid without any of the charm of a Wind Waker style and cel shading.
Then I remember at the time Tanabe mentioning a lot of people questioning why wasn't Samus in the game and all that sort of thing and I was always confused why that question seemed to take more precedent over the art style.
I certainly did miss her presence, but Idk i still think people would have been put off by the art style if say Samus was as bobble headed as the Fed Troopers. Regardless of being the mc or not.
But it felt like Tanabe always brushed aside the topic of the art style in interviews outside of one moment where I think he mentioned the low resolution of the 3ds.
I mean, I do think Samus needed a bit of a comeback after Other M kinda... disgraced the character. But not enough to sink Federation Force like it did. I mean, there was also the heavy multiplayer focus, but that didn't seem to hurt Smash 3DS, or Mario Kart. Like it was just such an utter disaster.
But I am curious what other people's takes were as to what hurt the game most? I really do wanna see other people's perspectives on that time.
Personal anecdotes here, but I always kinda figured most people's problem with the game was just how ugly the game looked. The fact the main characters looked like bobble heads and all the environments looked really ugly looking for the 3DS. The monsters looked stupid, and the soldier suits looked stupid without any of the charm of a Wind Waker style and cel shading.
Then I remember at the time Tanabe mentioning a lot of people questioning why wasn't Samus in the game and all that sort of thing and I was always confused why that question seemed to take more precedent over the art style.
In Metroid Prime 2, we included multiplayer, but here we wanted to focus on the co-op aspect. But then, if we have four "Samuses", that would be odd. And that's where the Galactic Federation came in. Controlling the game, and in terms of how it feels, it feels like a Metroid Prime game.
I certainly did miss her presence, but Idk i still think people would have been put off by the art style if say Samus was as bobble headed as the Fed Troopers. Regardless of being the mc or not.
But it felt like Tanabe always brushed aside the topic of the art style in interviews outside of one moment where I think he mentioned the low resolution of the 3ds.
I mean, I do think Samus needed a bit of a comeback after Other M kinda... disgraced the character. But not enough to sink Federation Force like it did. I mean, there was also the heavy multiplayer focus, but that didn't seem to hurt Smash 3DS, or Mario Kart. Like it was just such an utter disaster.
But I am curious what other people's takes were as to what hurt the game most? I really do wanna see other people's perspectives on that time.