The PlayStation 3's biggest selling point at launch was the Cell Processor. Marketed as a super-computer on a chip, The Cell had six microprocessors and a main one that were designed to do numerous tasks at once. Sony bet big on Cell, hoping to make it the standard for gaming and computing that would be adopted by other machines and industries. And with their success in utilizing custom tech with the PlayStation and PlayStation 2 (CD-ROM, Emotion Engine, DVD-ROM), they expected third parties to master Cell's notoriously steep learning curve to create unique experiences and exclusives that were only possible on PS3.
But that didn't happen. The Xbox 360 launched a whole year before the PS3, and used a much simpler three core-PowerPC chip. And with that head start, most developers began next gen development on that platform instead. Sony hoped the PS3's unique hardware and features would make it THE console for third parties of the HD era, with developers making exclusives and definitive versions of games on that system. But what actually ended up happening, was that developers would make a game with Xbox 360 or PC as the lead platform, and then find some poor soul to cobble together a PlayStation 3 version... if they decided to make a PS3 version at all.
As such, the PlayStation 3 was plagued with poor third party support throughout its first few years, with most games coming either being 360/PC exclusive, arriving well after other versions, or arrived looking and running considerably worse than other versions. Things wouldn't get better until Sony started providing better tools and documentation for developers, as well as making deals for exclusive content and features in games to make the PlayStation 3 a better platform for third parties.
The PlayStation 4 would see Sony ditch Cell entirely in favor of cheaper and more familiar x86 hardware, designed to make it significantly easier for developers to bring games to it. And all those other applications Cell was pitched for? Yeah, those never materialized either. As such, the PS3 was the only Cell-based device to hit the consumer market.
So that just begs the question, Was Cell just one big gimmick? A flashy, yet impractical piece of tech designed make the PlayStation 3 special, but most developers had little patience for? It's obvious that the best looking and most technologically impressive PS3 games came from Sony themselves. The potential was there, but Sony made the same mistake Nintendo made with the Wii U. Creating something that was more-so designed to make a statement, rather than something developers and players actually wanted.
But that didn't happen. The Xbox 360 launched a whole year before the PS3, and used a much simpler three core-PowerPC chip. And with that head start, most developers began next gen development on that platform instead. Sony hoped the PS3's unique hardware and features would make it THE console for third parties of the HD era, with developers making exclusives and definitive versions of games on that system. But what actually ended up happening, was that developers would make a game with Xbox 360 or PC as the lead platform, and then find some poor soul to cobble together a PlayStation 3 version... if they decided to make a PS3 version at all.
As such, the PlayStation 3 was plagued with poor third party support throughout its first few years, with most games coming either being 360/PC exclusive, arriving well after other versions, or arrived looking and running considerably worse than other versions. Things wouldn't get better until Sony started providing better tools and documentation for developers, as well as making deals for exclusive content and features in games to make the PlayStation 3 a better platform for third parties.
The PlayStation 4 would see Sony ditch Cell entirely in favor of cheaper and more familiar x86 hardware, designed to make it significantly easier for developers to bring games to it. And all those other applications Cell was pitched for? Yeah, those never materialized either. As such, the PS3 was the only Cell-based device to hit the consumer market.
So that just begs the question, Was Cell just one big gimmick? A flashy, yet impractical piece of tech designed make the PlayStation 3 special, but most developers had little patience for? It's obvious that the best looking and most technologically impressive PS3 games came from Sony themselves. The potential was there, but Sony made the same mistake Nintendo made with the Wii U. Creating something that was more-so designed to make a statement, rather than something developers and players actually wanted.